Overview:
NPCs now have access to tempered/enchanted items that were previously only available to you. Tempered items no longer retain their tempered state forever. All features can be adjusted using http://www.nexusmods.com/skyrim/mods/3863/?'s MCM.
Loot:
- NPCs can now be found equipped with tempered/enchanted weapons and armor from any mod as long as they have been added to the leveled lists.
- Temper chance/quality and enchantment chance increases with NPC level. For a level 1 NPC, enchanted items will be very rare and untempered items will be most common followed by "Fine", "Superior", "Exquisite", "Flawless", "Epic" then "Legendary".
- NPCs will now also automatically obtain the loot of their dead targets if they are killed within melee range.
Degradation:
- Tempered weapons and armor will now eventually degrade back to their original, untempered states upon use/hit. Continuously blocking with a weapon will significantly increase the rate at which the weapon degrades.
- If a hit is blocked with a shield, your armor will be protected from degradation for that hit and instead, your shield may degrade. Getting hit by power attacks can significantly degrade armor.
- This feature can also be enabled for followers.
Services:
- To help with the degradation aspect, blacksmiths and fletchers will now temper your (non-artifact) items for a price. Blacksmiths are more expensive but can temper everything. Fletchers are cheaper but are limited to light armor, bows and one-handed weapons.
- All will be randomly sorted into Apprentices or Journeymen and will only able to temper items into (Fine) and (Superior) respectively except Eorlund Gray-Mane who begins the game as an Adept. Their skill levels will progress through Journeyman (Superior), Adept (Exquisite), Expert (Flawless), Artisan (Epic) and then Master (Legendary) as they temper items. Although more expensive tempering will result in faster progression, experience is calculated before discounts via Speech, fletcher, etc. are applied so you aren't penalized for looking for cheaper options.
- In addition, blacksmiths and fletchers will gain two skill levels (i.e. Adept to Artisan) over the course of about 6 in-game months without your aid. This experience over time feature will automatically adjust to your game if this mod is installed during a mid-playthrough.
- You can also enable an option to have blacksmiths/fletchers take X hours to temper items instead of immediate repairs. After the X hours, a courier will deliver your improved items to you.
More info and download at the link: http://www.nexusmods.com/skyrim/mods/55677/?