Lore-appropriate gear for a true Nord hero

Post » Sat Jun 09, 2012 5:38 am

I think I agree, Tdroid - looking at the dragon armor pics on UESP, I'm not so sure they look... right. At least for this character. They seem a bit chunky and strange. I love the concept, but I'm not sold on the execution - and it would be a big perk investment.

Interesting build, Mujokan. Looks like this guy would be a wrecking ball! I also appreciate the fact that it doesn't require a level 81 character.

For Archery, I definitely plan to get up to Power Shot. Beyond that, I don't know. I noticed you grabbed 3/3 of the Critical Shot perk. If this operates like the critical damage perks for swords, wouldn't this be a sub-par choice? I've often seen people say that "critical damage" is keyed off the base damage of the weapon, and so it isn't that big of a deal.

I've never played a shield-using character, so I'm curious to try out a bit more of the Block tree, I think. Elemental Protection may be OP, but it reminds me of Beowulf, so I may take it anyway. :biggrin:
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JeSsy ArEllano
 
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Post » Sat Jun 09, 2012 11:48 am

A true Nord hero would of course wear Ancient Nord armor and fight with a Nord Hero weapon of his choice, preferably a battleaxe.
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Jordan Fletcher
 
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Post » Sat Jun 09, 2012 4:19 am

I noticed you grabbed 3/3 of the Critical Shot perk. If this operates like the critical damage perks for swords, wouldn't this be a sub-par choice? I've often seen people say that "critical damage" is keyed off the base damage of the weapon, and so it isn't that big of a deal.
I don't really know tbh, I just have it on my thief character and it seems to be kind of punchy, but he is usually operating from stealth. I never tested it. But as you built up the character you would have a better idea what decisions were best. One perk I put in after I originally posted was the 2-H sweep perk, since that gives a situational reason to use 2-H weapons.

Choice of stone is another question for this character. On the one hand I guess he wants lots of different weapons, and other gear. Also lots of healing potions and stew. But he doesn't have lockpicking. So the Steed, the Lady, the Lord and the Tower all have their points. I guess he would end up buying a lot of gear and potions, which at least would mean money didn't become useless. If you recharge your weapons then you will gain a bit of enchanting unfortunately. Or you could just treat magic weapons as disposable. I think it is a point in favor of this character that he would be a loot hound.
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Kayla Bee
 
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Post » Sat Jun 09, 2012 6:51 am

I hadn't thought a lot about the Stone choice yet, but I guess subconsciously I was leaning towards the Steed. Maneuverability in heavy armor will be a concern, I think... I don't want to be slow. Especially when dual-wielding or using 2-handed weapons. Of course, Conditioning will make the Steed redundant (afaik), at which point I'd switch to whatever is handy.

I think money will be quite useful to this character indeed. Actually, all of my characters end up spending cash fairly regularly - perhaps partly because I usually stop playing them around level 25 or so, but also because I pay for training and buy potions and things. As this character is not an alchemist, he'll be buying potions; he may also end up getting some training in heavy armor.

As for enchanting and magical loot in general, I see this guy as a fairly "magic-free" character, given traditional Nord superstition. He'll use a magical weapon/gear if it is a fitting reward, or after defeating a boss who had it, but won't pick up every magic axe he comes across. I want him to stay far away from soul gems, which reek of foul necromancy, so he won't be enchanting or re-enchanting what he does find. To be honest I think he will mostly use self-made or skyforged gear, if that stuff stays competitive. Another reason to really work at smithing.
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Becky Palmer
 
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