» Sat May 28, 2011 12:06 pm
It's very common to have the lore objection when people find a proposed addition to be, for the lack of better word, cheesy. But this has nothing to do with the lore itself, as much as their own personal tastes. Simple truth is, there's very little a lore can't support, especially in a game where most lore is in form of books (ie it could be totally wrong, omitting things etc), and even if all things fail, a new addition can be made. Earth's "lore" 500 years ago was totally different than it is today.
What one really needs to think of when contemplating changes is a bit more general than just the lore. It's at what point the changes make the game totally different in feel from the game we all loved. This has to do with lore ofcourse, but has as much, if not more, to do with the gameplay. Especially with a lore like TES that seems to have all it's bases covered (magic, elven scientist races, other continents pretty underdeveloped lore-wise), we could find lore friendly ways to do almost anything. (Dwemer tactical nuke here we come :biggrin:) but then the game will feel totally different from the games we loved.
Lore was created to enhance the game. It needs to have some consistency in order to do that, but it's also against its purpose to hold the game back. Bethesda in the past has taken a "lore consistency is secondary to making the game we want" approach if you ask me (eg forest/jungle Cyrodill)