Looks like the goofy AI is back

Post » Wed Mar 30, 2011 12:02 am

Holy smokes modern gamers are so very picky. No wonder people get disappointed in games. They have this kind of hype to deal with? Yeesh. I'm not worried about it at all. This is a video game and not some real life personality simulator. Some things like beggars changing their voice mid conversation were jarring to me, but not game breaking. Obviously they should be avoided, but I don't expect perfect AI.
User avatar
sarah
 
Posts: 3430
Joined: Wed Jul 05, 2006 1:53 pm

Post » Wed Mar 30, 2011 4:44 am

I want stupid AI in game. Let the hilarity ensue.
User avatar
Ross
 
Posts: 3384
Joined: Thu Aug 10, 2006 7:22 pm

Post » Tue Mar 29, 2011 11:37 pm

That example didn't sound that bad. He heard his comrade die but didn't know what it was and started investigating. At least, that's my wishful thinking.
User avatar
Devils Cheek
 
Posts: 3561
Joined: Sun Aug 13, 2006 10:24 pm

Post » Wed Mar 30, 2011 2:57 am

Holy smokes modern gamers are so very picky. No wonder people get disappointed in games. They have this kind of hype to deal with? Yeesh. I'm not worried about it at all. This is a video game and not some real life personality simulator. Some things like beggars changing their voice mid conversation were jarring to me, but not game breaking. Obviously they should be avoided, but I don't expect perfect AI.

Well clearly perfection is a standard no game developer could reach. However, BGS should and does strive to make a fully-realized and believable world that people can explore and have fun in for hundreds of hours. As long as Skyrim's Radiant AI is a huge improvement over Oblivion's in believability, that will be fine enough.
User avatar
Mrs. Patton
 
Posts: 3418
Joined: Fri Jan 26, 2007 8:00 am

Post » Wed Mar 30, 2011 7:56 am

*Gets hit in the face by arrow*

*Looks around*

"Wow I really gotta cut down on the Ale... I'm hearing things."

*Relaxes again, arrow still sticking out of face*
User avatar
GEo LIme
 
Posts: 3304
Joined: Wed Oct 03, 2007 7:18 pm

Post » Tue Mar 29, 2011 11:29 pm

It's all about the audio cues for me. If they yell "I'm sure i heard someone!" when their friend has just been skewered, i'm gonna be annoyed. Just make the Audio cues general so this doesn't happen Beth. Otherwise it's very jarring
User avatar
Alex Vincent
 
Posts: 3514
Joined: Thu Jun 28, 2007 9:31 pm

Post » Wed Mar 30, 2011 4:08 am

It's all about the audio cues for me. If they yell "I'm sure i heard someone!" when their friend has just been skewered, i'm gonna be annoyed. Just make the Audio cues general so this doesn't happen Beth. Otherwise it's very jarring

Games not finished. I wouldn't worry about it.
User avatar
stevie trent
 
Posts: 3460
Joined: Thu Oct 11, 2007 3:33 pm

Post » Wed Mar 30, 2011 6:49 am

This thread is fantastic. Classic internet.
User avatar
Darren
 
Posts: 3354
Joined: Wed Jun 06, 2007 2:33 pm

Post » Wed Mar 30, 2011 12:44 am

I certainly hope NPCs will recognize the bodies of their fallen companions and start searching around, even if they haven't heard anything.
User avatar
Marnesia Steele
 
Posts: 3398
Joined: Thu Aug 09, 2007 10:11 pm

Post » Wed Mar 30, 2011 4:07 am

This reminds me of a time while playing fallout 3. I was sniping super mutants standing in a group. I blew the heads off of three of them before missing. They all just stood there doing nothing until the missed shot hit the rocks behind them. That was when they realized there was something up.

So how do you miss three of your friends(?) dropping dead at your feet, but then notice a bullet hitting something near you? Sure they are stupid, but not that stupid.

I really hope that this has been, or is being, fixed.
User avatar
Kelsey Anna Farley
 
Posts: 3433
Joined: Fri Jun 30, 2006 10:33 pm

Post » Wed Mar 30, 2011 10:13 am

I hope they improve that a little, otherwise i'll just avoid doing stealth kills with multiple people in a room.
User avatar
^~LIL B0NE5~^
 
Posts: 3449
Joined: Wed Oct 31, 2007 12:38 pm

Post » Wed Mar 30, 2011 3:54 am

Games not finished. I wouldn't worry about it.




Yep aware of that thanks. I'm only concerned because pretty much every game has made this mistake. A more likely scenario/cue would be if the alerted character just swore. Then started searching. If they stop searching (which they shouldn't if a friend has been killed) then they should just say something like "I've got to stay focused" something along these lines anyway.

It's only nitpicking but it is a completely avoidable scenario. Don't worry Dragon i'm only making observations.
User avatar
Alan Cutler
 
Posts: 3163
Joined: Sun Jul 01, 2007 9:59 am

Post » Wed Mar 30, 2011 11:46 am

Eh... sounds to me like sneak-stupid AI is back again at least... so thankful for the Fresh Kills Alert NPCs, Combat Archery (near miss), and Sneak Detection Recalibrated mods for OB. I had, obviously misplaced, high hopes that they would overhaul the way this works to make it more satisfying and believable, but it sounds same-ol' same-ol' to me. Rats.


Youre right.
I remember reading how the second bandit went looking for you, but got an arrow in the neck before it could harm the player.

edit: quoted wrong person lol
User avatar
Miragel Ginza
 
Posts: 3502
Joined: Thu Dec 21, 2006 6:19 am

Post » Wed Mar 30, 2011 2:00 am

ahh the perfect ai...so perfect in fact that it knows that it is in an virtual construct and breaks the fourth wall by talking to the player in order to get some answers on the meaning of virtual life. :rofl:
User avatar
Lyndsey Bird
 
Posts: 3539
Joined: Sun Oct 22, 2006 2:57 am

Post » Wed Mar 30, 2011 1:12 am

How is it goofy? They were in the shadows, Shot the bow, Killed the bandit and the female said I knew I heard something. Then looked for the player. Doesn't sound goofy to me.
User avatar
Flutterby
 
Posts: 3379
Joined: Mon Sep 25, 2006 11:28 am

Post » Wed Mar 30, 2011 10:54 am

Not necessarily goofy if the others try to search the player.

However, they need to do something nervous IF nothing was found in about 30 seconds...
I surely don't wanna see them go back & finish dinner. Hope not.
User avatar
Nathan Hunter
 
Posts: 3464
Joined: Sun Apr 29, 2007 9:58 am

Post » Wed Mar 30, 2011 7:41 am

As soon as any NPC catches "wind" of the player, they should immediately yell out, "NWAH!!!" and run around trashing everything. "You want this golden claw [censored]? Think again svckaa!" And they toss it off the cliff. I would never leave my house if the game was like this.
User avatar
Sanctum
 
Posts: 3524
Joined: Sun Aug 20, 2006 8:29 am

Post » Wed Mar 30, 2011 9:46 am

Yeah, there's actually been a lot of things they have said they are not sure about how it was going to end up. Some examples I recall include

-Horses/mounts
-Dagger sneak kills
-Arrow availability and damage
-Companions
-Dragons
-Final number of dungeons (has been said they are still working on and adding more)
-Perks

That's just off the top of my head from what we've heard.


In regards to the amount of dungeons yeah it keeps going up, at first I read there was 120 dungeons now in this new info they are saying its up to 140, wonder what it will be at by the time the game has gone gold?!! Just hope that they don't start to become generic, Oblivion was guilty of this and the dungeons didn't draw me in like I had hoped, after you had been in 20 or so they all looked and felt the same!

To the OP don't stress the game is still pre-alpha as others have pointed out, there is still lots of things to sort out and I will guarantee some of these things will be related to NPC reactions!
User avatar
xx_Jess_xx
 
Posts: 3371
Joined: Thu Nov 30, 2006 12:01 pm

Post » Wed Mar 30, 2011 10:24 am

Yeah this sounds like an issue of the voice-actor's performance, not the timing of the dialogue.

Would it be so hard to have a line-of-sight instant death reaction override in the AI? The moment a faction-member or neutral dies within visual range others are instantly alerted and spring into action? I see this missing in games all the time, Crysis 2 was horrendous with this, for want of a recent example.

I really hope they improve the AI from previous installments but I honestly won't be expecting much...

AI in general is still pretty terrible nowadays.
User avatar
Racheal Robertson
 
Posts: 3370
Joined: Thu Aug 16, 2007 6:03 pm

Post » Wed Mar 30, 2011 11:07 am

Do you all actually expect to have perfect AI? So it has a few weak moments or bugs here and there, but we all know it's better than any game that has been released so far.
User avatar
Samantha Mitchell
 
Posts: 3459
Joined: Mon Nov 13, 2006 8:33 pm

Post » Wed Mar 30, 2011 5:10 am

We head in to the temple and Dovahkiin switches to crouch mode for stealth. Inside we see a female character, and Dovahkiin’s creeping skills are shown up as rubbish.

“I know I heard someone,” says the NPC as she spots him and takes him on. Big mistake: she’s immediately loses. Afterwards, Howard loots a nearby chest, but insists the dungeon crawler bits won’t just be based on combat.
User avatar
Georgia Fullalove
 
Posts: 3390
Joined: Mon Nov 06, 2006 11:48 pm

Post » Wed Mar 30, 2011 10:46 am

It seems to be the case with all the articles that the second bandit found the player almost immediately. I don't think there's anything wrong with the system, I think there just needs to be a more alarmed response than "I know I heard someone," when another NPC dies. That's a fine reply if you bump a cup off of a barrel, but when someone dies, they should scream or something. Some kind of alarmed reply. Like when you took out one guy in a group in Arkham Asylum.


This. Some people have posted that it was ridiculous for us to jump to conclusions about what the first quoted article meant, but given the precedent, it wasn't a stretch to assume that sneak may very well svck again. That phrase is not fitting to the scenario such that her companion just died. It is befitting to her "detection level" nearing the combat stage, like OB had. Indeed, if her response really was to her companion being killed, to make this clear and less "not on point" she should indeed scream or gasp really loudly, or say something more like "To arms! To arms!" (if there are other members of her faction somewhere around. The confusion over what happened would be greatly lessened if the dialogue matched the supposed AI improvements.
User avatar
Mimi BC
 
Posts: 3282
Joined: Sat Oct 07, 2006 10:30 pm

Post » Wed Mar 30, 2011 4:30 am

Dovahkiin’s creeping skills are shown up as rubbish.

Meaning his sneak skill is low?
User avatar
Tania Bunic
 
Posts: 3392
Joined: Sun Jun 18, 2006 9:26 am

Post » Wed Mar 30, 2011 4:34 am

I noticed this a while ago, I'm hoping they're still tweaking AI behavior, but I don't expect it to change much.

It's actually closer to Fallout's, which is much better than Oblivion's, but still disappointing.

To be fair as well, Dialog assignment may not be completed as well. The events in the demo aren't scripted like a normal demo, down to the finest detail, so that's a possibility.
User avatar
Josh Lozier
 
Posts: 3490
Joined: Tue Nov 27, 2007 5:20 pm

Post » Wed Mar 30, 2011 4:13 am

The voices of the npcs in that demo might have been place holders from oblivion. I seem to remember that they were doing the voices last. The actual dialogue might not be ready yet.
User avatar
Carlos Vazquez
 
Posts: 3407
Joined: Sat Aug 25, 2007 10:19 am

PreviousNext

Return to V - Skyrim