Lost my 'Cuirass of the Crusader'

Post » Sat May 28, 2011 9:37 am

I seem to have lost my 'Cuirass of the Crusader' from the Knights of the Nine expansion pack. As it is a plug-in, using the 'additem' or 'moveto ...' commands are not working - I can't work out the code because the first two digits are not objectively identifiable. Any ideas on how to get it back? I've no idea where I've put it or if it even exists in the gameworld at the moment.
Edit: The whole quest has reset, so I'll go to where I originally found it, set the quest forward using the console, and see what happens.
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FoReVeR_Me_N
 
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Post » Fri May 27, 2011 10:03 pm

I think you have to use the load order number before the id. So if the KOTN mod is number 4 and the id is a1 you have to ues 4a1 as the id.
Or, you could use coc testhinghall and pick it up there (door marked wooden door to)
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TASTY TRACY
 
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Post » Fri May 27, 2011 9:38 pm

I think you have to use the load order number before the id. So if the KOTN mod is number 4 and the id is a1 you have to ues 4a1 as the id.
Or, you could use coc testhinghall and pick it up there (door marked wooden door to)

I tried that, but it still wasn't liking it. :shrug:
Thanks! I'll try that.
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MR.BIGG
 
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Post » Fri May 27, 2011 7:23 pm

As far as figuring out the first two (load order) characters when consoling in items from DLCs or mods, I could never figure that out. Despite reading, studying my load order, counting several different ways and using OBMM, I had no luck. Once I installed Wrye Bash however and checked its load order, that perfectly solved the problem and told me what characters to use.
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cosmo valerga
 
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Post » Sat May 28, 2011 3:14 am

As far as figuring out the first two (load order) characters when consoling in items from DLCs or mods, I could never figure that out. Despite reading, studying my load order, counting several different ways and using OBMM, I had no luck. Once I installed Wrye Bash however and checked its load order, that perfectly solved the problem and told me what characters to use.

Posted Today, 10:53 AM

View PostZaria, on 10 December 2010 - 06:58 PM, said:
Managed to get rid of it with player.removespell , however I counted that it was number 73 of my active mods in modmanager sorted by load order, but actual formid was 43......

73rd mod in your load order would have a formid of 49 'cause formids are in hex
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Rhysa Hughes
 
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