Every piece of software is developed under certain constraints, like time, money etc. In that context, sadly, you might sometimes have to prioritise certain aspects of your product. For me the core of the Elder Scrolls series -and I've played all of them except Arena- is their unparalleled ability to be immersive. To that end, the incredibly sophisticated and refined art and lore of the series plays the most significant part. Some of the arguments in the line of "it's a computer game so it has to be a GAME first and foremost, so prioritise the gameplay" do not do the Elder Scrolls series (or the gaming industry as a whole) justice in terms of what can be achieved. That's a bit like saying that cinema is only about entertainment.
So, to cut a long story short, I would welcome any gameplay improvements of course, but only if the depth of the lore, art, and writing are prioritised in the context I described above.