I kinda feel like there's quite a bunch of perks that Bethesda could have avoided, I mean, Fists of Steel, a unarmed perk in the Heavy Armor tree, for real? or Silent Roll, does that help in anything other than wasting a perk in it? or Sould Stealer & Oblivion Binding, did they made it on purpose, wanting us to banish our own summons while in combat (if you don't want to be passive...)? not to mention Soul Stealer can turn to be a pain in the ass.
My first impression of this game is that not only this game is unable to give you a lot of freedom to make viable builds, but feels like Bethesda didn't know what to do and put perks just to fill the skills menu.
Fallout 3 was Oblivion in Wasteland, Skyrim is...Fallout 3 in Oblivion?
Now that my read back what I wrote, it kinda sounds like a rant about a certain aspect of the game, but it's just I can't see the same freedom in thise game than in an 9(?) year old game produced by the very same company, kinda strange you know, when you have a winning gameplay mechanics of a successful game already established, wouldn't it be much easier for the dev team to put it the same way in the next game?
Also, is it me or is my dual wielding orc in heavy armor with some points put in smithing, alchemy and enchatement is going to turn beastly when it reach lvl 50? I can't see any other build suprassing this, for this also, feel free to correct me.