[WIP] Lordbound - New lands, non-linear questlines and more!

Post » Sat Sep 12, 2015 3:10 pm

LORDBOUND
An expansion-sized mod, featuring new lands, non-linear storylines and more!
http://www.moddb.com/mods/lordbound | https://twitter.com/LordboundMod | https://www.facebook.com/lordbound

Teaser Trailer
https://www.youtube.com/watch?v=VIfy6o-Z7Ac

Screenshots
https://imgur.com/a/WsdBr

Story Synopsis
The drums of war are beating inside the Druadach Valley. After two hundred years of isolation the valley has restored its severed connections to the provinces of Skyrim and High Rock, exposing its withered remains to the rest of Tamriel. Chief Gorek of Garshakur refuses to surrender his mountain fortress to the Imperial Legion, denying them them control of the highly-valued trade route between the cities of Jehanna and Solitude. The Legion now wages war against this Orcish faction, in hopes of reclaiming what is theirs, through conquest.
As the Imperials make their push towards the fortress of Garshakur with the unlikely assistance of the Thalmor, a young lord named Haelan grieves the recent loss of his father, as his valley is torn apart by Men and Mer alike. His people are displeased with his inaction, as they continue to suffer at the hands of the warring factions. The fields of war lie dormant, as the factions prepare themselves for what is to come. Whatever the choices may be in the end, the fate of the valley will ultimately be determined by outsiders; for better, or for far worse. All will be bound to the will of their leaders -- and all will be broken.
Features
  • A new worldspace roughly 3 km2 in size, filled with events, activities, and stories for you to enjoy.
  • Three non-linear faction storylines, providing the player with choices and consequences that resonate between the three storylines and alter the state of the valley as you progress.
    • Join Lord Haelan as he uncovers the truth behind his family’s past.
    • Assist the Imperial Legion in reclaiming the trade route to Jehanna.
    • Support the Orcs of Garshakur, as they defend their new homeland.
  • Loot that you’ll want to carry over to your future adventures. New weapons, armor, spells, and surprising consumables.
  • 15+ hours of new content for players to enjoy.
  • New dungeons!
  • Fully-voiced NPCs!
  • An original soundtrack!
About the Team
We are a passionate and dedicated team of game dev students, industry professionals, and modders who worked on projects such as http://www.nexusmods.com/skyrim/mods/40607/?. We’re looking for the people that share the same passion for modding and the Elder Scrolls, who are willing to dedicate a reasonable amount of the development of this project. We’ve already invested a considerable amount of time in Lordbound, and we are currently on track to reach our scheduled release.
Team goals
  • To deliver a level of quality and polish consistent with Skyrim.
  • To provide non-linear gameplay and story experiences where the player’s choice matters.
  • To hone and expand our skills in our respective fields of game development.
What we're looking for:
We’re looking for people with Creation Kit experience who’d like to commit themselves to this project. What are we looking for? Well, all kinds of people, really.
Artists
Asset Artist
We’re looking for people who can assist in the creation of new assets for our mod! Think you can make an area more interesting with custom architecture? Kit-bash existing assets into unique-looking pieces of gear, or create new models from scratch?
Environment Artist
Environment artists to help us improve on our mountains, swamps and rivers, as level designers are limited to the amount of time they can devote to visually improving an area. The job involves researching rivers and mountains, matching our requirements to Skyrim with inspiration from real world geography and settings to craft (in)credible vistas and make the world more convincing for the player as they move through it.
Designers
Level Designers
We’re looking for people who are experienced in using the Creation Kit and its tools to design, build, populate and optimise additional content for our world. If you have a passion for creating interesting interior dungeon spaces and locations with the know-how to make the technology work in your favour, get in touch!
Quest Designers
Are you experienced in quest design and able to write and implement compelling non-linear quests? Then we could use your help! We’re looking for people to fill our worldspace with sidestories, random encounters and interesting activities for the player to enjoy.
Scripters
Got experience with the Papyrus scripting language and are able to create great encounters or awesome spells? Then we’d love to have you on board to support our quest team.
Audio
Voice Actors
Lordbound features a large cast of characters comprised of all races will need their own unique voice. Think your voice is silky-smooth enough? Or can you do a gruff Orc or Dunmer? Then we could use your talent! If interested, please PM me a voice reel, so that we may find a role suitable to your voice.
Audio Producer (Early November) (FILLED!)
Once we begin sending out assignments for audio we would love to have a producer with know-how on audio to help us keep track of outbound and inbound traffic. Your job is to facilitate all things audio; be it the send-off of dialogue to the right actors, clean-up of audio files and overseeing the integration of the voice files into the mod.
Composers (FILLED!)
We would like an experienced composers to assist us in the creation of an original soundtrack, one that sounds consistent with the one in Skyrim, but also conveying the themes and emotional tones of the story and locations in the valley.
What we require from you:
  • Attend weekly Scrum meetings (held every Sunday 19:00 GMT+1)
  • Be able to work independently and cooperate with others
  • Adhere to task or project deadlines
  • Keep the team involved and informed in your progress.
  • Respond to feedback and direction received from team leads
  • Be awesome (this is the hardest part)
  • Interested? Then please contact me through a PM!

FAQ

Q. When is the mod's release?
A. We’re planning to release sometime in early summer 2016.
Q. Do I need any of the DLCs?
A. Nope. You only need the base game.
Q. How long have you been working on this?
A. We’ve been working on this for about 6 months now. It started in the summer of 2014, but we had a bit of a hiatus while our core team members were off on their internships. We resumed progress in April, and have been going hard ever since.
Q. How big is this new expansion mod?
A. Pretty big. The size of the main storyline rivals that of the DLCs. We have a lot of content waiting to be implemented, and we need to find the right people to help us do it.
Q. Where does the mod take place?
A. The mod takes place in Druadach Valley, located in the Druadach Mountains between the provinces of High Rock and Skyrim.
Q. Is this lore-friendly?
A. Short answer: Yes.
Long answer: We've taken great pains to ensure that the content of the mod makes sense; from the new factions, locations, and characters; to the valley’s ties to the rest of Tamriel and events in the lore. The mod alters nothing what is considered to be 'canon' for The Elder Scrolls, and we believe that we will offer an interesting setting for players to explore as an extension of their main adventure in Skyrim.
Q. What if I sided with the Stormcloaks and took over Skyrim? Will it still be possible to assist the Imperials?
A. Yes. Why and how? That's for you to find out.
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Melanie
 
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