Looting bodies

Post » Mon Oct 11, 2010 5:21 pm

I think there should be a mini game where you tear the bodies apart to find the loot, just like real life.

I want this for getting Daedra hearts for sure, lmfao.
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xemmybx
 
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Post » Mon Oct 11, 2010 5:57 am

When climbing the blood spires in the oblivion gates and you kill a baddie only to watch that big Daedric claymore go sliding down the ramp to the bottom of the spire?
Yes please, attach the weapons to the body.
It's amazing, this is such a minor point yet so important. Beyond the crazy graphics or fancy new combat - just something to make the game less annoying.

Now you mention this, after defeating a Dremoran warrior I actually jumped down from the upper platform after one while moaning "NOOOOOOOOOOOOO!!!!!"

Although I think they will have revamped it, this is the one instance so far where I don't like realism. Quite an event I catch myself on this. :laugh:
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Eire Charlotta
 
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Post » Mon Oct 11, 2010 10:39 am

This is barely related but I really hope they keep the "keyring" from the FO games, having to scroll through 150+ keys in Oblivion to get to a hammer or w/e was such a pain.

:tops:
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Robert Jackson
 
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Post » Mon Oct 11, 2010 2:16 pm

There are a variety of small changes made from Oblivion to Fallout (like what you mentioned, and keyboard shortcuts to browse inventories quicker, etc.) that I sincerely hope they keep. It just makes life easier.



I agree, while not strictly realistic, having weapons that fell off of NPCs when they die still be able to be looted from their bodies was very convenient in Fallout 3, and aside from appeasing the most hardcoe of realism fanatics, there's really no reason they'd remove that. Most likely, it was done because Bethesda realized that it could be troublesome when dead NPCs dropped their weapons and they fell into some place they'd be hard to find in Oblivion, a minor change, but a good one, I'd say.
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Chloe :)
 
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Post » Mon Oct 11, 2010 7:59 am

Oblivion style please. It would make every game unique with a minor change. I generally like the realistic choice and even if it gets on my nerves occasional I'll still pick the realistic choice(not always but in most cases, yes)

Now my thoughts on what they will do: Fallout style :( but whatever.
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Isabel Ruiz
 
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Post » Mon Oct 11, 2010 7:54 am

I just hope that we don't auto-take gold... :(
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*Chloe*
 
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Post » Mon Oct 11, 2010 5:11 am

Fallout style for me too. Scrabbling about in the grass for a weapon (particularly if it was glass, and about the same bright green as the grass :P ) gets pretty old pretty quick imo.
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[ becca ]
 
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Post » Mon Oct 11, 2010 3:59 pm

Oblivion style!
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Samantha Jane Adams
 
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Post » Mon Oct 11, 2010 2:44 pm

acutally, I don't care if there is an animation, as long as the menu pops right away.
It would be cool also for looting NOT to pause the game. I can't really see myself searching into a dead guy's pockets for money while a daedra is just about to crush my head with a mace.
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Robert
 
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Post » Mon Oct 11, 2010 5:40 pm

Fallout was awesome with looting, it told you if something was empty people would have their weapons, and you could just chose all with one button this definitely needs to be in skyrim
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Eileen Müller
 
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Post » Mon Oct 11, 2010 3:49 pm

This is barely related but I really hope they keep the "keyring" from the FO games, having to scroll through 150+ keys in Oblivion to get to a hammer or w/e was such a pain.

I completely agree with this. Having a keyring was so much better. Also, I'm more inclined to agree with you because of your avatar. :wub: Russell Crowe. Even though he basically plays the same guy in everything :P

As for looting bodies even though it's "not as realistic" I'm all for the Fallout system because I'm a press X to loot all kind of guy. And I think they are going towards that idea more because in the behind the scenes video on Game Informer on their dry erase board of ideas they have one up that that suggests auto-looting gold. SO in short YES.
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Amanda Furtado
 
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Post » Mon Oct 11, 2010 8:44 am

I prefer the Fallout style of looting. Although, I tend towards wanting realism in TES, I prefer the Fallout style. Now, if they made deaths more realistic so weapons didn't automatically fallout of everyone's hands and go sliding down a hill like they were on s slip-and-slide, or they actually deformed the grass they fell on, I'd probably change my mind.

As a roleplayer, I sure hope they don't make anything auto looted, including gold. Just because I see a dead body, it doesn't mean I want to loot it. If I come across someone's body, I will check them to see if they are alive and look for anything on them that might identify them. That doesn't mean I want to steal their stuff, even if I'm the one that killed them.
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Liv Brown
 
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Post » Mon Oct 11, 2010 8:52 pm

Totally. So long as you could skip them. The skinning animation in RDR was cool until you had watched them a million times in a row.



THIS!! I don't mind animations, but I stopped killing things in RedDead because I didn't want to watch those dumb animations any longer!
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BrEezy Baby
 
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Post » Mon Oct 11, 2010 6:26 pm

Keep the weapons on the bodies of fallen enemies. Also, keep the keyring.
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Wayland Neace
 
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Post » Mon Oct 11, 2010 9:10 am

Oh yeah, I just love the realism of their sword sliding all the way down the hill into the tall grass where I can't find it. :facepalm: I liked Red Dead's little X on the map so I would at least know if I was getting warm.
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IM NOT EASY
 
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Post » Mon Oct 11, 2010 9:16 am

I really dont care
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BethanyRhain
 
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Post » Mon Oct 11, 2010 9:50 am

I want to se all the guy's belonging fly away at the other sides of the world so I have to go for a long search and feel like in dragon ball!
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Nauty
 
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Post » Mon Oct 11, 2010 10:23 am

Would prefere it to be simple, "eye candy" is what ruined the new Aliens vs predator game. Where eye candy becomes more important that keeping things like that quick and easy, looting shouldn' be a cumbersome task that takes a while to do. Fallout had it best.
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Matthew Barrows
 
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Post » Mon Oct 11, 2010 6:43 pm

it's tedious and annoying to sit there waiting for the inventory screen to pop up as your guy kneels down. I could care less for it, since it's not really visual candy it's an animation of a guy kneeling down?


Gothic has that animation. When you click on a body to loot it, the loot window appears to the side of the screen while the animation of the NPC looting the body plays. Takes no extra time.
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e.Double
 
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Post » Mon Oct 11, 2010 5:39 pm


It should be noted however that the looting change for Fallout might have been due to the fact you could disintegrate people, and otherwise would not be able to loot their weapons.


... which I thought it didn't make sense. It should've been a consequence of using energy weapons that you could not loot bodies you disintegrated. I didn't like the "permanently attached weapon" thing.
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Nick Tyler
 
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Post » Mon Oct 11, 2010 2:58 pm

The solution: area-effect telekinesis. You could find and claim all the loot in an instant.

Or make it so that the grass is cut away if you hit it with a sword or spell.
(in addition to finding lost weapons that rolled into the high grass, you could find money, landmines, and angry enemy knights.)
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Tyrone Haywood
 
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Post » Mon Oct 11, 2010 10:11 am

Yeah, if they open the window the moment I press E (that's been my use button since MW all the way to NV) sure... but what about when I close it? I'll have to wait till my character gets back up to continue with my adventure.

So no. I don't want animations for when I loot especially since I do that action many many many times. But it wouldn't kill me if they had it, it's not like it takes a long while to get back up. Animations when crafting and such? Sure!

Oblivion or Fallout? (regarding corpses loosing their weapons or not).
If I don't have to search for a blasted sword though tall grass again then OB's otherwise FO.
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Katie Louise Ingram
 
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Post » Mon Oct 11, 2010 11:04 am

This is barely related but I really hope they keep the "keyring" from the FO games, having to scroll through 150+ keys in Oblivion to get to a hammer or w/e was such a pain.


I hated to scroll though keys in Oblivion too. I dropped the ones I could as soon as i could because they were a pain. It was also a pain when a enemies badass weapon would fling out of his hands and fall though the floor never to be seen again. It would help if they included the loose weapons in the loot menu.
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Alister Scott
 
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Post » Mon Oct 11, 2010 5:10 pm

Since I prefer to play the majority of my game in 3rd person the Fallout 3 method works much better for me.
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Dragonz Dancer
 
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Post » Mon Oct 11, 2010 7:34 pm

Yes I agree they should also add animations instead of just a magical menu poping up.



Oh God please NO MORE POP UP MENUS

it breaks immersion and is hell when you try to sell lots of items,

do you want to sell this sliver fork

click yes

do you want to sell this sword


click yes

ARRRRRRRRGGGGGGGGGGGGGGGGGGGGG :brokencomputer: :brokencomputer:
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Kim Bradley
 
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