» Wed Mar 31, 2010 3:29 am
It seems like the general consensus here is that stealing from an enemy faction shouldn't cause you bad karma. In order for this to happen, items would have to either be neutral (not owned by a particular person, so you can pick them up without worry), or they can have an owner attached. So, if Joe Blow has a house in Goodspring, all of the items in Joe Blow's house would trigger negative karma, as well as a Goodspring faction reputation hit if you steal them. If your reputation is poor with Goodspring (ie they are your enemy and will shoot you on site), then any items attached to members of that faction would be fair game, and not be highlighted red, and would not be a karma hit to steal. However, this system would basically make karma and reputation equivalent.
The reason that it works the way it does in FNV is that karma is your overall sum of good and bad deeds. You should get bad karma for doing anything immoral, and you should get good karma for doing anything good.
examples (hypothetical):
If you're a good guy murdering a bunch of raiders because they might raid an innocent village, that's still bad Karma because killing is a negative action. However, you'll gain positive reputation points with Goodspring because you're helping them. While you are killing thugs to protect the innocent, you are still committing murder, and people might be leary of him because you are a killer (look up anti-hero).
Likewise, perhaps a slaver's young innocent daughter was kidnapped by a groups of villagers who will only release her in exchange for released slaves. You could rescue the daughter, which benefits the evil slavers and does, causes the villagers to dislike you, but gives you good karma for doing a good deed.