Yet it had more dialogue options than a text dialogue system...
You know what's also pretty funny? Oblivion actually had more dungeon pieces than Morrowind, and I'm not kidding. Oblivion's landmass area was also larger.
How did Bethesda manage to pull off such convincing, yet false, illusions with Morrowind? :huh:
Anyway, believe it or not, I do believe Sloan is right. After that, Fallout 3 had even more dialogue. Did you know Fallout 3 was the record holder for the most character-given lines in a video game (may have been for RPGs only, but I can't remember that) with 40,000 lines until New Vegas beat it with 65,000 lines?