lore vs gameplay vs noobs

Post » Sat May 28, 2011 5:02 am

Lore, don't betray it. Change is a great thing, it is the essential aspect of progression within any story, but you can't build a magnificent tower by choosing to use wood as the foundation and then later deciding to build upon it with adamantine, just to beautify the end result. The end result would be a collapse, both metaphorically and physically. Lore is important.

If the tower was originally made of stone, on the other hand, then you can make it adamantine and build the entire world from it. :yes:
User avatar
NIloufar Emporio
 
Posts: 3366
Joined: Tue Dec 19, 2006 6:18 pm

Post » Sat May 28, 2011 7:30 pm

Every piece of software is developed under certain constraints, like time, money etc. In that context, sadly, you might sometimes have to prioritise certain aspects of your product. For me the core of the Elder Scrolls series -and I've played all of them except Arena- is their unparalleled ability to be immersive. To that end, the incredibly sophisticated and refined art and lore of the series plays the most significant part. Some of the arguments in the line of "it's a computer game so it has to be a GAME first and foremost, so prioritise the gameplay" do not do the Elder Scrolls series (or the gaming industry as a whole) justice in terms of what can be achieved. That's a bit like saying that cinema is only about entertainment.

So, to cut a long story short, I would welcome any gameplay improvements of course, but only if the depth of the lore, art, and writing are prioritised in the context I described above.
User avatar
Stephanie Kemp
 
Posts: 3329
Joined: Sun Jun 25, 2006 12:39 am

Post » Sat May 28, 2011 8:45 am

No, the space marines are fanatics to the emperor, and hold him to a level of a god, even though the emperor in the year 41,000 is in a coma. Also they're a lot more BA in the fluff.


The emperor protects us form chaos. He is not in a mere comma, his vast powers keep chaos at bay.
User avatar
Noraima Vega
 
Posts: 3467
Joined: Wed Jun 06, 2007 7:28 am

Post » Sat May 28, 2011 4:48 pm

The not concrete details can be bent a bit if it makes for better gameplay, aslong as the lore is consistant within the game itself
User avatar
marie breen
 
Posts: 3388
Joined: Thu Aug 03, 2006 4:50 am

Post » Sat May 28, 2011 5:38 am

Lore, don't betray it. Change is a great thing, it is the essential aspect of progression within any story, but you can't build a magnificent tower by choosing to use wood as the foundation and then later deciding to build upon it with adamantine, just to beautify the end result. The end result would be a collapse, both metaphorically and physically. Lore is important.

Lore is mostly books in the game. Even if they had not said it, it is clear that lore is as malleable as books in the real world. Here in America we had a civil war in the late 1800's or was it the war of northern aggression. I'm fairly sure what we know of science has changed, like what we have thought the smallest particle is, and the theory of relativity is fairly recent. Did that betray our lore? Lore should be built out of legos, when a piece no longer fits your overall design take it out and replace it. It is kind of what we do in the real world.
User avatar
Ricky Rayner
 
Posts: 3339
Joined: Fri Jul 13, 2007 2:13 am

Post » Sat May 28, 2011 4:59 pm

Lore (And capitalization) is very important to me. But I don't want it to take away from the gameplay.
Like how there is five Elder Scrolls. I don't want that to edit their decision on making a Elder Scrolls VI.

Grammar is very important to me (so "so" shouldn't be capitalized). I don't want it to take away from gameplay either.
I love how you, among many others, think that there are only five Elder Scrolls. It's as if you people didn't realize there's a whole library filled with them in White Gold Tower.
User avatar
Alexis Acevedo
 
Posts: 3330
Joined: Sat Oct 27, 2007 8:58 pm

Post » Sat May 28, 2011 5:05 pm

I think gameplay should bend to the lore in nearly every case. I can't think of one where gameplay should win out, but I'm sure there is probably some instance out there.
User avatar
Dina Boudreau
 
Posts: 3410
Joined: Thu Jan 04, 2007 10:59 pm

Post » Sat May 28, 2011 1:37 pm

In an ideal world, lore would be king. We don't live in an ideal world, and I can accept and understand changes/omissions of lore for the sake of gameplay.
User avatar
Tammie Flint
 
Posts: 3336
Joined: Mon Aug 14, 2006 12:12 am

Post » Sat May 28, 2011 9:50 am

Lore is what avoids TES to be converted into a normal hack & slash game, and is just essential to RPG's. No lore = no fantasy world = no possible roleplay.

So this thread is rather pointless...
User avatar
Mrs. Patton
 
Posts: 3418
Joined: Fri Jan 26, 2007 8:00 am

Post » Sat May 28, 2011 6:28 pm

Lore doesn't need to change the game play at all. The game play can be fit to Lore and it still be a great game. Take Oblivion for example. The whole Pocket Guide had to be rewritten, the basis of the Lore, to make Cyrodill more like a country side. That's where the problems with Oblivion started with me, changes were made to the most basic Lore to fit the game. When you change the Lore to fit a game it's doomed for disaster. Cyrodill as was written in the first Pocket Guide would have been a great game world to explore.

Lore and Game Play can go hand in hand, it doesn't have to be one over the other.

What's funny is that Cyrodiil was originally a forest. The Pocket Guide changed the lore and Oblivion only changed Cyrodiil back into its original incarnation.
User avatar
Nancy RIP
 
Posts: 3519
Joined: Mon Jan 29, 2007 5:42 am

Post » Sat May 28, 2011 4:47 pm

But Cyrodiil didn't change, it was the citizen of tamriel who wrote the pocket guide who got it wrong... the lore is flexible
User avatar
Kayleigh Mcneil
 
Posts: 3352
Joined: Thu Jun 29, 2006 7:32 am

Post » Sat May 28, 2011 3:44 pm

I have always felt that Lore and Gameplay both are needed to make a good RPG. Without the lore there is no mystery, no meaning, no world or history to the world that your trying to feel is real. On the other hand without good gameplay the game would fail on a buyers standpoint because reviews would shoot it down for playing horribly and people will be annoyed with it and return it. Good gameplay is needed for general enjoyment of the game, the lore is needed for those of us who love the game more then the average joe and want to look into the meaning behind the world. If Skyrim had the best story ever but gameplay that was bad to the point to where people notice, then it would ruin the lore since many would stop playing a GAME that plays badly. If the gameplay were the best ever and the story svcked, well it would have no depth and people would stop playing much earlier because they would have discovered everything much faster and got bored of it.

Both go hand in hand, neither one should be put to the side as both are needed to make the other work to their fullest.

I voted that things that are not set in stone can be modified to make things better. Sometimes things we once thought as fact change though, or there is a small instance were there is an acception. It happens in many great sets of lore.
User avatar
Beast Attire
 
Posts: 3456
Joined: Tue Oct 09, 2007 5:33 am

Post » Sat May 28, 2011 7:46 am

Good lore is the father of good gameplay.
User avatar
Harry-James Payne
 
Posts: 3464
Joined: Wed May 09, 2007 6:58 am

Post » Sat May 28, 2011 4:08 pm

Don't get me wrong im a lore guy but the gameplay is what its about I mean it is a game right? Besides would a werewolf in cyrodill really break lore that much? So one wandered over the boarder. Now if they started adding guns or super sayians is a little to much against lore.
User avatar
Bambi
 
Posts: 3380
Joined: Tue Jan 30, 2007 1:20 pm

Post » Sat May 28, 2011 10:27 am

To which extent we should compromise lore in order to impute certain gameplay elements?

Well, that depends, what lore and what gameplay elements specifically? I wouldn't want to generalize, but it should be obvious to all that many things have been changed in Tamriel for every new installment. For the better, usually. It doesn't mean they are suddenly making new priorities leaning towards less overall lore.
User avatar
Jonny
 
Posts: 3508
Joined: Wed Jul 18, 2007 9:04 am

Post » Sat May 28, 2011 11:10 am

I play shooters and strategy games for the gameplay.

I play RPGs for the chance to escape into another world. When that world bears too many inconsistencies, I lose my footing within it and return to the real world. I can imagine away bad gameplay or "translate" old gameplay mechanics into real time action, but when the world itself becomes unrecognizable, I feel like I'm playing a game and not living another life.

For me, lore > gameplay

What he said.

What's funny is that Cyrodiil was originally a forest. The Pocket Guide changed the lore and Oblivion only changed Cyrodiil back into its original incarnation.

Uh... Nope.
User avatar
Yvonne Gruening
 
Posts: 3503
Joined: Mon Apr 23, 2007 7:31 pm

Post » Sat May 28, 2011 2:31 pm

No, the space marines are fanatics to the emperor, and hold him to a level of a god, even though the emperor in the year 41,000 is in a coma. Also they're a lot more BA in the fluff.


Err, I thought the Space Marines saw the Emperor as some kind of father figure(Although a bit more than that), The rest of the Imperium are very fanatical though.

Anyway, on topic.
Lore can be modified a little in my opinion if it makes the gameplay better.
User avatar
Ross Zombie
 
Posts: 3328
Joined: Wed Jul 11, 2007 5:40 pm

Post » Sat May 28, 2011 10:32 am

Who is this 'Lore' fellow and why do three four people want to screw him? :blink:

Lore is Data's brother. People hate hime because he lured the crystaline entity to the col... wait... I don't know.
User avatar
[ becca ]
 
Posts: 3514
Joined: Wed Jun 21, 2006 12:59 pm

Post » Sat May 28, 2011 9:03 am

..And anatomically correct! :P

But I still stand that ultimately gameplay is important. Or else you just have a [censored] game with a nice story.

Just imagine http://www.youtube.com/watch?v=DNpBwU3PTX8
Can you shrugg that off with good story?

Then you should have read a book, or go play an actual table top game.

Programmed in multiple techniques.
User avatar
Nice one
 
Posts: 3473
Joined: Thu Jun 21, 2007 5:30 am

Post » Sat May 28, 2011 12:58 pm

Lore is mostly books in the game. Even if they had not said it, it is clear that lore is as malleable as books in the real world. Here in America we had a civil war in the late 1800's or was it the war of northern aggression. I'm fairly sure what we know of science has changed, like what we have thought the smallest particle is, and the theory of relativity is fairly recent. Did that betray our lore? Lore should be built out of legos, when a piece no longer fits your overall design take it out and replace it. It is kind of what we do in the real world.

This is a fantasy game, what we do in the real world doesn't need to be mimicked in order to help progression.
User avatar
leigh stewart
 
Posts: 3415
Joined: Mon Oct 23, 2006 8:59 am

Post » Sat May 28, 2011 8:11 pm

"i wouldn't mind if they edited the not so concrete details to make awesomeness"

First, that seems to be what they're doing. We knew Thu'um was related to Kynareth, related to Lorkhan, related to Akatosh. Now we're getting details. One of the reasons people don't mind the changes to lore between Daggerfall and Morrowind is that they were what they call "improvement by addition," the adding of depth and changing of minor details in order to make something cooler. Doing that again wouldn't hurt.
User avatar
brenden casey
 
Posts: 3400
Joined: Mon Sep 17, 2007 9:58 pm

Post » Sat May 28, 2011 10:29 am

What he said.


Uh... Nope.

http://oi54.tinypic.com/2ptp6xi.jpg

http://oi53.tinypic.com/dfgleh.jpg
User avatar
GEo LIme
 
Posts: 3304
Joined: Wed Oct 03, 2007 7:18 pm

Post » Sat May 28, 2011 3:10 pm

"i wouldn't mind if they edited the not so concrete details to make awesomeness"

First, that seems to be what they're doing. We knew Thu'um was related to Kynareth, related to Lorkhan, related to Akatosh. Now we're getting details. One of the reasons people don't mind the changes to lore between Daggerfall and Morrowind is that they were what they call "improvement by addition," the adding of depth and changing of minor details in order to make something cooler. Doing that again wouldn't hurt.

Agreed there is no problem with minor changes that would make gameplay more enjoyable also lore is not set in stone. Some of it could be lies passed down for ages and recent events could make things come to light, games are meant to be fun and some story elements should not restrict gameplay options when stories can be changed,events happen that alter the past or at least how its perceived. So again lets not sacrifice fun when things could be changed and I mean so far things have been changed for the better well most things anyway.
User avatar
Eddie Howe
 
Posts: 3448
Joined: Sat Jun 30, 2007 6:06 am

Post » Sat May 28, 2011 9:08 am

I find it interesting how some people actually voted for "Screw Lore" :tongue:
User avatar
Natasha Callaghan
 
Posts: 3523
Joined: Sat Dec 09, 2006 7:44 pm

Post » Sat May 28, 2011 6:33 am

What does lore have to do with gameplay?

If you can't get the two to coincide, you're just being lazy. You will only design things that breach lore if you don't design inspired by lore. And if you're not knowledgeable and enthusiastic about it, who the [censored] hired you in the first place?
User avatar
maria Dwyer
 
Posts: 3422
Joined: Sat Jan 27, 2007 11:24 am

PreviousNext

Return to V - Skyrim