On the armour thing - So what, a ghoul wasnt seen spotting armour in FO1/2. doesnt mean they cant do it... I didnt see any eat either whilst you're at it.
As for the run thing - Dontcha think maybe you're taking it a bit TOO Literally. Do you perhaps think that white people REALLY cant jump?
That was just what I was thinking too, sure, ghouls in Fallout 1 and 2 didn't wear armor, but that doesn't mean that they can't, they still have human like forms, and armor made for normal humans wouldn't fit on super mutants due to their physique, but that isn't much of a problem for ghouls. It's probably simply that no sprites were made for ghouls with armor in previous gamers.
As to ghouls running, that is a bit of an inconsistency, I suppose, but it's not the kind of thing that ruins any sense of continuity, and it's one I'm quite willing to overlook, if anything, I'd say I prefer it when ghouls can run, makes the seem more threatening, I've always found the shambling zombie walk just makes it feel like I can just leisurely take my time with them, real zombie games and movies address this by making their numbers so great that it's difficult for the characters to kill them all before they get close enough to become a threat. But considering that battles are usually relatively small even in what's supposed to be an "epic" moment in Fallout 3, a trend that was also present in Oblivion, I expect that the engine isn't well suited to handling large amount of actors on the screen.
As far as Ghouls being able to wear armor - I don't see why that'd be a problem. Only the ferals are concievably too dumb to be able to figure out how to strap some metal to themselves for protection. A regular Ghoul (and those are the only ones I've ever encountered wearing any sort of actual armor) is just as capable of figuring out how to fit into any type of armor they come across as anyone else. I can't see any viable reason why they wouldn't.
The feral ghoul roamers seem to have what looks like the remnants of combat armor on to me, but that's probably just what's left of what they were wearing before they went feral, just like the clothing on weaker feral ghouls.
It's true, a Ghoul in FO3 is nothing more than a different skin texture over the same generic human model, most of them don't even look like they're falling apart that much,
They seem to have different head models and hair models as well, but for the most part, "normal" ghouls are just humans with a different texture. I think the poblem here is most likely a matter of the engine, though, Bethesda wanted them to be people rather than "creatures", so they probably needed to use the same body models and animations as normal humans, just with different textures, feral ghouls might better represent what ghouls would have looked like in Fallout 3 if Bethesda could have done it. Alternately, I could imagine that Bethesda might have decided that normal ghouls should look more "human", being as they are meant to be characters you will speak to and interact with in non-violent ways, as opposed to just monsters to kill, whereas feral ghouls would be given less human-like appearances, to reflect that they have lost their humanity. If this is the reason, Bethesda did accomplish it, though I actually feel that making normal ghouls look more human also makes them appear more disturbing.
That's better. I can understand screwing up lore from another game, but from your own? rolleyes.gif Ah well, nothing we can do about it.
ALL the Elder Scrolls games have inconsistencies with lore, people just focus on the ones from Oblivion because it's new, and maybe also because people LIKED the inconsistencies with past games introduced in Morrowind (and since Arena was just a generic fantasy world with little lore of its own to begin with, there isn't much the changes in Daggerfall could do that would be bad.)
ut, the OP asked about other lore stuff, so here's one pain on the eyes: Enclave. So, oil rig went boom-boom, so did Navarro. WTH did the Enclave survivors come from? The 3-men or 6-men patrol random encounters? And that Navarro survivor... except the cook at the mess hall, who else survives?
President Eden was in the Capital Wasteland all along, though that doesn't answer where the rest of the Enclave comes from, I'd guess that the common soldiers might be local recruits (Maybe that's why they seem less threatening than in Fallout 2, due to lacking the same training.) but considering that they still maintain some of the technology from the West Coast, and may even have enhanced it, as suggested by the introduction of Tesla Power Armor, adopting Advanced Power Armor MK-II as their main armor type, and the new plasma weapons (at least the plasma rifle is more compact, and probably easier to use than the one in past games, it's hard to say if it's actually superior or not, due to stat inconsistencies.)
My conclusion from these results are that ghouls don't wear armour. No matter the danger or the risk, they're happy enough braving the wastes in their flesh. They also never carry very powerful or heavy weapons, and wouldn't have the strength to wield them effectively.
Ultimately, though, it just tells us that these ghouls
don't wear armor, you can argue logic all you want, but it accomplishes nothing, you don't have a real glaring inconsistency unless you can find a quote somewhere saying that "Ghouls can't wear armor." All that this research really tells us is that it's a little odd that ghouls didn't wear armor in Fallout 1 and 2, even in very dangerous conditions, whereas they can in Fallout 3 (and even then, most don't seem to go higher than leather, of course, Charon can even wear power armor, but that's just a choice the player can make, being as he is a companion, and given that other NPCs can wear power armor just fine, and only the player character needs a perk to wear it, I would take that with a grain of salt.) If we want to find lore inconsistencies, I think there are bigger ones than ghouls wearing armor, I'd say that if the one subject we've spent so much time discussion were the biggest inconsistency anyone could think of, then Fallout 3 would be quite impressive as far as consistency with past games goes, considering how long it was made after the last Fallout game and the fact that it was made by a completely different developer.
I'd say a more worthy lore consistency is the fact that every car in Fallout 3 was nuclear, and go up in a small mushroom cloud when exploding, something that seems to be inconsistent with how prewar cars were portrayed in previous games, I doubt even the Highwayman would be able to do this, since microfusion cells or small energy cells have never been shown to explode in mushroom clouds when damaged, and even if they COULD explain like that, I can't imagine that something that size could possibly produce an explosion with what seems to be similar power to a mini nuke launched by the Fatman. I also see a logic problem there, as even ignoring any inconsistencies or the unrealism of nuclear power sources exploding like that, why would people drive such cars if they were so volatile? I don't think I'd be willing to use transportation that could go up in a small mushroom cloud from a simple crash.
Here's another nitpick I'd like to through up in the air. Super Mutants using Small Guns. Care to discuss?
I see no inconsistency there, I'd imagine they only favored big guns because they could carry them easily and they gave them additional firepower, if they can operate big guns, I can't imagine they would be unable to use a hunting rifle or assault rifle. It seems believable that super mutants could use small guns, the thing that might be inconsistent is that they bother to use them when their West Coast kin favored big guns, and the fact that using a hunting rifle doesn't really do much to maintain the feel that super mutants should have, but at least they don't use 10mm SMGs and pistols.
Though I must admit, due to lacking an organized army, super mutants probably DO scavenge whatever they can find, so a few small guns isn't unbelievable, but I'd have expected MORE of them to have big guns or powerful melee weapons like the super sledge, at least, that would make them much more threatening too, which they could have benefited from, I mean, if you decide to go straight to the D.C. Ruins as soon as you find out where James went from Moriarty, you could be fighting them at level 2, and probably be able to kill them too, you'd even be able to take down the behemoth due to the conveniently placed Fatman, raiders and Protectrons make good enough low level enemies, super mutants shouldn't have to fill that role too.