Just Oblivion and Morrowind
Well, that is a part of the problem, the lore that existshas little impact on the game. You can read it on internet, but not in the in-game books. You can discuss it in forum threads, but cannot hear people in the game to speaking about it.
TES has lots of dieties, saints and daedra, but what do we really know about them? I mean, we know that Arkay deals with life and death, but that is about it. What is it like to serve him? What does he like? What is he like? This is what I miss a lot.
As I have said, lore is very important to me and I guess that making lore is not just a passtime for bored devs.If Todd Howard sees it so, well, I guess he is terribly wrong.
And yes, TES has some interresting charactes (I can remember some, for some reason more of them are from Morrowind then Oblivion), but they have only place in their game and then you know nothing about them. Like Lord Fyr for example. He was kind of nicly done in Morrowind, but I'm almost sure that there was nothing about him in either Daggerfall or Oblivion.
:facepalm: :lmao:
You really have to be kidding.
The first big difference between AD&D and TES is that AD&D lists stuff (history) like an eleven plus or 'O' level exam (for those not familiar they are exams that were set for youngsters at ages 11 and 15) andf that's really it until the devs come up with some more history that fits so neatly the same person might have written both - a sign of an elementary curriculum - however colorful or amusing. You are not exactly encouraged to question it by the very nature of the game. We came up against this in another thread where it had to be pointed out that TES has been creating an entire cosmology that is still being expanded. Not just telling people the sky is blue, the sun is yellow, but an alternative ... metaphysics.
What holds AD&D back is that all characters are good, neutral, chaotic or evil etc. That starts with the player and runs all the way through the 'Lore' and cannot be questioned. Once all is pigeon-holed like that the rest is set in concrete.
The doings of the Gods? In ES are the foundation of thought and speculation in the game - in AD&D that loses all plasticity because you already know what is possible and you are left with simple addition and subtraction.
Yes I have played AD&D - started over 20yrs ago before consoles and computers and was well aware of the genre before then - I enjoyed it and I would enjoy playing it now if I started again - but it has a long way to go before it reaches the levels that Daggerfall, Morrowind and (even) Oblivion have achieved and still aspire to. And both styles of Lore and game reach wide audiences.
Try reading all the ES in-game books and as you read ask yourself what is missing in your understanding. The thing is that where ES is concerned you are confusing your own (stated) lack of understanding with lack of content. It has happened to me too - I have missed things in ES and been soundly bashed for it. I'm not trying to talk down to you, But please note there are people on the forums that have understood things simply from reading the in-game books and others who have learned those same things by chatting on the forums here. The nice thing about these forums is that everyone here is learning more about the books they have alrready read and being delighted that there is actually more in them than they previously realised - and that's the sign of a healthy literature/history etc.