Lore-accurate Imperial City?

Post » Wed Sep 01, 2010 11:43 pm

Mmmh, this got me thinking, since the IC obviously has the shape of a wheel, and the tower is the hub of the wheel. Shouldn't the "wheel" shaped city be waaaaay larger for the wheel to be in proportions, since the tower could be seen as a hub I imagine the spike in the middle of a normal wheel. Now if we assume that the tower is actual size in Oblivion, the city would have to be waaaaay larger. Anyone who can tell me how literally this idea must be taken. Does it have to be a perfect wheel? do the islands form the wheel, is the wheel only the ancient centre of the old city and is the rest (on the islands) built around it in the time of the Cyrodiilic empire?
User avatar
Rude Gurl
 
Posts: 3425
Joined: Wed Aug 08, 2007 9:17 am

Post » Wed Sep 01, 2010 4:52 pm

This belongs in the General Section if all everyone's gonna do is criticize OB.
User avatar
Danial Zachery
 
Posts: 3451
Joined: Fri Aug 24, 2007 5:41 am

Post » Wed Sep 01, 2010 9:42 pm

This belongs in the General Section if all everyone's gonna do is criticize OB.


Hah, that's a favored pastime here.
User avatar
Cat Haines
 
Posts: 3385
Joined: Fri Oct 27, 2006 9:27 am

Post » Wed Sep 01, 2010 4:52 pm

It's loving criticism. Really. :)

The Wheel thing is based on WG's placement in relation to the other Towers. In the middle of them all, not the cities own towers.


Ah, thanks Prow, I see now. But, still, I agree with paws:

Yes, but the city's immediate shape on top of that makes it so much more persuasive. It's like Tiber Septim is winking at us.


See, I dunno, I like my mythic symbolism along with my sixy island canols. I suppose you can't have your cake and eat it at the same time, though.

(Then again, the cake is a lie, but I digress.)

Request to the OP: If you ever work on a second "draft", so to speak, could you add some Wheel-shaped wall or something around the whole complex? Preferably with eight spokes.

A pity you can't mod a city like this in...oh, well.
User avatar
Krystal Wilson
 
Posts: 3450
Joined: Wed Jan 17, 2007 9:40 am

Post » Wed Sep 01, 2010 10:40 pm

Request to the OP: If you ever work on a second "draft", so to speak, could you add some Wheel-shaped wall or something around the whole complex? Preferably with eight spokes.

A pity you can't mod a city like this in...oh, well.


Like around the tower itself? I'd had a wheel-shaped tower and walled courtyard-type thing in one of the earlier versions. Probably ought to do something with the unfinished center island...

Somebody might be able to mod this kind of city, it'd just take over the whole map as it is now. ...That wouldn't be that great though, would it? Hm.
User avatar
m Gardner
 
Posts: 3510
Joined: Sun Jun 03, 2007 8:08 pm

Post » Wed Sep 01, 2010 5:46 pm

The bridge to the mainland I kind of pictured looking a lot like a Roman aqueduct with all those lovely arches. It would be huge though. The south east island is the Arcane University so... maybe magic? Or more of those layers of arches. Maybe they managed to operate a Dwemer crane. :rolleyes:

I always imagined the bridge from the mainland as a (very!) large viaduct, with houses built on it, like those bridges in Florence (the Ponte Vecchio to be precise). In the middle would also run, even higher, a large aquaduct, supplying the city with fresh water, as the water of the lake is most probably not really clean because of all the sewage. Besides, Rome had aquaducts, and it was built around a large river, so meh. The aquaduct would be decorated with large Imperial banners, which would be burned by the invading Daedra on the end of the Oblivion main quest... The water would be poisoned, and the banners would be replaced with Daedric signs and marks. The houses would be plundered, the men killed, the children tortured, the women [censored], and then, at the mainland end of the bridge, from a great siege gate, the siege crawler would come forth and consume everything in it's path...

Should I get some sleep?

(No...)

The main gate would be destroyed, and by the time you and Martin are warned, two islands have been taken, and the siege begins.

Major field battles on the plains of the Arboretum?
PC-consuming effects in the Temple district?
Ships, naval war and water effects in the docks?
A heroic battle defending White Gold Tower, eventually forcing the player to jump off the top, only to be rescued by a giant golden manifestation of Akatosh? Then fighting Dagon on dragonback?

Okay, I should get some sleep now.
User avatar
Eduardo Rosas
 
Posts: 3381
Joined: Thu Oct 18, 2007 3:15 pm

Post » Wed Sep 01, 2010 10:28 pm

So...many...lore-driven images....*drools*

Don't tempt us, Gil. When the popular contempt for the actions of a governing body grows too thick and reaches critical mass, the end result is a revolution. And the last thing the Bethesda forums need is a bloody civil war...

...http://www.gamesas.com/bgsforums/index.php?showforum=33
User avatar
Michael Korkia
 
Posts: 3498
Joined: Mon Jul 23, 2007 7:58 pm

Post » Wed Sep 01, 2010 3:26 pm

I always imagined the bridge from the mainland as a (very!) large viaduct, with houses built on it, like those bridges in Florence (the Ponte Vecchio to be precise). In the middle would also run, even higher, a large aquaduct, supplying the city with fresh water, as the water of the lake is most probably not really clean because of all the sewage. Besides, Rome had aquaducts, and it was built around a large river, so meh. The aquaduct would be decorated with large Imperial banners, which would be burned by the invading Daedra on the end of the Oblivion main quest... The water would be poisoned, and the banners would be replaced with Daedric signs and marks. The houses would be plundered, the men killed, the children tortured, the women [censored], and then, at the mainland end of the bridge, from a great siege gate, the siege crawler would come forth and consume everything in it's path...

Should I get some sleep?

(No...)

The main gate would be destroyed, and by the time you and Martin are warned, two islands have been taken, and the siege begins.

Major field battles on the plains of the Arboretum?
PC-consuming effects in the Temple district?
Ships, naval war and water effects in the docks?
A heroic battle defending White Gold Tower, eventually forcing the player to jump off the top, only to be rescued by a giant golden manifestation of Akatosh? Then fighting Dagon on dragonback?

Okay, I should get some sleep now.


that would pwn sooo hard. my brain is going all cinematic on me. alas, all that could have been!
User avatar
Amy Melissa
 
Posts: 3390
Joined: Fri Jun 23, 2006 2:35 pm

Post » Wed Sep 01, 2010 4:56 pm

the children tortured

The what now? What is a childran?

the women [censored]

Doubtful. Even Lord Vivec is powerless against the Unremovable Undies. That's why he had to go for the mouth.
User avatar
Sheeva
 
Posts: 3353
Joined: Sat Nov 11, 2006 2:46 am

Post » Wed Sep 01, 2010 10:19 pm

Which reminds me... Where are the rice fields?
User avatar
koumba
 
Posts: 3394
Joined: Thu Mar 22, 2007 8:39 pm

Post » Wed Sep 01, 2010 6:34 pm

I always imagined the bridge from the mainland as a (very!) large viaduct, with houses built on it, like those bridges in Florence (the Ponte Vecchio to be precise). In the middle would also run, even higher, a large aquaduct, supplying the city with fresh water, as the water of the lake is most probably not really clean because of all the sewage. Besides, Rome had aquaducts, and it was built around a large river, so meh. The aquaduct would be decorated with large Imperial banners, which would be burned by the invading Daedra on the end of the Oblivion main quest... The water would be poisoned, and the banners would be replaced with Daedric signs and marks. The houses would be plundered, the men killed, the children tortured, the women [censored], and then, at the mainland end of the bridge, from a great siege gate, the siege crawler would come forth and consume everything in it's path...

Should I get some sleep?

(No...)

The main gate would be destroyed, and by the time you and Martin are warned, two islands have been taken, and the siege begins.

Major field battles on the plains of the Arboretum?
PC-consuming effects in the Temple district?
Ships, naval war and water effects in the docks?
A heroic battle defending White Gold Tower, eventually forcing the player to jump off the top, only to be rescued by a giant golden manifestation of Akatosh? Then fighting Dagon on dragonback?

Okay, I should get some sleep now.


Ooh. That would be very cool. I bet our computers, and the colsoles, would absolutely hate it though.
Well, now I want to go play the game again and imagine that happening.
User avatar
Lauren Graves
 
Posts: 3343
Joined: Fri Aug 04, 2006 6:03 pm

Post » Wed Sep 01, 2010 5:38 pm

Which reminds me... Where are the rice fields?


You could place them outside of the city, as long as they're within walking distance for the farmers. I didn't know rice was mentioned in the PGE.
User avatar
Unstoppable Judge
 
Posts: 3337
Joined: Sat Jul 29, 2006 11:22 pm

Post » Wed Sep 01, 2010 11:11 pm

Having the entire game in the city would ideed be unfeasible. Whgat about mountains? Valleys? Rivers?

It would sacrifice so much natural beauty for a collosal metropolis. I don't think that is TES.
User avatar
CRuzIta LUVz grlz
 
Posts: 3388
Joined: Fri Aug 24, 2007 11:44 am

Post » Wed Sep 01, 2010 1:51 pm

I didn't know rice was mentioned in the PGE.


Thousands of workers ply the rice fields after the floodings, or clear the foliage of the surrounding jungle in the alternate seasons.

User avatar
Sam Parker
 
Posts: 3358
Joined: Sat May 12, 2007 3:10 am

Post » Wed Sep 01, 2010 9:58 am

Having the entire game in the city would ideed be unfeasible. Whgat about mountains? Valleys? Rivers?

What about them? There weren't any visible in Daggerfall.

It would sacrifice so much natural beauty for a collosal metropolis. I don't think that is TES.

TES III : Tribunal, anyone?

Not that I'd like the idea (being confined to only 1 city). It's pretty feasible, though. Imagine it as a medieval GTA.

I would want the IC in proper scale, though. http://download.introversion.co.uk/mirror/introversion/blog/20080127/pic4.jpg could do wonders in helping make the IC (or any other city) to-scale in the next TES.
User avatar
Minako
 
Posts: 3379
Joined: Sun Mar 18, 2007 9:50 pm

Post » Wed Sep 01, 2010 11:29 pm

What about them? There weren't any visible in Daggerfall.


TES III : Tribunal, anyone?

Not that I'd like the idea (being confined to only 1 city). It's pretty feasible, though. Imagine it as a medieval GTA.

I would want the IC in proper scale, though. http://download.introversion.co.uk/mirror/introversion/blog/20080127/pic4.jpg could do wonders in helping make the IC (or any other city) to-scale in the next TES.

The size of the city is a minor concern. It is what is done with that space. Depicting the IC at its "actual" scale would, even in, say, twenty years, be impractical. Random generation would not make the whole better, just bigger.
User avatar
Marcus Jordan
 
Posts: 3474
Joined: Fri Jun 29, 2007 1:16 am

Post » Thu Sep 02, 2010 12:44 am

What about them? There weren't any visible in Daggerfall.


There was plenty of wilderness in Daggerfall.

TES III : Tribunal, anyone?


Expansion.
User avatar
Vickey Martinez
 
Posts: 3455
Joined: Thu Apr 19, 2007 5:58 am

Post » Thu Sep 02, 2010 1:42 am

Thousands of workers ply the rice fields after the floodings, or clear the foliage of the surrounding jungle in the alternate seasons.

Thanks.
User avatar
Soraya Davy
 
Posts: 3377
Joined: Sat Aug 05, 2006 10:53 pm

Post » Wed Sep 01, 2010 1:20 pm

Having the entire game in the city would ideed be unfeasible. Whgat about mountains? Valleys? Rivers?

There are usually valleys, cliffs and rivers in most major cities. Where were the mountains, valleys and rivers in Oblivion. It would may be better to make a 1 to 1 scale instead of having weird valleys (looking at you Morrowind) weird mountains (looking at you Morrowind and Oblivion) and weird rivers (TES in general).

It would sacrifice so much natural beauty for a collosal metropolis. I don't think that is TES.


There is much beuty in a collosal metropolis. Look at the PGE description of the Imperial City and tell me that couldn't be as beautiful as 16 square miles of generic temperate forest.
User avatar
^~LIL B0NE5~^
 
Posts: 3449
Joined: Wed Oct 31, 2007 12:38 pm

Post » Wed Sep 01, 2010 4:19 pm

There IS beauty in a metropolis, if it's done correctly.

How can you be sure that this collosal city will be 100% generic then? If 16 miles of forests is generic to you, then how will 16 square miles of buildings fare?

Personally, if ALL of Oblivion was that drab grey of the Imperial City, I would have poked my eyes out, or painted the screen some odd colour.

And think about not being able to summon anything, anywhere. No room to practise spells. Bandits, wild animals, caves with evil things in them? I don't feel like spending half my gaming life training and fighting in some dark sewer or in cellars and attics.

I wish the IC in Oblivion was much larger. It didn't fulfill the expectation of the Imperial Center, but I don't think an entire game could be contained in a single city.
User avatar
DeeD
 
Posts: 3439
Joined: Sat Jul 14, 2007 6:50 pm

Post » Wed Sep 01, 2010 9:36 pm

What about contained on the city isles? By the world map, they are huge.
User avatar
Ross
 
Posts: 3384
Joined: Thu Aug 10, 2006 7:22 pm

Post » Thu Sep 02, 2010 12:31 am

What about contained on the city isles? By the world map, they are huge.


Containment in TES? ... I think I just died a little.
User avatar
Ross
 
Posts: 3384
Joined: Thu Aug 10, 2006 7:22 pm

Post » Wed Sep 01, 2010 12:02 pm

Did I write contained? I think that was the wrong word. Honestly. o.O
User avatar
Robyn Howlett
 
Posts: 3332
Joined: Wed Aug 23, 2006 9:01 pm

Post » Wed Sep 01, 2010 12:47 pm

Whgat about mountains? Valleys? Rivers?

Like many people, to get Oblivion to run at a reasonable FPS, I have to turn the view distance down to the point that I rarely see mountains unless I'm actually climbing one. So I really wouldn't care. Besides, between the way the ground texture distorts horribly on steep surfaces and the silly pathfinding issues (e.g. wolves and mountain lions flinging themselves fatally down the mountainside when they try to attack you), I think we'd have been better off without mountains.

Anyway, having the IC the size of Oblivion's current map would allow for plenty of parkland and other open spaces and plenty of scope for natural beauty. For example, that wonderful view you get when you first emerge from the prison sewers, gazing across Lake Rumare to the Ayleid ruins? You'd still have that.

Personally, if ALL of Oblivion was that drab grey of the Imperial City, I would have poked my eyes out, or painted the screen some odd colour.

Well, we're talking about a lore-accurate IC. So it certainly wouldn't be drab grey at all. The IC is supposed to be very colourful, with distinct styles of architecture and dress in each district.

Containment in TES? ... I think I just died a little.

Pah. 'Containment' was your word. And do you not regard a total lack of any roads leading out of Cyrodiil a 'containment'? How about an obnoxious pop-up message saying "You can't go that way! Turn back!"? Every computer game is basically a gilded cage. The trick is to give the player enough to do inside the cage that he never notices the bars.
User avatar
Bitter End
 
Posts: 3418
Joined: Fri Sep 08, 2006 11:40 am

Post » Wed Sep 01, 2010 1:47 pm

Like many people, to get Oblivion to run at a reasonable FPS, I have to turn the view distance down to the point that I rarely see mountains unless I'm actually climbing one. So I really wouldn't care. Besides, between the way the ground texture distorts horribly on steep surfaces and the silly pathfinding issues (e.g. wolves and mountain lions flinging themselves fatally down the mountainside when they try to attack you), I think we'd have been better off without mountains.


That's a real shame, but not a universal excuse to do away with nature. I run it on the box, and it's beautiful... so what?
And, gravity is a part of life. :shrug:

Anyway, having the IC the size of Oblivion's current map would allow for plenty of parkland and other open spaces and plenty of scope for natural beauty. For example, that wonderful view you get when you first emerge from the prison sewers, gazing across Lake Rumare to the Ayleid ruins? You'd still have that.


Yeah, but you can't actually get to go there to those ruins. Or beyond. Or beyond that. Let's try and fly above it, Oops, no we can't, levitation's also disabled.

Even if there are hundreds and hundreds of acres of parkland, you're still confined in a city. Beleive it or not, your mind will still be logging the fact that you're in a city and therefore in something. It isn't wilderness, it's just domesticated scenary.

Well, we're talking about a lore-accurate IC. So it certainly wouldn't be drab grey at all. The IC is supposed to be very colourful, with distinct styles of architecture and dress in each district.


Yes I know. But try and translate that into an entire world. I doubt it will work.

Pah. 'Containment' was your word. And do you not regard a total lack of any roads leading out of Cyrodiil a 'containment'? How about an obnoxious pop-up message saying "You can't go that way! Turn back!"? Every computer game is basically a gilded cage. The trick is to give the player enough to do inside the cage that he never notices the bars.


Definately. Furthering my point that many diverse and different locations are important.
User avatar
jaideep singh
 
Posts: 3357
Joined: Sun Jul 08, 2007 8:45 pm

PreviousNext

Return to The Elder Scrolls Series Discussion