Losing interest quickly.

Post » Fri Dec 31, 2010 2:28 am

Umm CE3 can create same destructible world as CE2, they just didn't use it in game because of consoles.
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Hope Greenhaw
 
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Post » Fri Dec 31, 2010 1:41 am

Umm CE3 can create same destructible world as CE2, they just didn't use it in game because of consoles.

I have the same feeling.
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Lynette Wilson
 
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Post » Fri Dec 31, 2010 5:33 am

Doesn't that show their failure?

What failure, seriously? If they are limited by consoles capabilities, not by engine itself then it's not their fault that game doesn't have fully destructible world (or anything else which can't be handled by consoles), so there is no any failure.
If they could use fully destructible world, but they didn't even when consoles can handle it, THEN you can talk about failure from their side.

But no consoles can't handle fully destructible world, and many other things, so they did what they could to make this game look good even with so huge limitation from console side, and yet graphic is fantastic.

I don't think you understand what I am saying. The PC does NOT have those limits. They FAILED because they didn't make it a PC game first. They failed because they have the potential and DIDN'T use it.
If they would have taken more time on the PC version and it came out 3 months after the damned consoles I would have considered that a good job on their part. I means they care about their work instead of creating a console port of and poor quality. They built this things with console architecture (contrary to Silent's belief) and threw it over to PC. They polished it a tad, slapped it in a box and shipped it. The game still has the restrictions and limits of a console needlessly.
They could have built it for PC then dumbed it down for the consoles. Or at the very least improved it for the PC. They did neither.
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xx_Jess_xx
 
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Post » Fri Dec 31, 2010 1:33 pm

I agree, i have lost interest in Crysis 2 for a while now.
I played Crysis Wars for more than a couple of years on and off. Only because most part of my clan disbanded after a couple of years to move on to newer games, probably will have another go on wars sometime.
So many better features in Crysis 1, Warhead & Wars.

Looking at the forums now and then for hope of something good.
Though a mere patch cannot fix this game.
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Tessa Mullins
 
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Post » Fri Dec 31, 2010 12:11 am

I agree, i have lost interest in Crysis 2 for a while now.
I played Crysis Wars for more than a couple of years on and off. Only because most part of my clan disbanded after a couple of years to move on to newer games, probably will have another go on wars sometime.
So many better features in Crysis 1, Warhead & Wars.

Looking at the forums now and then for hope of something good.
Though a mere patch cannot fix this game.

This.
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herrade
 
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Post » Thu Dec 30, 2010 10:13 pm

You are being biased tbh:
-Pros
+Great graphics, 1st ive played where the characters look real, with animations, weapon arry, death animations, props, physics etc... its cool to see that
+A lot of gameplay possibilities, even though i play only crash site and team instant action, other modes, like relay capturing are new in FPS, only CoD could match that, then you see counter strike which is ok (best game ever though), and the rest svck. appart from that, you have a lot of different weapons, you may run out of ammo, you can change attachments and suit modules... only cod again...
+You can restart the suit (prestige levels) so you can start from zero and try to level weapons up once more, which is fun, having all stuff all time is boring
+No laying down, THE BIGGEST IMPROVEMENT, campers who just fell down and started killing meanwhile svcked, get rid of'em!
+No autoaim, or quickscope, that is, snipers arent usefull at all distances like in cod, except for hackers O.o
+shotguns dont 1 hit kill at close range, also aiming is a good idea
+Snipers dont 1 hit kill at long range
+campers will lose, because they are so easy to spot
+tagging enemies, no1 does it but me as far as ive played, but its fun, kinda legit maphack
+air stomp (just LoL)
+killing streaks, few of them, but still, killing streaks =) and not customizable, so everyone can do the freaking same

-Cons
+Hackers can play online
+There is some serious problem with lag, that makes people teleport
+Nanovision nerfed, its pretty useful still, but meeeeh...
+Big ass conectivity problem, damn crysis network
+Rollbacks
+No "extreme mode" without crosshair, map and so, i liked games where you could see the map pressing M or Esc and then you had to close to play again, that was tactical gaming
+Overpowered weapons, such as gauss rifle with a lot of ammo and 1 hit kills with enhanced armor enabled, or K volt dealing more dmg if you are in armor mode
+fake/random shots that will kill people
+Flashbang being only 1, the same as HE, so while you can flash some1 with 1 frag, you can kill it with he
+laser attachment isnt accurate, specially for majestic
+no advanced graphic settings option

so you can see some pros and cons, if you dont care about the cons you may start playing rightaway, if you do, then dont play ;)
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Tanika O'Connell
 
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Post » Thu Dec 30, 2010 10:50 pm

I preordered the game and have still only played one hour because of the crappy crossfire performance :/
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courtnay
 
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Post » Fri Dec 31, 2010 1:30 am

Corporations that are affiliated with larger corporations and shareholders DO NOT admit their mistakes unless you hold a gun to their head. It's business suicide. Crytek admits their mistakes through the release of patches to fix their mistakes.
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Allison C
 
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Post » Fri Dec 31, 2010 2:02 pm

No update since april the 21st.
I always think that it's too soon to rage about a game in the first two weeks after launch.
The biggest problem doesn't come from the game itself but from the lack of communication.

I'm pissed of about the way games are made and how they are reported by medias.
For french people, try "nofrag.com" it's made by FPS fans, it's funny and objective.
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ANaIs GRelot
 
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Post » Fri Dec 31, 2010 2:35 am

Doesn't that show their failure?

What failure, seriously? If they are limited by consoles capabilities, not by engine itself then it's not their fault that game doesn't have fully destructible world (or anything else which can't be handled by consoles), so there is no any failure.
If they could use fully destructible world, but they didn't even when consoles can handle it, THEN you can talk about failure from their side.

But no consoles can't handle fully destructible world, and many other things, so they did what they could to make this game look good even with so huge limitation from console side, and yet graphic is fantastic.

I don't think you understand what I am saying. The PC does NOT have those limits. They FAILED because they didn't make it a PC game first. They failed because they have the potential and DIDN'T use it.
If they would have taken more time on the PC version and it came out 3 months after the damned consoles I would have considered that a good job on their part. I means they care about their work instead of creating a console port of and poor quality. They built this things with console architecture (contrary to Silent's belief) and threw it over to PC. They polished it a tad, slapped it in a box and shipped it. The game still has the restrictions and limits of a console needlessly.
They could have built it for PC then dumbed it down for the consoles. Or at the very least improved it for the PC. They did neither.

So they didn't fail at graphic, just on way how they were developing game, and this is not even a fact, just your point of view, since obviously game have better graphic than any game right now available, even Crysis 1 look worse on Very High settings in many ways.

PS: And ffs Crysis 2 it's not a port Jesus, you clearly don't have clue how this game was developed, so let me tell you in most easy way possible. First of all there never was C2 coded ONLY for console and then ported to PC, from beginning C2 was coded at same time for all three platforms. It's like having one terminal connected to PC, PS3 and XBOX360 at same time. And developers in same time were writing code for all three platforms, so there never was a freaking port, since from beginning ONE GAME could work on any out of three platforms.
For game to be a port you need first create game exclusively for console and then change source code (port it) so game could work on PC. And C2 never was created only for console =.="
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Kaylee Campbell
 
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Post » Fri Dec 31, 2010 8:16 am

Post some actual facts, something more than "ohhnnoes C2 textures look so bad when i hit wall with my head", and then you can say what look bad. The fact is that many thing look better than those created by CE2, and like i said advanced character animation is just a starter. [period]

Edit:
I did that as my private clip for friend, but it jsut show how character faces in C1 was not natural and lack proper shaders/lighting:
http://www.youtube.com/watch?v=cbdyrFqQ-XA

CE3 is a great engine, yes, the shaders and animations are almost like FB2.0. But this engine lacks destructibility. Or this game did.

Only game lack destruction like we had in C1, they simply were forced to make some effect/thing a bit cheaper so consoles won't die. CE3 itself is freaking powerful and even in C2 he still show some superiority over graphic from C1, like advanced character animation, color grading, shadows, lighting, etc.
cmon man, noone said C2 is better then C3
i think many of us saw tech videos what CE3 can
the problem is that Crysis 2 don't use more then half of CE3 potential
and yes - lighting is better in CE3 for sure
but it is weak argument for the game as is
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RAww DInsaww
 
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Post » Fri Dec 31, 2010 1:56 pm

Well from my experience i can't really say anything bad about Crysis 2, i did enjoy long and intense SP, fantastic graphic, rich and intense destroyed NY environment, and many moire things. But i didn't have any Catalyst bug, various AI bugs, nor even game crashes, and even my MP despite fact that i did had slight problem with saving unlock is working very nice. The only think which is annoying me are those almost not existing anit-cheat futures.

For sure some people were having or still have problems with game, maybe because of game itself or maybe because of some external problems like software/hardware. I am sure for one thing, i am almost each day playing MP or even SP and i will keep doing it because i did had and still have great experience with Crysis 2.

Cheers.
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herrade
 
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Post » Fri Dec 31, 2010 10:42 am

For game to be a port you need first create game exclusively for console and then change source code (port it) so game could work on PC. And C2 never was created only for console =.="

I think ppl are well aware of it. And more than 1 topic has been over this.
Conclusion is, they call it a port, because it is so obviously created for consoles first. I would not even be surprised if behind the scenes it actually was a port, meaning that the console/xbox version was created first, then ported onto the other systems.
I think you get the idea of what the "console port" description is trying to critizise, so why bother with this nitpicking?
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Doniesha World
 
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Post » Fri Dec 31, 2010 2:45 pm

For game to be a port you need first create game exclusively for console and then change source code (port it) so game could work on PC. And C2 never was created only for console =.="

I think ppl are well aware of it. And more than 1 topic has been over this.
Conclusion is, they call it a port, because it is so obviously created for consoles first. I would not even be surprised if behind the scenes it actually was a port, meaning that the console/xbox version was created first, then ported onto the other systems.
I think you get the idea of what the "console port" description is trying to critizise, so why bother with this nitpicking?

Ofc you and many other people didn't understand that this game can't be even ported from one platform to another, because this game was created on multiplatform engine, and it means that same source code is working in real time on PC, PS3 and Xbox360 at once. Basically there is no need nor even possibility to port game from one platform to another ;) Thats why for example all copies of game PC/PS3/Xbox have code/files for all three platforms.

This community is so epic at failing to understand things which are literally thrown in front of them.
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JeSsy ArEllano
 
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Post » Fri Dec 31, 2010 12:31 am

I am sure for one thing, i am almost each day playing MP or even SP and i will keep doing it because i did had and still have great experience with Crysis 2.

Cheers.

me 2! This game is awesome! I will be rebooting my suit tomorrow.
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DAVId Bryant
 
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Post » Fri Dec 31, 2010 12:50 am

But no consoles can't handle fully destructible world, and many other things, so they did what they could to make this game look good even with so huge limitation from console side, and yet graphic is fantastic.


Strawman argument 101. C2 was sold as a PC game that would push the envelope. It didn't. I couldn't care lees about console limitations, because I don't own one. "They did what they could?" This, sir, is childishly stupid. You don't have a clue what Crytek did or didn't do. All we have are the results to judge their efforts, which are obviously far less than advertised.
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maria Dwyer
 
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Post » Fri Dec 31, 2010 6:52 am

I agree, i have lost interest in Crysis 2 for a while now.
I played Crysis Wars for more than a couple of years on and off. Only because most part of my clan disbanded after a couple of years to move on to newer games, probably will have another go on wars sometime.
So many better features in Crysis 1, Warhead & Wars.

Looking at the forums now and then for hope of something good.
Though a mere patch cannot fix this game.

There is so much potential with the engine. August's like 3 months away. Time'll fly. If a game has mod tools it's a big plus point. Look at this: Russia 2028. I can wait forever to have such mods & with CE3 it'll be awesome.

With all the tweaks, I'll start my second playthrough with DX11 patch this November. But I don't think I'll have time to complete this again, there are more-awesome games like BF3 coming this fall.
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Jamie Lee
 
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Post » Fri Dec 31, 2010 1:23 am

You need to make it creative. If something svck, you have to be creative. Honestly, it's essential in any intelligent form of thinking. Creativity. However, if you don't like it - you don't.

I try to make cool kills, I obviously fail hard at some points. It's much easier in SP (which is to be expected) but way more fun in MP (since one has to improvise.) I focus much on ratio, numbers in general. I try new strategies, I find more success being the lone wolf. I try to personalize my character as much as possible, I take it very seriously - but I'm still having a good time playing it.

I try to defocus the details which annoys me and keep on playing it - once I get hooked and have good runs, creativity flows. New cool kills! Combination kills, suit module + movement, etc. Plan ahead.

It's important to think for yourself and don't expect the game to do it all for you. But as I wrote: If you don't like it - you don't.

Personal opinion regarding faces: Not good. It looks like they have some neurological disorder.

Second: I didn't have such high expectations. I expected it to be generic to date.

Third: The one thing that has kept pissing me off is the network issue. "Another day at the office" - I think.

Fourth: If it fails you - anything goes. Creativity.
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Frank Firefly
 
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Post » Fri Dec 31, 2010 8:54 am

120 hours in under 2 weeks of release. haven't played since.

So you trust the ingame stats? I'd rather think you spent 160 hours, the game just didn't save... hehe
kidding, pal

Same here, but I try every week again, thinking: "well, can't be that bad, let's play some rounds". After 3-4 matches I stop in anger and frustration about the bugs and the lag...
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Chelsea Head
 
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Post » Fri Dec 31, 2010 12:13 pm

But no consoles can't handle fully destructible world, and many other things, so they did what they could to make this game look good even with so huge limitation from console side, and yet graphic is fantastic.


Strawman argument 101. C2 was sold as a PC game that would push the envelope. It didn't. I couldn't care lees about console limitations, because I don't own one. "They did what they could?" This, sir, is childishly stupid. You don't have a clue what Crytek did or didn't do. All we have are the results to judge their efforts, which are obviously far less than advertised.

Ofc that we know what they did, or what they didn't do. If you can't see that then you lack ability to interpret surrounding you world and common sense.

From beginning they were creating engine which give them ability to write a game code in same REAL time on three platforms. If i am aware of that and i accept it, then using commons sense i can come with valid conclusion that PC version of game will be lack something due to other platforms limitations.
Now if i don't like or do not agree with company policy, or generally how company is developing game it is my decision to buy game or not. Saying that graphic is bad and it's company fault even if company was informing customers how product is developed is not an argument here nor valid assumption.
Buying game without understanding company policy, development process, etc. and then complaining that something is done in different way than we want is just senseless, ridiculous or simply lack legal basis, and thats a fact. In moment when customer is paying money for product he automatically accept company policy regarding how product was developed, because it is in customers interest not in company to understand what he is buying.
The point is that people who understand how product was developed and yet bought that product don't have legal basis to complain or accuse company of a lie regarding development process and final product. Of course this doesn't extend to product defects, which means any customer have right to show his dissatisfaction or even look for refund IF product is defected in any way and product distributor policy allow customer to get refund.
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Ria dell
 
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Post » Fri Dec 31, 2010 2:29 am

Wardice, you're not exactly right.
Does this game really push the limits? That was how Crytek advertised it :(
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claire ley
 
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Post » Fri Dec 31, 2010 12:31 pm

Wardice, you're not exactly right.
Does this game really push the limits? That was how Crytek advertised it :(

I don't think he's talking about this game. He's talking about the engine.
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Kanaoka
 
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Post » Fri Dec 31, 2010 12:06 am

The engine does NOT limit the PC..
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Beulah Bell
 
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Post » Fri Dec 31, 2010 2:45 pm

Ofc that we know what they did, or what they didn't do. If you can't see that then you lack ability to interpret surrounding you world and common sense.

You get more long-winded and asinine with every post. You were, and are, just another rube with $60 burning a hole is his pocket. Speculate all you want son, but just because you can think it doesn't make it true. Crytek HAD a legacy to protect and a decent reputation. In my eyes they blew it with breathless propaganda. They didn't deliver on what they said C2 would be.

As for you, go outside and play in the sun for a while. Being in your own head to the degree that you are isn't healthy. Also, speaking of "common sense", you should be wondering why you're so intent on making excuses for a bunch of folks who don't give a sh1t about you, or what you think.
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ZANEY82
 
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Post » Fri Dec 31, 2010 2:16 pm

@WarDice

It's our responsibility as consumers to let a company know if the product they produce is not what we expected based on their marketing or if its simply not good for any reason in our opinion. Your argument is obsurd in that we should just accept whatever we get when we buy something just becuase we bought it. WE drive the market and it's clear now and has been on this forum since the games release that there is overwhelming dissapointment and anger. If we all take our ball and go home how is Crytek supposed to know how to fix this game or make the next one better? You will see most of the complaining around here disappear when/if we get better textures, advanced graphic options, DX10/11, etc etc etc. Once that happens then posts like "What's your Config," "High Texture Mod" and "why can't I run this" will fill the forum.

Anyway, I too have lost interest in the game and am now losing patience for the fixes. I've been checking this forum daily for updates and it looks like we're going to be waiting awhile (possibly indefinitely). This game will now collect dust until the SDK get's released and hopefully they'll fix it with patches by then to be the PC title it deserves to be.
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Emmanuel Morales
 
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