Who cares? These aren't actually people, you know? NPCs saying dumb things doesnt mean the AI is bad.
Im also sick of people saying things like "well, theres still six months in development". Look, cant you people just realize once and for all that this is a problem that simply doesnt have a solution right now? You know how many variables would have to be considered for NPCs not to say weird things in weird contexts? This is simply a side effect of them having this kind of behavior, its bound to not be perfect. Its impossible for AI to conceptualize in such a way that he knows not to say "I heard something" when there was a guy killed in front of him. Its a GAME! Technically, there is NOTHING in front of him!
If you really wanted to get technical nothing is perfect. But, my point was that with 6 months left for this games development, looking as good as it is now, its safe to say they have time to work out any "kinks" that may bring this game down.
no im not saying they will make it perfect, technically impossible, but they have time on their side to at least attempt to fix reoccuring problems with their AI.
And it seems kinda unbelievable killing a bandit to have his friend watch the body fall and say, oh it mustve been rats." Quite easy to render the body in such a way that makes the others, (of the same faction) alert because of a recently killed ally. I dont see how it could be all that hard in 6 months to fix a minor problem like that.
Quote: Its a GAME! Technically, there is NOTHING in front of him!
exactly the problem the game designers are having. If they made the bodies have a certain ID the other "alive" people can detect from a certain distance, then that solves the "oh it mustve been rats" quote we all get tired of hearing.
if me, a high school student, can think of a solution to a problem like that, then im sure licensed game developers can and have thought of similar ways to fix this.