Lost Innocence RP

Post » Sat May 28, 2011 8:56 am

Good on the "making her your own" thing. I've never played Dragon Age. Playing opposite a character from a fandom I'm unfamiliar with... well, it just makes me feel left out. :(



dont worry i will make her my own character, the only reason i used the name and looks was because i had a pure mental block and couldnt think of a name or how she should look the only thing i knew she was going to be girl, that was it so dont worry about feeling left out. hope everyone else is okay with this cause i can change her name ect if people want, i'd rather not but if the other RP'ers want that i can
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Peetay
 
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Post » Sat May 28, 2011 3:20 pm

dont worry i will make her my own character, the only reason i used the name and looks was because i had a pure mental block and couldnt think of a name or how she should look the only thing i knew she was going to be girl, that was it so dont worry about feeling left out. hope everyone else is okay with this cause i can change her name ect if people want, i'd rather not but if the other RP'ers want that i can


Aw, don't worry. I didn't mean anything like that. Don't worry about changing it.

Just don't get lazy about characterisation, just because some of us know the source material. The rest of us (well, me, anway! :lol: ) want to get to know her too. :P

Also, I've noticed we have a lot of large Daemons, but no small ones to balance them out. If other people want to make large Daemons, or object to having so many, I'm willing to change Savanah to something smaller than a mountain lion. I was debating having her be some sort of bird (Raven? Eagle?) or reptile anyway, but opted for a mountain lion at the last minute. So I'm totally okay with (and kinda leaning towards) changing her form. Any thoughts or opposition to that?

Bah. I worry about such silly things. :twirl:
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George PUluse
 
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Post » Sat May 28, 2011 8:20 am

i dont know its kinda nice having such "big" Daemons, it can create intrsting situations considering we cant be more than 15 metre's apart imagine it trying to hide from Imperial soliders and having to hide a lion or wolf in a cuboard lol
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Jason King
 
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Post » Sat May 28, 2011 6:43 pm

Wait, wait, wait. Why would you want a small daemon? [sarcasm] If I had chosen to be an Asluitian, I would have totally had an air-breathing shark [/sarcasm].

But I think a good reason to have bigger daemons is because a few of us opted to not even have them. So it's a lot like having a small daemon...right?
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Chris Guerin
 
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Post » Sat May 28, 2011 10:26 am

Wait, wait, wait. Why would you want a small daemon? [sarcasm] If I had chosen to be an Asluitian, I would have totally had an air-breathing shark [/sarcasm].

But I think a good reason to have bigger daemons is because a few of us opted to not even have them. So it's a lot like having a small daemon...right?



i see what you did thar with that logic and it actually kinda makes sense, even made me lol a little, somehow
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Gemma Flanagan
 
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Post » Sat May 28, 2011 5:59 pm

I'm going to make a ferret. He's going to go all "Imma eat your brains and gain your knowledge"

but from joke to revolver, they're called d?mons, amirite?
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Natasha Biss
 
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Post » Sat May 28, 2011 10:20 am

I'm going to make a ferret. He's going to go all "Imma eat your brains and gain your knowledge"

but from joke to revolver, they're called d?mons, amirite?



yea they are, how the hell did you do that mixed ae thing? ive just been typing a and e next to each other when i typed it
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megan gleeson
 
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Post » Sat May 28, 2011 12:41 pm

because on your average norwegian keyboard, you've got an ?. It's a commonly used character in the norwegian language.
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Ludivine Dupuy
 
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Post » Sat May 28, 2011 8:54 am

oh ok that makes sense i was sat here lookin on my keyboard how the f do i do that is it shift and a+e together?
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dav
 
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Post » Sat May 28, 2011 6:01 am

One question about the Temple : as far as I know, the Temple in elder scroll lore means Morrowind's Tribunal Temple. Considering the location and timeline, that seems odd. Is it an offshoot of the Nine divine cult ?
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Causon-Chambers
 
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Post » Sat May 28, 2011 4:52 pm

I'm pretty sure he means the chapels to the nine divine. So it probably is the nine divine cult.
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Amelia Pritchard
 
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Post » Sat May 28, 2011 8:58 am

How many people do we have now?
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Kahli St Dennis
 
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Post » Sat May 28, 2011 9:02 am

The temple is the temple of the nine divines. :D You know, those aedra loving twits.

Atm, i've got another sheet to look at and we'll be up to 8 people? We can probably start tomorrow if Elgen and Aula finish their characters by tonight. :D No pressure, really, hold us up aslong as you two like, it's not like we're waiting on you.
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Ruben Bernal
 
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Post » Sat May 28, 2011 11:12 am

The temple is the temple of the nine divines. :D You know, those aedra loving twits.

Atm, i've got another sheet to look at and we'll be up to 8 people? We can probably start tomorrow if Elgen and Aula finish their characters by tonight. :D No pressure, really, hold us up aslong as you two like, it's not like we're waiting on you.



i laughed a little, dont know why, it'l be good to start iv been itching to get going ive been really looking forward to this RP it seems diffrent to others dont know why
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Jordan Fletcher
 
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Post » Sat May 28, 2011 11:46 am

Okay, I know this is totally neurotic (though me being neurotic should surprise no TES FF forum regulars), but I think I'm going to change my character's Daemon into a barn owl. It seems to fit the character better, and I don't want to steal Jacki Dice's big cat thunder. Sheesh, I feel like such a dork for worrying about that sort of thing. :facepalm:

But that reminds me of a couple questions I have regarding Daemons: namely, how Daemons work (it's been a long time since I've read Phillip Pullman, and I don't know what other influences you might be pulling into this, so I figure we might as well get the technicalities down from the get-go).

First up: communication. It's probably safe to assume that Daemons and their Asluitians can communicate, right? I'm even going to take that a step farther and guess that the pair can communicate telepathically, with no verbal or visual cues needed, right? How close, then, is that connection? Can Daemons feel all thoughts, some, or only those deliberately projected? Can they feel their Asluitians' emotions, and if so, how thoroughly do they experience them? Enough to get some emotional feedback themselves? Basically, where does the Daemon end and the Asluitian begin? Or did I completely jump the gun by assuming telepathy?

Second, how well do Daemons communicate with people other than their Asluitians? Can they speak, and in a language everyone understands? Can they telepathically contact others? Can they communicate with other Daemons, and how? Also, can they communicate with creatures of similar "species" to their own?

Which brings me to another question: how similar are Daemons to actual creatures of their "species"? Are they just spirits that take a certain form, or do they effectively morph into that animal? Say, would a Daemon in the shape of a cobra be capable of producing poison? Will a Daemon in the form of a cat be able to see in the dark? More, are their habits like those of their "species"? What about their instincts?

Some final technical things: do Daemons need to eat and sleep, and how often?

I know most of these things probably won't come up, but I figure getting Word of God on them now will save some minor confusion once the RP actually starts, so I thought I'd ask. :P
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Brian Newman
 
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Post » Sat May 28, 2011 6:30 pm

Very interesting. Thanks for asking, I hadn't thought of it, but I reckon I'd get problems in the RP if I didn't know.
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Symone Velez
 
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Post » Sat May 28, 2011 7:11 am

Those are actually some good Questions sparrow , in a pm i did ask Uglius wheather they are "spirits" or actaually "real" if that maks sense, i was told they are real and not spirits so thats on bit kinda awsnered lol we'll just have to wait for Uglius MaximusII to come and tell us, Uglius said this might be starting tonight after s/he has read/recived a couple more sheets cant wait :D
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Chelsea Head
 
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Post » Sat May 28, 2011 6:59 am

Okay, I know this is totally neurotic (though me being neurotic should surprise no TES FF forum regulars), but I think I'm going to change my character's Daemon into a barn owl. It seems to fit the character better, and I don't want to steal Jacki Dice's big cat thunder. Sheesh, I feel like such a dork for worrying about that sort of thing. :facepalm:

But that reminds me of a couple questions I have regarding Daemons: namely, how Daemons work (it's been a long time since I've read Phillip Pullman, and I don't know what other influences you might be pulling into this, so I figure we might as well get the technicalities down from the get-go).

First up: communication. It's probably safe to assume that Daemons and their Asluitians can communicate, right? I'm even going to take that a step farther and guess that the pair can communicate telepathically, with no verbal or visual cues needed, right? How close, then, is that connection? Can Daemons feel all thoughts, some, or only those deliberately projected? Can they feel their Asluitians' emotions, and if so, how thoroughly do they experience them? Enough to get some emotional feedback themselves? Basically, where does the Daemon end and the Asluitian begin? Or did I completely jump the gun by assuming telepathy?

Second, how well do Daemons communicate with people other than their Asluitians? Can they speak, and in a language everyone understands? Can they telepathically contact others? Can they communicate with other Daemons, and how? Also, can they communicate with creatures of similar "species" to their own?

Which brings me to another question: how similar are Daemons to actual creatures of their "species"? Are they just spirits that take a certain form, or do they effectively morph into that animal? Say, would a Daemon in the shape of a cobra be capable of producing poison? Will a Daemon in the form of a cat be able to see in the dark? More, are their habits like those of their "species"? What about their instincts?

Some final technical things: do Daemons need to eat and sleep, and how often?

I know most of these things probably won't come up, but I figure getting Word of God on them now will save some minor confusion once the RP actually starts, so I thought I'd ask. :P


Some good question, the first paragraph I recieved in your mail and I answered so look for it in there.

Communication/emotions: From the books they can can't communicate telepathically, but they do feel emotions of their counterpart - The character will feel the emotions of their daemon and their daemon will feel the emotions of the character. I would quite like to keep this as it is, it works well enough in the books and while it might create a more "personal" feel to someone and their daemon, it might make people stop communicating with others in the group and that would be utterly lame! The extent ofwhich they feel their daemons emotions wouldn't be vivid, from the books a character rarely felt a daemon that was freezing cold yet felt their daemons mood, whether it sad, angry or happy. So I would say that you can only feel the mood of your counterpart (Going for both daemon and character.). Pain however was something both could feel, in the books if a daemon cut it's foot the counterpart would feel it's pain.

Language: When a child is born, they don't really know a language save for the occasional giggle and waving of arms, so I'd say, this is also the case for daemons and through their life they gain the ability to learn a language in the same way a human would. So it's safe to say that a daemon would know how to read/write (If they have hands that they are able to write with.) and speak any language that they have taken the time to learn. (In most cases this would probably be the tongue of the character as Asluitians never really had the chance for an education outside of the Secluded Moons.

Similarity: The books never really touched on this, so I'm going to go and assume that they're similar in every way to the real animal that they are representing. To whether or not they eat/sleep and have other bodily functions. ( :S ) I'd say that all they need is rest, the books never mentioned Daemons eating or raising their legs against a streetlamp. Although I'm not sure whether or not they should still have the ability to eat or not. =/

I hope that answers those questions, I've just come back from college so I may not have made that much sense.
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Betsy Humpledink
 
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Post » Sat May 28, 2011 8:35 pm

thats cleared alot up thanks Uglius Maximus, if you start tonight i wont be able to post till about midnight UK time damn work :( but you might not start tonight so we'll see, and if you do start tonight i shall post later for now im off to work :(
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Anna Beattie
 
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Post » Sat May 28, 2011 10:33 am

If they're able to feel pain, I would think that strong sensations could filter too. Things like freezing your hindquarer in the snow, baking under the sun, a blinding light shining in your eyes or an verwhelming stench and the like. Probably in an attenuated version though.

Something as mild as getting wet or merely uncomfrtable temperatures shouldn't pass.
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..xX Vin Xx..
 
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Post » Sat May 28, 2011 8:02 am

If they're able to feel pain, I would think that strong sensations could filter too. Things like freezing your hindquarer in the snow, baking under the sun, a blinding light shining in your eyes or an verwhelming stench and the like. Probably in an attenuated version though.

Something as mild as getting wet or merely uncomfrtable temperatures shouldn't pass.


From the books, none of those sensations passed into the human and I'd quite like to keep it as close to the book as possible while still "TES"ing it up.
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Sammygirl500
 
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Post » Sat May 28, 2011 8:27 am

OOC: Yeah, I think that's it...


Full name: Richard Deekk-Vad
Name for other RPers to call your character: Whatevs...
Race: Breton
Gender: Male
Age: 21
Focus: Killing things.
Skills: Axes, Blades, knives, marksman (to some extent) and Wilderness survival.
Asulitian: Yes please.

General appearance: Richard is physically well trained for a breton. When he walks, you can an agility in his walk, one commonly found in fighters relying on agility, not strength. Not really favoring his strength, Richard relies more on his ability to move his body, his agility, when fighting. Often looks tired, as though he gets too little sleep. He's pretty lazy when it comes to shaving himself.
Hair: Dark blond-ish. Half long, looking like it haven't been combed for months.
Eye colour: Light Blue.
Height: 6ft
Mental description: Not really a silent type, but he doesn't always say what he means. Might also be a tad sarcastic, but usually doesn't mean any harm by it. Generally okay with most people.

Weapon: A steel axe is tied to his waist on the left side, a longsword to his right and several daggers are hidden on his body. Also has a crossbow strapped to his back.

Clothing/armour worn most often: Dark colours, as though he wants to keep out of sight in the night. Wears a couple of leather boots and a brown cloak.

Inventory: Quiver with 20 crossbow bolts, waterskin, some septims, meat. And like his brother he packs it all in a backpack.

Quick Bio: When Richard ended up with a D?mon, his parents were horrified. They still tried giving Richard a normal upbringing, but he left them at the age of 17 to be away from people. Over the years, he'd learned that if you look mean enough, people usually won't give you a hard time. Oh man, what a short bio. I think I'll actually just leave it at this because I'm lazy and svck at writing epic bios.

D?mon Name: Pam.
D?mon six: Female.
D?mon Creature: Ferret.

D?mon Personality: Pam tries to keep Richard out of harms way. While Richard tries to secure safe passage with intimidation, Pam is more for the more sneaky approach. She manages to persuade Richard from time to time aswell, and he's generally fond of her advise.
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Life long Observer
 
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Post » Sat May 28, 2011 10:29 am

Greetings, all.

Name: Terra Megdar
Race: Altmer
Gender: Female
Age: 51 (Appears 20)
Asluitian: No

Skills: Terra has devoted much of her magical study to the school of restoration, with some supplementary work in alteration and mysticism. She is particularly adept in the field of alchemy, able to produce a wide variety of restorative salves and balms. Finally, she is known to enjoy the occasional stint of scholarly research.

Appearance: As is to be expected given her Elvish heritage, Terra is built of a tall, slender figure, accentuated with delicate, feminine curves. Her skin is a paler hue of gold than most of her kin, and the air of arrogance one normally associates with the Altmer is also notably lacking, replaced instead by a gentle kindness. Most of the time.
Height: 6'0"
Hair: Bright blonde, worn straight and to her hips
Eyes: Bright green

Personality: Normally, Terra has a remarkably kind and compassionate demeanour, fun loving and outgoing, and eager to help those in need. She is, however, her father's daughter, and if provoked by excessive stubbornness or outright stupidity, becomes quick tempered, overly critical, and slightly frantic.
Weapons: None, save a powerful telekinesis spell.
Clothing: A simple white tee shirt, along with a pair of loose black slacks, and a pair of light weight leather boots.
Inventory: Small marble mortar and pestle, and a small satchel of emergency herbs
Misc: ?Has a phobia of guars, but is surprisingly comfortable around cliffracers
-Has a particular soft spot for chocolate liqueurs
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Nice one
 
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Post » Sat May 28, 2011 12:44 pm

Ah, DarkNova. Short and concise, just the way we like it :D
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Harry Leon
 
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Post » Sat May 28, 2011 7:56 am

From the books, none of those sensations passed into the human and I'd quite like to keep it as close to the book as possible while still "TES"ing it up.


Depending on what level of injury gets passed through, I'd assume that if the environment reachs into such extremes as getting frostbites or poking a hand (or paw, or whatever) into boiling water something will pass through. Basically conditions extreme enough to actually damage someone exposed to them. They might not the same as say a weapon wound or a broken bone, but they can be considered injuries as well.

I haven't read the books so I an't tell if there's example of this, but it would seem logical that something life-threatening would pass. Through the accuracy of the transmission of pain might affect this. If it can pass things such as 'my arm got poked through' or 'my leg is broken', things like a major sunburn, a heatstroke or a frostbite are likely to pass.

Milder conditions probably would still pass through as feeling miserable, but without providing clues at the cause.
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Laura Wilson
 
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