Looting the Raiders

Post » Sat Feb 13, 2016 7:08 pm

Since it has been fairly consistent that "defeated" Raiders in the Fallout Universe can be looted, should this be introduced in Fallout Shelter?



At the minimum, you recieved the outfit they had been wearing, whatever ammo they hadn't used, maybe a weapon and some caps.


Sometimes they had Medshots, RadX or other medicinal items.



A variation might be to recover whatever resources they had stolen from your Vault while they were invading.

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James Hate
 
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Post » Sat Feb 13, 2016 12:04 pm

Good idea :). Totally agree for a chance to loot them.

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Meghan Terry
 
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Post » Sat Feb 13, 2016 1:24 pm

I'd like there to be a chance to recover items, rather than always getting something. Maybe their weapon finally broke before you could recover it, or you shot their outfit so full of holes its unwearable. But it feels so strange that you never recover anything.
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Tina Tupou
 
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Post » Sat Feb 13, 2016 10:00 am


Well, since you always defeat them, you'd always recover your resources. That's not fun! :D The idea is to stop them asap to minimize your losses.

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e.Double
 
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Post » Sat Feb 13, 2016 9:02 am

Great idea. I would love to get my hands on one of those swords that has the ability to break into a vault designed to withstand a thermonuclear detonation.

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Allison Sizemore
 
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Post » Sat Feb 13, 2016 2:15 pm

I agree. They came in with guns and armor so we should be able to at least capture some of that or recover at least 1/2 of what they were stealing. They obviously didn't make it back out of the vault with it.

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Claire Mclaughlin
 
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Post » Sat Feb 13, 2016 8:42 am

Another idea I suggested in another thread:



Make it so that in conjunction with this idea, change the way the Radio station works. Instead of giving you a dweller every now and then, it instead does a random thing:



1. Summons a dweller (Default)


2. Summons a Caravan (which you can sell excess food/water/radaway/stims to for caps and/or buy weapons/clothing/lunchboxes from at inflated prices.)


3. Summons an easter egg scene that does nothing but is fun to watch nonetheless (IE fake enclave invasion where they land, bang on the door, then get beaten up by liberty prime. Or where a bunch of feral ghouls show up, do the thriller dance, then leave, or two yao guais show up, high five each other, then leave.)


3. Summons Raiders.


4. Summons "Super Raiders". These could be either Outcasts, Supermutants, Enclave, or Legion. they're much stronger than normal raiders and have better weapons (Except for Legion, which are simply more numerous) but offer much greater rewards for defeating them.


5. Summons "Legendary Raiders". Basically an inversal of Legendary Dwellers, a "Boss Fight" if you will. These are singular enemies that are extremely strong and will take A LOT of power to take down. They carry a legendary weapon and have INSANE health (anywhere from 1000-10000). These only occur through the Radio Station encounter, and even then, only through choice. (You'll get a message saying "You hear an Ominus voice through the radio. Do you answer, or do you go quiet? If you choose to answer it you get the LR battle. If you go quiet nothing happens but you have to wait 3x the normal amount of time for the next random radio encounter)


Candidates include

- Caesar

- Legate Lanius

- Sgt. Dornan

- Lieutenant (the supermutant boss from fallout 1)

- Colonel Autumn

- Frank Horrigan

- Father Elijah

- Dr. Mobius

- The Think Tank (5 person battle)

- Ulysses

- General Jingwei

- Eulogy Jones

- Commander Jabsco

- Motor Runner

- Ashur

- Salt-Upon-Wounds

- Vulpes Inculta

- Tabitha

- Gammorian

(more to follow)

Beating a Legendary Raider will net you:

- Caps equal to his health x2/x3. (total health if they come with a possie)

- Lunchboxes (number equal to his/thier health/1000. But you're guaranteed to get at least one.)

- A legendary Armor and Weapon

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Solina971
 
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Post » Sat Feb 13, 2016 10:06 pm

+1 Good idea

However I am doubtful, if our comments and suggestions here are evaluated by the developers or not. Because it seems to be this forum has a big absence of anybody from Development team, here I didn't encounter anybody from them, I can only hope if they are reading.

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Alkira rose Nankivell
 
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Post » Sat Feb 13, 2016 9:10 pm

+1



In the beginning I didn't always defeat the raiders. They had weapons and I didn't. I felt like I should have gotten some reward out of the deal when I finally did beat off the attack. Now I have a couple of big guns, so raider attacks are a joke.

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Jeffrey Lawson
 
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Post » Sat Feb 13, 2016 7:54 am

Also a daylight change (and maybe climate changes too) would be pretty cool too.


When it turns to night, Ghouls are attacking (accompanied by a Glowing One) instead of mere Raiders. And their attacks harm with Radiation too.


When we develop our rooms above Level 2 or 3 after 100 population, Brotherhood of Steel makes an assault due to their thirst for new technology and are able to exterminate 1/3 of our gunners and many other dwellers. (Currently I am close to 100 Dwellers and the game started to become easier and boring, so the game can always be active as we progress more)


Starting with after the 2nd week, every week Super Mutants make a raid into the vault and create bigger problems than the usual Raiders.


There can be other conditional events to unlock arrival of Enclave or Legion or some other faction as well.


For example if Brotherhood of Steel or Legion wins to the halfway into the vault, our vault obeys to their rule and our dwellers change their usual Vault Outfits according to the Faction too. Just a thought.

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^~LIL B0NE5~^
 
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Post » Sat Feb 13, 2016 8:20 am

it doesn't make sense that they "steal" the resources while they are fighting you, and then you kill them, and the resources are still gone. where did they take them to? they are dead on your doorstep, why cant i just take the resources back from them?

its just a gimmick to put more pressure on you so you don't get too comfortable sitting on a full bank
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Ally Chimienti
 
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Post » Sat Feb 13, 2016 7:47 am

just gonnna add, while i oike this game, i doubt anything is gonna happen to the game.

i doubt the devs read this.

i suspect the game was just a quick cash grab, as well as just an advertisemant to promote their new game fallout 4.


i'm seeing lots of devs do this, a simple ios app to promote their game.

like injustice gods among us CCG

the witcher CCG

assassins creed CCG

batman arkham city lockdown CCG

etc..
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lauraa
 
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Post » Sat Feb 13, 2016 4:37 pm

The last idea seems hard to achieve since we can only put a max of six people in one room. If there is a boss battle, we can only wait until someone die, and replace him or her with a new person. This will make the battle boring. Also need to mention that since we can manually give stimpak to every person, no one will die if you control carefully. So the boss battle will just become another overpowered redroach fight, unless Bethesda changes the whole mechanic and rules of the game.

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xx_Jess_xx
 
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Post » Sat Feb 13, 2016 12:36 pm



http://www.gamesas.com/topic/1523512-bethesda-involvement-future-updates/

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Emzy Baby!
 
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Post » Sat Feb 13, 2016 2:46 pm


What game have you been playing?


The Brotherhood of Steele don't get in the habit of attacking anyone with advanced technology, the last thing they want to do is harm anyone with high intelligence or reduce the chances of humanity's survival further by causing population attrition.


If your sole experience with the Brotherhood of Steele is by their former leader Father Elijah, then that might have given you a false impression of their attitude towards technology.


In point of fact, he was removed from leadership because he was too radical and aggressive for their tastes.



The Enclave however, are exactly that hostile towards anyone with advanced technology, including the Brotherhood.



And for me personally, as soon as they entered the first room, they'd see everyone in BoS uniforms and one suit of power armor.


So technically, they'd be fighting with other members of their organisation and I can't see them doing that.



Super Mutants don't do so much raiding these days, the 1st Gen took it upon themselves to police the more aggressive members of the 2nd Gen (not all of the 2nd Gen were hostile).


Suffice it to say, there are very few violent Supermutants left......



I don't like the idea of being force conscripted into the Legion, so I'd have to say no to that idea.


They were the one enemy faction I actively hate and made it a point of waging a war against them in Fallout New Vegas.



On the other hand, I wouldn't mind being given an optional choice to decide which faction you ally your Vault with.


NCR would be my first choice.

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Sami Blackburn
 
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Post » Sat Feb 13, 2016 5:23 pm


The run in and grab hand-fulls of food and water and just gwamphf themselves - so that's where it went... into their bellies. Unless you wanna cut it out? Then certainly that vault buster sword of heavenly power would be handy :D

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Elizabeth Falvey
 
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Post » Sat Feb 13, 2016 10:07 am

About BoS, I got that perception especially from Mojave Chapter of BoS but not based on Elder Elijah, I even forgot his name until you mentioned him.

If you say Brotherhood of Steel is not positioned herself by preserving technology for themselves, then your knowledge about BoS is inaccurate too.


Just check wikias about Brotherhood of Steel and read the other chapters of BoS too and see the history of their attitude by yourself. When I hear about BoS, I always remember their thirst for new technology for their own benefit.


You can include NCR, Enclave and anybody to my example. Legion was my example as a faction into the game and to not embrace Legion's rule, I would try to fight better and would try to create additional defences in my vault, which they would bring further Vault development by Bethesda and bring more spice.


I don't know if Supermutants are few violent nowadays based on which information of yours, but I would like to see their presence in Fallout Shelter.

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CHangohh BOyy
 
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Post » Sat Feb 13, 2016 6:43 pm


Well, now I am Officially Confused. :confused:



Granted, my only direct experience with the Brotherhood is from Fallout 3 and New Vegas, so I don't have a lot of baseline data to work with.


But the Washington chapter displayed a greatly different outlook from the Mojave chapter.



BosWC were openly assisting Rivet City who were working on Project Purity and not once do you see any hint they just want to take the technology developed for themselves.


Once Project Purity is complete, they committed significant resources to guarding and distributing the results of the project (clean, pure water) freely amongst the Washington area.



So based on those two examples, I am theorizing that you can't judge the organization as a whole by the behavior of their chapters.


I would speculate that the leadership of the individual chapters shapes the culture that develops within them.


WC was led by Elder Lyons, Sarah Lyons and Star Paladin who were highly noble individuals, so that chapter was going to be a highly compassionate one.



I can't remember who lead the Mojave chapter, but my memory of their activities was a far more selfish outlook, they only looked out for themselves and nobody else.


Although some of their members were more friendly, so it may not have influenced all of them in that direction.


They weren't completely beyond reason though, the outcome I chose for them was to broker a truce between them and the NCR, after which they committed their forces to the 2nd Battle of Hoover Dam against the Legion.

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Carlos Vazquez
 
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