Lore Incontistencies?

Post » Tue Feb 15, 2011 7:42 pm

Lore is a lot more than just books, for example we have first-hand experience and direct sources from developers or others with the authority to say what is and isn't. Example, the Infernal City would be a direct source.

Also, just pointing this out, but when you first posted in here you didn't seem content at all.

I'm aware it isn't merely from books. No, I wasn't content not knowing what happened to Thu'um. I thought it was a cool tradition of the Nords'. Now I know, otherwise. I didn't know about Kaia, which is probably Dragon-speak.


Rather each world has it's own body of knowledge that differs from the others.

True. It seems that was what you were saying, Chimer Warrior.

Is there any source that says only Nords can use Thu'um? I don't recall at the moment. Actually, we know of a Breton who could use Thu'um.

Point taken.
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Barbequtie
 
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Post » Tue Feb 15, 2011 7:30 pm

Well, mysticism was more of a junk school than anything, really. Plus, the schools are artificial constructs created by the Mages Guild.

And now the Mages Guild is gone :celebration: Maybe now we can learn some Necromancy
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Guinevere Wood
 
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Post » Tue Feb 15, 2011 5:26 pm

Well dang, I need to reread A Dance in Fire.
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Kate Norris
 
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Post » Tue Feb 15, 2011 11:10 pm

Tiber was a nord!


Or was he both and neither at once? Curse you divinity and your tendency to make everything complicated.
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Trevor Bostwick
 
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Post » Tue Feb 15, 2011 9:45 pm

No, I wasn't content not knowing what happened to Thu'um. I thought it was a cool tradition of the Nords'. Now I know, otherwise. I didn't know about Kaia, which is probably Dragon-speak.


Yea, nothing wrong with that. When you read up on it and learn about each of the provinces this much, I think its almost impossible not to be let down a bit when we actually get a game that visits them... I know I was with TESIV. But... I am hopeful that we will get some other really interesting aspects of Nord culture, things we might not have even though of. Only time will tell, but I don't have nearly enough from this article to be disappointed yet, and maybe after Oblivion... they wont be so set on making it just traditional fantasy. We will see though.
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marie breen
 
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Post » Tue Feb 15, 2011 11:01 pm

All I know is when a bosmer changes, it's because of the Wild Hunt, which is irreversible, and even the bosmer hate using it.

No, they can shape-shift outside the Hunt. They have the Wonder Twin powers, where they can become animals and water. I don't think they shape-shift on a whim, though. Or maybe they can.


I hear you, Chimer Warrior. Reservation is best. Some times, I've got my head far up my ass, and so decisions are made in darkness.
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Jodie Bardgett
 
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Post » Wed Feb 16, 2011 4:34 am

Well, if they can, I hope they use rings and say "Wonder bosmer powers, activate!" And the rings are mode of bones and hide!
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claire ley
 
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Post » Wed Feb 16, 2011 7:22 am

. But... I am hopeful that we will get some other really interesting aspects of Nord culture, things we might not have even though of. Only time will tell, but I don't have nearly enough from this article to be disappointed yet, and maybe after Oblivion... they wont be so set on making it just traditional fantasy. We will see though.
Obviously, if something wasn't mentioned earlier it doesn't mean it's bad. Daggerfall and Redguard probably changed the most in lore, and these elements are now essential for the game.
And with this traditional fantasy thing, the problem is that Skyrim is probably the most traditional province in Tamriel. So we can't expect it to be as weird as Morrowind or Redguard. By the way, have you ever realized that the more south and east you go of High Rock, the more stranger the province is?

And I can't believe nobody is sad that there will be no mysticism :(
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Janeth Valenzuela Castelo
 
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Post » Wed Feb 16, 2011 9:16 am

And I can't believe nobody is sad that there will be no mysticism :(

No mysticism skill, but (some of) the spells will still be there.
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Eve Booker
 
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Post » Wed Feb 16, 2011 3:32 am

I haven't read the Game Informer article yet, but other races being able to learn the Thu'um is a bad idea. Isn't it supposed to be a sign of special favor by Kynareth, a power that's accomplished by few (mostly monks who have devoted their lives to it)? It would be overpowered for a game --- the ability to destroy an entire army or city with a shout. How are you going to do justice to that in an ES game?

Also, I forget where I heard this over the years, but the Wild Hunt is also supposed to be rare -- something unleashed only a few times in an Era.
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Georgine Lee
 
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Post » Wed Feb 16, 2011 8:20 am

Obviously, if something wasn't mentioned earlier it doesn't mean it's bad. Daggerfall and Redguard probably changed the most in lore, and these elements are now essential for the game.
And with this traditional fantasy thing, the problem is that Skyrim is probably the most traditional province in Tamriel. So we can't expect it to be as weird as Morrowind or Redguard. By the way, have you ever realized that the more south and east you go of High Rock, the more stranger the province is?

And I can't believe nobody is sad that there will be no mysticism :(


Well... I would say High Rock is more traditional fantasy thing, and I was thinking more along the lines of knights and castles rather than "barbarians and mead halls." Even with the obvious Scandinavian theme though I find Skyrim more interesting in lore and possibilities than what we saw in TESIV. It is more traditional than Morrowind, but I can see it lean towards "high fantasy" more if they wanted.


I haven't read the Game Informer article yet, but other races being able to learn the Thu'um is a bad idea. Isn't it supposed to be a sign of special favor by Kynareth, a power that's accomplished by few (mostly monks who have devoted their lives to it)? It would be overpowered for a game --- the ability to destroy an entire army or city with a shout. How are you going to do justice to that in an ES game?

Also, I forget where I heard this over the years, but the Wild Hunt is also supposed to be rare -- something unleashed only a few times in an Era.


Well, that is the point. It already appears that other races might have been able to use it before this anyways, but even so, what we know about the game hasn't said that anyone can do it. It only talks about three groups of people able to use it. The Greybeards, dragons, and the Dragonborns. Being a Dragonborn negates the fact that they may or may not be a Nord, and we don't even know how exactly one becomes one. So essentially, the article has not said that anyone can use it.
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Steve Fallon
 
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Post » Wed Feb 16, 2011 12:07 am


Well, that is the point. It already appears that other races might have been able to use it before this anyways, but even so, what we know about the game hasn't said that anyone can do it. It only talks about three groups of people able to use it. The Greybeards, dragons, and the Dragonborns. Being a Dragonborn negates the fact that they may or may not be a Nord, and we don't even know how exactly one becomes one. So essentially, the article has not said that anyone can use it.


Thanks, Chimer Warrior and KCat. That clears it up for me more.
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Julia Schwalbe
 
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Post » Tue Feb 15, 2011 9:16 pm

Well, that is the point. It already appears that other races might have been able to use it before this anyways, but even so, what we know about the game hasn't said that anyone can do it. It only talks about three groups of people able to use it. The Greybeards, dragons, and the Dragonborns. Being a Dragonborn negates the fact that they may or may not be a Nord, and we don't even know how exactly one becomes one. So essentially, the article has not said that anyone can use it.

The article quotes Todd saying that other people can use it too, but it's very rare, and the Dragonborn are able to use it much more effectively.
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Eduardo Rosas
 
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Post » Wed Feb 16, 2011 9:34 am

The article quotes Todd saying that other people can use it too, but it's very rare, and the Dragonborn are able to use it much more effectively.


Yea, I believe he is referring to the Greybeards in that sentence.
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Juan Cerda
 
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Post » Wed Feb 16, 2011 5:17 am

And I can't believe nobody is sad that there will be no mysticism :(


I am as Mysticism was fav school (along with Restoration), but no use crying over it. I am sure they will explain/adjust
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victoria johnstone
 
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Post » Wed Feb 16, 2011 11:02 am

Magic, the School of Magic, was something I'd raved about, in the old suggestions thread. I actually wanted to ditch magic schools entirely, and run with three forms: Meditation (Will), Alchemy (Intelligence), and Conjuration (Personality).
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Kyra
 
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Post » Wed Feb 16, 2011 11:37 am

I am as Mysticism was fav school (along with Restoration), but no use crying over it. I am sure they will explain/adjust



They'll almost certainly take the useful spells like Soul Trap, Detect Life and Telekinesis and shuffle them through other schools like Alteration and Conjuration.
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Yvonne Gruening
 
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Post » Wed Feb 16, 2011 12:20 am

I am sure they will. I just liked it though because if its own nature. Represented the mystical everflowing changes of magicka
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scorpion972
 
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Post » Wed Feb 16, 2011 12:05 pm

All I know is when a bosmer changes, it's because of the Wild Hunt, which is irreversible, and even the bosmer hate using it.

OFF_TOPIC, isn't the wild hunt a suicide defense of sorts (I read somewhere they die, or eat themselves when there is nothing left to kill)
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City Swagga
 
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Post » Wed Feb 16, 2011 6:45 am

OFF_TOPIC, isn't the wild hunt a suicide defense of sorts (I read somewhere they die, or eat themselves when there is nothing left to kill)


That somewhere would probably be in this thread. :P
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Ezekiel Macallister
 
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