[RELz] A Lost Inn

Post » Sat May 28, 2011 11:59 pm

A Lost Inn
side's rotten player house for DEMENTIA

from side777

VERSION 1.0



http://www.tesnexus.com/downloads/file.php?id=33700


DESCRIPTION:

this mod adds a lost inn where you can live in to dementia near the road to new sheoth, vis à vis to the graveyard. the house is in a really bad condition. the lower floor is partially flooded, full of waste, the furniture is wet and rotten... but the main problem are the smelly body parts which are scattered all over the place. something really evil must have been happening here!!

the last owner has converted one guest room to a torture room where he tortured poor souls for a wealthy audience. rumors say the house is cursed...

you can't 'own' the house and can't lock the door. enemies will follow you into the house and may pick up items. (normally they don't enter the house, they believe it's cursed.)
though, you can sleep there in one of the different beds (the torture altar too!) and you can use the containers which are all safe.

you can control all the lights with fire and frost spells. like in real life all fires turn off after a while (12 hours).
and you can remove the body parts and the blood by activating it.

optional:
support for A Bloody Mess


REQUIREMENTS:
OBSE 18 (or higher)


have a look at my other houses too:
bruma: http://www.tesnexus.com/downloads/file.php?id=31835
cheydinhal: http://www.tesnexus.com/downloads/file.php?id=30257
skingrad: http://www.tesnexus.com/downloads/file.php?id=31245
bravil: http://www.tesnexus.com/downloads/file.php?id=33498
a lost inn: http://www.tesnexus.com/downloads/file.php?id=33700
the secret of the hidden sun: http://www.tesnexus.com/downloads/file.php?id=31382


have fun! :)
User avatar
jaideep singh
 
Posts: 3357
Joined: Sun Jul 08, 2007 8:45 pm

Post » Sat May 28, 2011 1:15 pm

Looks nice! There aren't many mods that add to the shivering isles, and this looks like a welcome addition. Perhaps you should speak to ORE too?
User avatar
FirDaus LOVe farhana
 
Posts: 3369
Joined: Thu Sep 13, 2007 3:42 am

Post » Sat May 28, 2011 12:30 pm

It looks cool. I think this is the first time I've seen Crucible's architecture appear anywhere outside the city. I always wondered why that was the case.
User avatar
daniel royle
 
Posts: 3439
Joined: Thu May 17, 2007 8:44 am

Post » Sat May 28, 2011 11:19 pm

Perhaps you should speak to ORE too?


yes, i will. when i have the time to fill out their form...

It looks cool. I think this is the first time I've seen Crucible's architecture appear anywhere outside the city. I always wondered why that was the case.


easy to explain. the meshes are made to fit exactly the layout of the city. houses that touch their neighbour just don't have a wall there, so most houses can't stand alone. which is really bad. :(
User avatar
Alba Casas
 
Posts: 3478
Joined: Tue Dec 12, 2006 2:31 pm


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