» Wed Jul 29, 2009 4:16 pm
Actually, with my idea of an item being destroyed, i was referring more to looted gear, pvp and pve. That is, if you hit someone with a rocket launcher, to you thier armor will appear destroyed making it undesirable to loot, but to the original wearing it will be relatively fine, although still a bit damaged.
IMO though, FOOL needs to have some serious weight restrictions. It's completely unrealistic to be running around carrying 3 rifles, 2 pistols, 20 hand grenades, 5000 rounds of various caliber, 4 different suits of combat armor, 1 suit of power armor, 30 stimpacks, and 500 various pieces of vendor trash. But more importantly than realism, serious weight restrictions would discourage unnecisary looting of damage and/or destroyed equipment in a PvP setting. It also gives vehicles and/or pack animals more of a purpose in the game world (if i was a raider, i'd just shoot someone's brahmin and hide until they head off before i loot the corpse of whatever the other guy couldn't carry. It would also open late game up to builds with a focus on lighter, less protective armor which would enable the wearing to move faster and/or carry more.
Classes only in the sense that there will be certain prefered nook builds.