Justifying it with "middle earth is just boring like that" isn't really much of a justification. I know that bandits and orcs are everywhere, and I don't mind that as much as I mind the way they wove the storyline up to that point. I accept the fact that I'll have to spend a solid chunk of time fighting the same enemies, but that doesn't mean the storyline can't be interesting at the same time. I played human (Mardil, Man Hunter), so the very first thing I did in the game is fight bandits. Then, as I leveled, I got to fight goblins and orcs. However, once I leveled enough, it was just another round of bandits - now a few levels stronger but otherwise the same. Then it was some buffed up orcs again. Rinse, repeat. The undead proved a nice intercession, but they were just that. It really could have been handled better I think, even within the confines of LotR.
I really enjoyed beta, and even the early days of the release. Just got tired and bored of it after a while, as it wasn't progressing enough to really keep my attention.
Well what would you have done then, knowing your limitations?
Plus you forgot about all the other creatures! Wolves, Boars, Boars, wolves, boars, neekerbeekers, giant bugs, spiders, spiders, boars, lynx, watcher birds, boars, bog prowlers, boars, spirits, boars, bears, turtles, angmarians....well yeah there's a lot of different creatures. At least compared to how you make it sound
. But yeah that really is the justification, Middle Earth is just boring like that creature wise. There wasn't a whole lot they could do for each area than what they did. I think the variation is just fine in each area, but they can't add that many new things per area because it wouldn't fit there. Then guess what happens if they do, lore nazis come in and complain and if Tolkien ENT doesn't like it then goodbye license.
If we talk about the storyline that limitation increases ten fold, although that's more self induced than anything. Because to follow the story and still blend in the with lore, the enemies they put in the game had to be there. I assume we're talking about the Epic's here because that's the only storyline present in ME.
Hey Boon, is the gameplay a lot like DDO?
No it's a bit different. It's more like WoW combat wise, you press skills and have them all setup in a hotkey bar (or 5). There's instances but mostly for dungeons and certain parts of the storyline. The way stats are setup, weapon, armor and character wise is more WoW like..although it has it's own touch because of the LOTR world (like health is Morale instead). They are pretty far apart, DDO and LOTRO. I think the only thing that might be similar is the graphics, although LOTRO actually looks better. Especially with DX 10, and DX 11. It's like a WoW clone, but at the same time not because of the world it's in. You'd have to see for yourself really, the way they have the free to play setup is like DDO, but you buy quest packages instead and you get points by completing deeds and stuff, rather than beating dungeons on a certain mode to gain favor.