Lore challenge for an absurd numbers of additional monsters

Post » Thu May 03, 2012 4:22 pm

I have talked with the mod author of this mod and decided to see if I can make his mod a little more Lore friendly just by changing the names and/or omitting some of the monsters completely, however that would be the last resort. Kind of a big task as I plan to make this an extensive anolysis if I can.

http://skyrim.nexusmods.com/downloads/file.php?id=9694-just go right to the images portion and start looking.

What monsters could be renamed or tweaks with minimal effort to resemble something that would be Lore friendly? Some already are like his guar and Durzog but some need some tweaks or name changes imo.

His Daedra Falmer for instance could be an adaption of Scamps. It is a stretch but that is the point. Which can we bring into the fold?

The Gold Maide(retexed wisp mother) could be a Volkihar for instance with a few tweaks.

The Ghost Draugr could be Dread Zombies.

Of course the ole lore handwave, 'THEY ARE ALL REMNANTS OF WILD HUNTS OR RANDOM UNKNOWN DAEDRA!' excuse could be used but that would be kind of lazy imo.

So what are your thoughts? Can we make this mod more Lore friendly or nahhhh?

I am expecting quite a few nahhhs....
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james reed
 
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Post » Fri May 04, 2012 2:19 am

Well, the Sea Dragon would make a good Sea Drake. Beyond that, I dunno. Most of them just look plain out of place to me.

Not the Triceratops, though. That one's brilliant.
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Lizbeth Ruiz
 
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Post » Thu May 03, 2012 8:41 pm

Well, the Sea Dragon would make a good Sea Drake. Beyond that, I dunno. Most of them just look plain out of place to me.

Not the Triceratops, though. That one's brilliant.
I kind of agree. That is why I want to see what can be salvaged from it. Of course the Witcher stuff kind of gets the axe unless we call them generic ultra zombie/monster x or something.

Still some look quite good. His were-crocodile would make an excellent Daedroth imo.
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gary lee
 
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Post » Thu May 03, 2012 5:00 pm

retexed dragon priests: Liches with killer bling

winged undead thing: Flesh Atronarch

goat-headed dealie: previously unheard of weregoat.

triceratops: nothing salvageable.

Whatever the [censored] http://static.skyrim.nexusmods.com/downloads/images/9694-1-1334695331.jpg is: Make it green and calli it a vermai.

Weird looking fire atronarch: Fire golem

horned female: a female dremora from the looks of it. Stop dressing like a [censored] and put on your battle armor.

skeletal dragon: THis is what happens when Alduin mispronounces a word of power.

retexed wisp mother: Sister of the Vohlikar

retexed falmer: call it a scamp

red-eyed Draugr: meh

blue flame atronarch: wind atronarch

one-eyed troll: I dunno, some sort of Uderfrykte off-shoot?

short red giant: some sort of stupid Daedra.

By my lack of a god, twas not expecting to see a damn http://static.skyrim.nexusmods.com/downloads/images/9694-2-1332066189.jpg: I have no idea with this one. A bloodsvcker is a bit too distinct to be anything else really. Just scrap it.

Found a spider daedra

I believe this: http://static.skyrim.nexusmods.com/downloads/images/9694-1-1332269439.jpg is supposed to be a durzog.

The Chimera: scrap it.

winged goat-head man: scrap it.

Red Dragon beast-man: retex it and call it a Daedroth.

Get rid of the http://static.skyrim.nexusmods.com/downloads/images/9694-1-1332629818.jpg.
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Stay-C
 
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Post » Fri May 04, 2012 4:27 am

Spoiler

retexed dragon priests: Liches with killer bling

winged undead thing: Flesh Atronarch

goat-headed dealie: previously unheard of weregoat.

triceratops: nothing salvageable.

Whatever the [censored] http://static.skyrim.nexusmods.com/downloads/images/9694-1-1334695331.jpg is: Make it green and calli it a vermai.

Weird looking fire atronarch: Fire golem

horned female: a female dremora from the looks of it. Stop dressing like a [censored] and put on your battle armor.

skeletal dragon: THis is what happens when Alduin mispronounces a word of power.

retexed wisp mother: Sister of the Vohlikar

retexed falmer: call it a scamp

red-eyed Draugr: meh

blue flame atronarch: wind atronarch

one-eyed troll: I dunno, some sort of Uderfrykte off-shoot?

short red giant: some sort of stupid Daedra.

By my lack of a god, twas not expecting to see a damn http://static.skyrim.nexusmods.com/downloads/images/9694-2-1332066189.jpg: I have no idea with this one. A bloodsvcker is a bit too distinct to be anything else really. Just scrap it.

Found a spider daedra

I believe this: http://static.skyrim.nexusmods.com/downloads/images/9694-1-1332269439.jpg is supposed to be a durzog.

The Chimera: scrap it.

winged goat-head man: scrap it.

Red Dragon beast-man: retex it and call it a Daedroth.

Get rid of the http://static.skyrim.nexusmods.com/downloads/images/9694-1-1332629818.jpg.
Some of these things are direct ports from The Witcher series which lets people use their assets for whatever they want. Like the Nekker thing(Vermai claimant) and such.

However most of what you said is along the same lines as I was thinking. I wonder if I can convince the guy to turn the Triceratops thing into a Clannfear with some very intensive tweaking...

If you think something could be lore friendly with some tweaking then could people include a description of what they think should be tweaked? Like the retexed wisp mother becoming a Volkihar with some retexturing to make it appear more frosty and vampiric. Give it whiter skin and some fangs. Mkae the fingers slightly more into claws. The Volkihar were not the most subtle looking vampires that Molag Bal created imo.
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Laura Richards
 
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Post » Fri May 04, 2012 12:47 am

The Bullvore, Nekker, Gargoyle, drake, Drowner and Ogre seems a bit out of place for Skyrim. They look really cool though.
The other more obvious ones to scratch are the dragon griffon, triceratops, baphomet, dragon man, STALKER creatures, goat man, wisp hounds (?), and the cursed dragons.

Some, like the Guar, Werecroc and werecat are lore friendly, but doesn't belong in Skyrim.

I'm also a bit skeptic towards the cyclops, spirit atronach, tree spirit, undead raven and black hills goblin.
For names to change:
Sea Dragon to Sea Drake (as mentioned before)
Werecrocodile to daedroth
Deadra falmer to Scamp (maybe?)
Lilith to daedra lord
Vampiric wolf to something else
Draugr monks to something else
Shade atronach to shade spirit/ghost/wraith
Ghost draugr to skeletal ghost
Gold Maiden to volkihar seems like a good idea
Rot fiend and Bone Draugr could both be bonewalker
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yermom
 
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Post » Fri May 04, 2012 3:34 am

I'd re-design the Bloodsvcker into some sort of Ascended Brethren of the Deep Ones.
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Andrew
 
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Post » Thu May 03, 2012 10:24 pm

I'd re-design the Bloodsvcker into some sort of Ascended Brethren of the Deep Ones.
Why would that be in Skyrim? (Hackdirt's a bit far south ya know)
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Nuno Castro
 
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Post » Thu May 03, 2012 5:05 pm

Darth, the point of this is to stretch the lore as best we can in this case, because otherwise the majority of these monsters would need to go out the window in the first place. However I agree that we would need a reason for something to be where so Ra'Khajiin, wish to make your case? Maybe the cult moved after its near annihilation by the mysterious stranger who saved that strange argonian girl. After the Oblivion crisis ended cults were put under scrutiny in Cyrodiil and Skyrim's wide tundra seemed the best place to hide the deep ones biggest secret...blah blah blah.

That pseudogiant thing could be some left over corpus beast or something I suppose. Looks disfigured enough I guess. Maybe we find wandering around near Morrowind's border. It took a boat from Vvardenfell? Do corpus monsters appear anywhere other than Vvardenfell? Could the ash that came down from the Red Year possibly have been Blighted? We could just say yes. Maybe a wizard was gathering them for experiments.

Another thought occurs to me. Add a singular or various tag to the monster you think fits as that could make it a one of a kind monster or one that comes in numbers. Anything could be a one of a kind monster provided it looks like a monster if the wild hunt's involved but those should be a last resort. Could be something left over.
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mike
 
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Post » Thu May 03, 2012 4:24 pm

Why would anyone make something like this? Most of the enemies are eyesores also lol at the blind falmer...I thought the falmer were always blind.
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!beef
 
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Post » Thu May 03, 2012 10:18 pm

Why would anyone make something like this? Most of the enemies are eyesores also lol at the blind falmer...I thought the falmer were always blind.
Why would someone make a post like this? Yes some of the names were poorly thought out but the mod author DID say he was changing them as he did not like them. Maybe he was trying to accentuate the blindness? Idk I'm not the mod author.

An answer could be that someone likes things like that? Idk seems like many people like them so far. Aren't monsters usually monstrous anyways?
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Rachel Hall
 
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Post » Thu May 03, 2012 10:04 pm

Bosmer dominion insurgents instigate wild hunt in skyrim to increase war casualties and weaken skyrim should it become independant.

Problem solved.

EDIT: Ok, maybe not solved. I've looked at the images and while I think a lot of them are beautifully designed I just can't really imagine why someone would put these in Skyrim. I feel like the culinary equivalent would be that guy who puts ketchup on all his food.
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Eileen Collinson
 
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Post » Thu May 03, 2012 5:25 pm

That red thing could be one of the feral lizard-men from Blackmarsh; not sure what they'd be doing in Skyrim though. Could call them Fauxsaxheel, or something like that. The modded Falmer could be a Scamp. Just say everything else is a result of the Wild Hunt.

EDIT: Ninja'd.

EDIT: The tricerotops=Clannfear.
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electro_fantics
 
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Post » Thu May 03, 2012 7:29 pm

Dwemer did it.
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Ownie Zuliana
 
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Post » Thu May 03, 2012 11:08 pm

Dwemer did it.
The foolish Nords dug too deep and broke into a Dwemer tonetics lab.
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Andrew Perry
 
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Post » Thu May 03, 2012 9:04 pm

You know, I never thought of the Wild Hunt as Bosmeri Jihadist Suicide-Murdering.
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Ross
 
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Post » Thu May 03, 2012 2:43 pm

I just wish modders would be more familiar with the lore/go to TIL/come here BEFORE making mods...
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Red Sauce
 
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Post » Thu May 03, 2012 12:35 pm

Still some look quite good. His were-crocodile would make an excellent Daedroth imo.


I'm not sure if anyone noticed, but the "Were-crocodile" is actually a direct import of the "Were-crocodile" that was designed for Oblivion, which was only retextured Daedroth (with a few mesh edits as well). Kinda bending the rules, as far as that goes, but yeah, that's why it makes a good Daedroth. It already pretty much is one.

As for my own ideas:

Spoiler
The Goat-like minotaur could pass as a redesigned version of the Herne, especially if you give it antlers.

With some edits, the Dremora mistress could be shaped into a decent Dark Seducer. Although she's already lore-friendly, so...

The Nekker looks like a terrifying version of the Grummites from Shivering Isles.

Rot fiend is something like the Corpus Beasts.

Grasping at straws here....
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Zualett
 
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Post » Fri May 04, 2012 1:20 am

I think the whole point is to grasp at straws in this thread lol
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D LOpez
 
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Post » Thu May 03, 2012 11:52 am

I would come up with some right now.....

But I'm tired :yawn:

I can still pump out a few though.

The Falmer Daedra makes a perfect Scamp.

Crocoidle could be a Daedroth

Turn the dinosaur into a Clanfear

And that fish looking guy? One word.

Hackdirt.
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Rhysa Hughes
 
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Post » Thu May 03, 2012 12:51 pm

The nekkers, drowners, death golem (draugr), gargoyle, bullvore fiend, harpy, ogre (troll), rotfiend, bullvore, and arachas are The Witcher 2 creatures. Don't see why they should be included, unless lore be damned. In which case, why bother changing the names for a bunch of these?
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Vickytoria Vasquez
 
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Post » Thu May 03, 2012 7:51 pm

Things to ditch IMHO:
-STALKER monsters
-Werecat
-Cursed dragon
-Mammoth young (come on, is Rolo!)
-Griffon
-Triceratops (or change it a bit and make it a clannfear)
-Undead raven
-The wings from Lilith and Baphomet

I will refrain from proposing names because my lore knowledge is pretty basic.

But i think that what this mod needs best is some rebalancing/relocation, some of the monsters are way too common when they shouldnt be and (especially the abominations) they are at the wrong places. (They should be deep in dungeons or as bosses of sort).
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ladyflames
 
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Post » Thu May 03, 2012 12:38 pm

If he re-textured them a bit to make them gorier looking, the Brutes could easily be Undead Giants.

I agree that a lot them, especially the Fiends, could be some kind of leftover Corprus beasts.

The Triceratops has to stay, lore-friendly or not. It's just too cool. Perhaps the Thalmor could have imported them from Valenwood? If anywhere has dinosaurs, it'd be Valenwood.
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RUby DIaz
 
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Post » Thu May 03, 2012 12:54 pm

The werecat could plausibly be one of the Ka Po' Tun. Except of course that that would make no sense.
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Josh Sabatini
 
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Post » Fri May 04, 2012 1:01 am

make the Rot Fiend a Lame Corprus. looks almost exactly like one already. maybe just make one side of his body larger.

http://uesp.net/wiki/Morrowind:Lame_Corprus#Lame_Corprus
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QuinDINGDONGcey
 
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