I like my sandbox to be a little deeper, thank you very much.
This.
ES games are all about the clutter. (One of the reasons I didn't like FO:NV as much - the "set decoration" wasn't on the same level as a Beth game. Obsidian put more energy into the incredibly complex web of MQ-quests, Bethesda builds better worlds. Both valid design paths, both different end results. I like Bethesda's worlds.)