Which is why during a Dragon Break, when the Wheel breaks down into the Hurling Disk (whose greater significance I don't understand and wish some amateur Whirler would elaborate on) the Mnemolia, who aren't real enough to exist in the artificial Mundus, zip through the sky and watch the Numidii obliterate each other.
I'm not exactly sure what you're wanting elaborated on concerning the disk, but on the Mnemoli, I'd pose that it isn't that they aren't real enough; rather they simply do not have the worship connection to Mundus required to get through the Lunar Lattice, and so when the Wheel becomes the Hurling Disk they may enter freely (ie. it
"explores its five quarters as best she can without the help and regulation of worship, which are not needed (by which I mean, always there) during breakings of the sideways wheel").
I?d like you to elaborate on that one.
But wheel, spokes, and tower concepts are a little lost on me. I haven?t committed to fully reading/understanding those topics.
For a basic summation. The Wheel is a model of the universe, consisting of a rim, 8 spokes, a hub and then the spaces between the spokes (numbering 16). The rim represents time, the spokes the eight Aedra, the hub is Mundus itself (the world), and the spaces are the 16 Daedric Princes. The Tower as a symbol (and not the towers of the Intercept) is what you see if you look at a wheel from the side, it is an 'I', a symbol which has ramifications all throughout the metaphysics of TES. The Tower is also important as an obstacle to be overcome (since a tower is generally a defensive structure), and for TES to "take the Tower" is to achieve a sort of godhood (which to go down that road further will lead into talks about CHIM). If you get the time, http://www.imperial-library.info/obscure_text/vehk_teaching.shtml is the quintessential text on the matter, and it lays it all fairly simply (at least the model of the Wheel and Tower).