» Wed Mar 30, 2011 2:10 am
Here is a source from VG24/7, although I don't believe it's very accurate:
"We head in to the temple and Dovahkiin switches to crouch mode for stealth. Inside we see a female character, and Dovahkiin’s creeping skills are shown up as rubbish.
“I know I heard someone,” says the NPC as she spots him and takes him on. Big mistake: she’s immediately loses. Afterwards, Howard loots a nearby chest, but insists the dungeon crawler bits won’t just be based on combat."
I'll continue going through articles, as I know one of them actually explained this part in detail.
This statement from gamesradar seems to show an improvement in the AI:
"Inside the temple, we find two thieves standing near a fire. Todd crouches hidden in the darkness and listens to them discuss how their comrade has taken the claw deeper into the temple. He then silences one thief with a single bow shot. The second thief takes notice, but by the time she’s picked us out of the shadows, she too has an arrow in her throat."
stuff.co.nz implies that the NPC was aware of the noise of the arrow being shot:
"Upon encountering enemies, there's a gradual progression between total invisibility, and being completely sprung - shooting a couple of errant bandits in an underground cave results in one crying "I'm sure I heard someone!" before receiving an arrow through the head."
Ultimately, there is just a lack of detail. What we do know is that the AI becomes aware of the arrow being used. The question is did the NPC say the statement before or after the companion was killed? Even then, the NPC clearly goes into an awareness/search mode to search for where the arrow came from.