Looking to merge LGNPC's into one ESP in construction set...

Post » Sun Feb 16, 2014 6:43 am

How would I go about doing this? I only want to merge the esp's which do not come with additional texture folders etc.. just the single esp downloads and also leaving out nolore as it needs to be loaded first.

So that would be...

khuul
tel vos
ald ruhn
ald velothi
gnaar mok
hla oad
maar gan
pelagiad
seyda neen
vivec fq

All of these come as single downloads.. how can I merge them into one esp? Anyone care to merge them for us construction kit noobs? :D

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Isabel Ruiz
 
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Post » Sun Feb 16, 2014 12:39 am

The way I did it was I loaded them all into the Editor, and used the file menu, Combine Loaded Plugins to merge them. Pretty easy. I think Mash might even have a tool that does this also. From what I understand, you can do this with mods that have files in addition to the ESPs too.

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Joe Alvarado
 
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Post » Sun Feb 16, 2014 2:13 am

Keep in mind that it has been recommended not to merge them. Whenever LGNPC issues an update to their mods, you will have to repeat the process if it's one which you merged. As I recall that is a major reason why LGNPC does not merge its mods, not to mention it seems like some people have better results than other people merging dialog intensive mods.

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adame
 
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Post » Sun Feb 16, 2014 6:49 am

I dont mind about updates, I think the mods are fine as they are. :)

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CxvIII
 
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Post » Sun Feb 16, 2014 7:54 am

So does this work? Is the mod running as it should do?

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GEo LIme
 
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