Loot/Lewt/l00t - rare weapons/armor?

Post » Sat May 28, 2011 9:13 pm

just curious to see how people would feel if skyrim had a more robust loot system, complete with random stat generating and rare items?

it seemed to me that oblivion tried to do this in a sense, however i think you could count the number of "rare" weapons on one hand. I'm not saying diablo style color codign witn thousands of variations of weapons, but how about different status effects (that don't need to be recharged please) and rare sets to at least give us something to go out and explore for?

no clue whether this has already been covered or if bethesda plans on sticking with the same format, but what say you? would you like skyrim to have more item choices?
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Phillip Brunyee
 
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Post » Sat May 28, 2011 5:44 pm

When you mention the randomisation, I just instantly think of WoW and it's "of the Monkey" "of the Eagle" "of the Bear" items. That's probably because i've played WoW so long but, eh.
That system works fine in my opinion, and a system like that for Skyrim would make me happy.

http://www.wowpedia.org/Item_suffix#Animal_suffixes_and_other_Two-stat_suffixes <--- Page about the WoW system.
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Cartoon
 
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Post » Sat May 28, 2011 3:24 pm

i think skyrim would be awesome if it had the same loot system as borderlands :P :obliviongate:
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Tiffany Holmes
 
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Post » Sun May 29, 2011 12:06 am

i think diablo had a great loot system, would love to see huge variety in appearance and naming

loads of sets, loads of uniques
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Benjamin Holz
 
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Post » Sat May 28, 2011 12:04 pm

i think skyrim would be awesome if it had the same loot system as borderlands :P :obliviongate:


great point, though even a shell of that would be nice. it was just kind of a shame in oblivion when you got high enough to get a daedric weapon. at that point the game was telling you "that's enough exploration now, time to finish the story" and I hadn't even explored half of the land. i need an incentive to keep wandering. just a simple "fire sword" would be fine and no i do NOT want to have to recharge my sword every 10 strikes. just make the effect less powerful and make it permanent and we'll be fine.

that said i spent 400+ hours on the entire oblivion (expansions included) experience over the past 5 years so they must have done something right.
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Penny Flame
 
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Post » Sat May 28, 2011 10:31 pm

Sure, I like legendary lutes, great for singing ballads at the ale house ;)

But yes, I like more unique items. Soemthing that always kind of bored me was how there's a loack of creativity with the effects:

Gee, fire damage, shcok damage, etc. with susceptibility to each.
Gee, attribute bonus

Howzabout something different: say an everful quiver, girdle of gender change, ring of warts, etc. Cursed or unique, they can have different effects that just attribute or combat orientation. Or how about Golden Pantaloons? ;)
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Hussnein Amin
 
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Post » Sat May 28, 2011 11:42 pm

A wow style looting would not be entirely wrong in my opinion, but how would they balance this "random loot" with the normal iron, steel, dwarven, orcish etc.?
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Phoenix Draven
 
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Post » Sun May 29, 2011 1:30 am

But yes, I like more unique items. Soemthing that always kind of bored me was how there's a loack of creativity with the effects:

Gee, fire damage, shcok damage, etc. with susceptibility to each.
Gee, attribute bonus


well there were more effects, like paralyze, drain attribute, drain life . . . (but then again im not sure if those weapons im thinking of were in modded out OB or vanilla)

but there still should be more . . .

A wow style looting would not be entirely wrong in my opinion, but how would they balance this "random loot" with the normal iron, steel, dwarven, orcish etc.?



every unique should have a lvl, (id like uniques even at low lvls) and it would depend on which creature dropped it or what lvl dungeon you found it in. say a lvl 25 sword cant be found in a lvl 10-15 dungeon
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Kevan Olson
 
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Post » Sat May 28, 2011 2:50 pm

Oblivion's system worked fine - most gear was normal, there were periodic random weapons ("of Sparks"), and some unique ones on quest mobs. And then there was Enchanting.

(I'm talking about loot types, not the scaling thing where everyone had Ebony when you were high level, of course.... I've never actually played the base game. Used a scaled items&NPCs mod from the first play.)



Edit: ...which gives me the thought, were those few random magic items I ran into on Bandits because of the mods I used? Hmmm.
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J.P loves
 
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Post » Sat May 28, 2011 2:05 pm

Oblivion's system worked fine - most gear was normal, there were periodic random weapons ("of Sparks"), and some unique ones on quest mobs. And then there was Enchanting.

(I'm talking about loot types, not the scaling thing where everyone had Ebony when you were high level, of course.... I've never actually played the base game. Used a scaled items&NPCs mod from the first play.)


well i guess the naming system worked fine, but there was very little item variety

i really liked the variety in diablo where you would even build your char around the equipment you were hoping to find
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Amysaurusrex
 
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Post » Sat May 28, 2011 6:57 pm

well there were more effects, like paralyze, drain attribute, drain life . . . (but then again im not sure if those weapons im thinking of were in modded out OB or vanilla)

but there still should be more . . .

Aye, bu tto me those are just the same as damge this, absorb that; they aren't really creative. Since folks are so hung up on what their character looks like, it'd be great to have items affect looks (hence the ring of warts, that could add warts to a character's face and be seen in 3rd person). Or, how about belt of gasoiusness, that makes one reak of limburger cheese and inserts a nice little "ew what's that smell" from passers by ;) I"m not talking the practicality of these, but the creative and uniqueness :)

every unique should have a lvl, (id like uniques even at low lvls) and it would depend on which creature dropped it or what lvl dungeon you found it in. say a lvl 25 sword cant be found in a lvl 10-15 dungeon

Humbug! ;)
Part of the fun of risking your neck in an incredibly dificult dungeon is trying to get that extremely high reward! Getting my butt kicked for goods time and time again makes it intersting; always getting loot that's roughly the same level as me gets depressing and takes out the "surprise" factor in the treasure :shrug:
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Stephanie Valentine
 
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Post » Sun May 29, 2011 1:13 am

Humbug! ;)
Part of the fun of risking your neck in an incredibly dificult dungeon is trying to get that extremely high reward! Getting my butt kicked for goods time and time again makes it intersting; always getting loot that's roughly the same level as me gets depressing and takes out the "surprise" factor in the treasure :shrug:


what im saying is, even though some unique iron longsword and generic iron longsword are the same lvl weapon, unique one is still magnitudes a better weapon

i feel its stupid to clear a dungeon filled with rats and get Umbra, you should get a unique thats a good weapon but still appropriate to your lvl, and i dont mean Umbra with poorer stats, a regualr low lvl unique that has its own stats and appearance and there isnt a high lvl version of it
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Gemma Woods Illustration
 
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Post » Sat May 28, 2011 1:02 pm

Sure, I like legendary lutes, great for singing ballads at the ale house ;)

But yes, I like more unique items. Soemthing that always kind of bored me was how there's a loack of creativity with the effects:

Gee, fire damage, shcok damage, etc. with susceptibility to each.
Gee, attribute bonus

Howzabout something different: say an everful quiver, girdle of gender change, ring of warts, etc. Cursed or unique, they can have different effects that just attribute or combat orientation. Or how about Golden Pantaloons? ;)

exactly! bethesda has enough creativity to think of certain odd effects to go along with the standard (fire, ice, acid, etc). how about a ring of speed, or a shield that has a chance of knocking back an opponent if they strike it. maybe a sword that disintegrates armor (though that'd be annoying if you came across an enemy with that sword)

there's a lot of room to implement things like that and make skyrim and even better experience imo.
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Rachel Tyson
 
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Post » Sat May 28, 2011 11:50 am

Legendary items please. What disappointed me alot about Oblivion was the lack of cool Epic "non-random" equipment scattered around the world. Morrowind had a book of all the Legendary items, telling you what they could do but also saying they were lost or even destroyed, with no clue to there whereabouts or fate. Made finding one fecking awesome.

and made exploration meaningful.
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Sabrina garzotto
 
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Post » Sun May 29, 2011 3:21 am

Legendary items please. What disappointed me alot about Oblivion was the lack of cool Epic "non-random" equipment scattered around the world. Morrowind had a book of all the Legendary items, telling you what they could do but also saying they were lost or even destroyed, with no clue to there whereabouts or fate. Made finding one fecking awesome.

and made exploration meaningful.

totally agree with this. but in my opinion there should be a LOT of legendary items with back stories. maybe some historical book at a library leads you to find a lost helm from an ancient battle or something. (side note - that's kind of why you gotta stay away from these forums once the game comes out. too many spoilers as to where said items are)

i want a reason to shirk my responsibilities to the world and waste my heroics looking for shiny things!
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Robert Devlin
 
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Post » Sat May 28, 2011 8:06 pm

totally agree with this. but in my opinion there should be a LOT of legendary items with back stories. maybe some historical book at a library leads you to find a lost helm from an ancient battle or something. (side note - that's kind of why you gotta stay away from these forums once the game comes out. too many spoilers as to where said items are)

i want a reason to shirk my responsibilities to the world and waste my heroics looking for shiny things!


they could take a lesson from guys that worked on titan quest, i dont know an rpg with such well designed equipment and hyoooge variety on top of that
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Stephanie Kemp
 
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Post » Sat May 28, 2011 4:40 pm

totally agree with this. but in my opinion there should be a LOT of legendary items with back stories. maybe some historical book at a library leads you to find a lost helm from an ancient battle or something. (side note - that's kind of why you gotta stay away from these forums once the game comes out. too many spoilers as to where said items are)

i want a reason to shirk my responsibilities to the world and waste my heroics looking for shiny things!


Yea loved collecting shiny things, murdered a innocent NPC just so I could steal his house and store my shiney things, well till I got my Redoran fort built.

Reminds me I hope we can build a fort in Skyrim.
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JeSsy ArEllano
 
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Post » Sun May 29, 2011 2:53 am

yes set items and epic loot is a must

if its not in I will mod it in, its not that hard, only hard part to balance the power/rarity of the items
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Franko AlVarado
 
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