[RE-RELZ] Loth Blunt Weapons 3.0.1 [RE-RELZ]

Post » Tue May 03, 2011 12:36 am

RE-Release of Loth Blunt Weapons 3.0.1

Download http://www.tesnexus.com/downloads/file.php?id=12939

by Loth DeBonneville, JDFan, CorePC

http://www.tesnexus.com/downloads/images/12939-1190303699.jpg

http://www.tesnexus.com/downloads/images/12939-1190303935.jpg

3.0.1 - Cleaned Plugin with tes4edit: Now Clean Plugin only changes

--------------------------------

New Updated Version 3 :

Now includes 3 .esps ( the original version, MOBS version with stats adjusted to fit MOBS (medievel Oblivion Balance System) and the newly added Weapons for NPCs version created by CorePC that adds the weapons to the leveled lists used for NPC's so that they are now used by random NPCs and found as loot throughout Cyrodiil !!

Additional info on the NPC version .esp provided by CorePC :

Loth Blunt Weapons for NPCS modifies default leveledlist for Blunt Weapons that are used for Npcs that use blunt weapons..So that these are spread out to these leveled list , all the way up to lvl 25 and are randmon all the time..

LL0NPCWeaponMace100
LL0NpcWeaponWarAxe100
LL0NpcWeaponBatteAxe100
LL0NpcWeaponWarhHammer100
LL0NpcWeaponBattleAxeLvl100
LL0NPCWeaponMaceLVL100
LL0NpcWeaponWarAxeLVL100
LL0NpcWeaponWarhHammerLVL100

Compatiblity with Other Mods..

If you using mod like 000, Frans, or a mod that changes these leveled list then you need to use wyre bash and bashed patched to make these show up in these leveled list ..for these Mods..

IF not using a mod that modifies the default leveled list then they will show up correctly..no need for wyre bash and bashed patched..

They can still be bought at the Vendor Also..


Version 2 : fixed a small error on the leveled list for 2 weapons that had the wrong version of the weapon being added at one level. Also fixed the Nif path for the unpolished War Axe pointing to the wrong Nif file.

Note : Added a MOBS (Medieval Oblivion (Equipment) Balance System)version .esp for those using MOBs just download and unpack the .esp and use it instead of the original .esp ( The weapons Stats have been adjusted to fit in with other MOBS version weapons !!)

This Mod adds several new one and 2 handed Blunt weapons to the inventory of AgnethePickled of Hammer and Tongs located in Skingrad. (placed in a new respawning vendor chest to avoid conflicts with other Mods).

Readme File :

Name: Loth's Blunt Weapons
Version: 3
Date: 10/19/2007
Category: Weapons and Armor
Authors: JDFan (JDFanning@SBCGlobal.net)
Loth DeBonneville
CorePC

Weapon Models designed by Loth DeBonneville
Textures and CS work by JDFan
Updated Npc version .esp to add the weapons to leveled lists By CorePC

Install
*******
To install the plug-in:

-Uncompress all the files into the "Oblivion\Data" directory

Playing the Plug-in
*******************
From the Oblivion Launcher, select Data Files and check the box next to the .esp file that you want to use ( select either original version or MOBS balanced Stats) and also check the Loth's Blunt weapons for NPC's.esp if you wish to have them added to the leveled lists that add them to the NPC weapon and loot lists so they can be used by random NPC's and found as loot instead of purchased.(Big Thanks to CorePC for creating this .esp !!)


The weapons have been added to the inventory of AgnethePickled of Hammer and Tongs located in Skingrad. They have been placed in leveled lists that add one of each weapon to her inventory with statistics that vary dependent upon your players level ( 1 - Impure, 3 - Unpolished, 5 - Lesser, 8 - Normal, 10 - Fine, 14 Very Fine, 18 - Grand, 23 - Perfect ) The items have been added to a new vendor chest in order to avoid conflicts with any other Mod and will respawn. A picture of the items has also been placed in the shop for reference.


Reason for this Plug-in
***********************
This plug-in was created as a means of adding the new models created by Loth into the game in response to a thread seeking someone to texture the items for him.


History
*******

3.0.1 - 2009 - 9 - 11 - Cleaned All plugin with tes4edit. Which was removal of quill that was misplaced. No other fixes.

3.0 2007-10-19 - combines Mobs.esp into the rar and adds an NPC version that adds the weapons to the NPC weapons lists and loot lists so that the weapons can also be found being used by random NPC's and as random loot.

2.0 2007-09-25 - fixed 3 small errors on the leveled list

1.0, 2007-08-28 - Initial release.

Known bugs
**********
None at the current time.

Credits
*******
All weapon models created by Loth DeBonneville

Textures and CS work by JDFan

Weapons for NPC's version created and added by CorePC

Contact
*******
To contact me email: JDFanning@SBCGlobal.net

In the subject line please put "Loth's Blunt Weapons" so that I know what it is and don't accidentally delete it.

Or PM JDFan or Loth DeBonneville on the official Bethesda Game Studio Forums.

Other notes
***********
-The following files should be in this package:

Loth's Blunt Weapons.esp - original version No MOBS stats on weapons

Loth's Blunt Weapons-MOBS.esp - Updates stats on all weapons to MOBS stats

Loth's Blunt Weapons for NPCs.esp - adds the weapons to NPC weapon leveled lists and loot lists - so the weapons are also used by NPC's and are available as loot. ( Also adds 5 2 handed Blunt weapon versions - to keep the use of the weapons balanced )


19 Nifs contained in Oblivion\Data\Meshes\Blunt Set\ Folder

33 Texture files contained in Oblivion\Data\Textures\Blunt Set\ Folder

10 Icon Textures located in Oblivion\Data\Textures\Menus\Icons\Blunt Set\ Folder

Loth's Blunt Weapons Readme.txt - this file
Loth's Blunt Weapon List.jpg - Picture of all weapons and weapon names

Uninstallation
**************

To uninstall - Delete the following folders:

- Oblivion\Data\Meshes\Blunt Set\
- Oblivion\Data\Textures\Blunt Set\
- Oblivion\Data\Textures\Menus\Icons\Blunt Set\

and the oblivion\data\Loth's Blunt Weapons.esps

Enjoy
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Ana
 
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Post » Tue May 03, 2011 3:51 am

Great job!

BTW - What ever happned to Loth?
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FABIAN RUIZ
 
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Post » Tue May 03, 2011 11:37 am

Great job!

BTW - What ever happned to Loth?


Haven't seen or heard from him in awhile :rofl: but I'm sure He'll be back (No one ever really gets away !!) :obliviongate:

Good to see you dropping by !! Have you started any new mods yet ??

@ CorePC - THanks for making the update and re-releasing - Nice to see that there was only the one thing to clean up ( though not sure how I missed it !)
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Thema
 
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Post » Tue May 03, 2011 4:38 am

Haven't seen or heard from him in awhile :rofl: but I'm sure He'll be back (No one ever really gets away !!) :obliviongate:

Good to see you dropping by !! Have you started any new mods yet ??


I lurk from time to time but to be honest I think OB modding has seen its day. Unless of course someone can figure out how to make the PC/NPC even 'nvder' or the swords actually bigger than the buildings. :) Hel Borne bugs me from time to time but I think I'll wait for TES V. Hope everyone is well though I don't see as many familiar avatar's these days.
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Kellymarie Heppell
 
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Post » Tue May 03, 2011 5:19 am

Nice to see that there was only the one thing to clean up ( though not sure how I missed it !)


yeah just one quill misplaced, and nothing else guess where we good about this one. I even checked against UOP/DLC/UMOP no conflicts with those. Could not find anything else wrong.

Unless of course someone can figure out how to make the PC/NPC even 'nvder' or the swords actually bigger than the buildings.


To what degree of nudity (EVE HGEC with High Rez textures) and how large of building are you talking about, I fought a wood elf (little bity one) with a big two handed halbred that was twice it size. to that guy it was a size of building after all.
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Tiffany Carter
 
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Post » Tue May 03, 2011 11:02 am

Once I made the sword such big that it covered the sun then I saw nothing in the dark ;]
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ijohnnny
 
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Post » Tue May 03, 2011 10:51 am

Once I made the sword such big that it covered the sun then I saw nothing in the dark ;]
Weapons cast shadows when equipped ? :o
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Laura Wilson
 
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Post » Tue May 03, 2011 2:11 am

Weapons cast shadows when equipped ? :o

Yes. They become part on the skeketon's bounding box.

Hel Borne bugs me from time to time...


Gee thanks. I think the last time I contacted you was a year ago. :toughninja:
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Paula Ramos
 
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Post » Tue May 03, 2011 7:25 am

(medieval Oblivion Balance System)


What Medieval isn't worthy of capitalization? Or spelling?

Ahh I'm just [censored]in with ya.


Looks good.
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Sharra Llenos
 
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Post » Tue May 03, 2011 7:17 am

Hate to interrupt but uhh - not sure about this one.

If I already cleaned my v3 copy of this with edit a while back (not that it was all that dirty) - is there really any need to get this version?

thanks
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Roanne Bardsley
 
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Post » Tue May 03, 2011 7:30 am

Hate to interrupt but uhh - not sure about this one.

If I already cleaned my v3 copy of this with edit a while back (not that it was all that dirty) - is there really any need to get this version?

thanks


Nope - the only change was the cleaning so yours is pretty much already done ! (CorePC just figured better to do it for everyone and upload the cleaned version rather than make each user do it themselves !!)
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SamanthaLove
 
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Post » Tue May 03, 2011 5:28 am

Great. Downloading. :)
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Stu Clarke
 
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Post » Tue May 03, 2011 6:55 am

If I already cleaned my v3 copy of this with edit a while back (not that it was all that dirty) - is there really any need to get this version?
thanks


nope,

Nope - the only change was the cleaning so yours is pretty much already done ! (CorePC just figured better to do it for everyone and upload the cleaned version rather than make each user do it themselves !!)


What he said
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u gone see
 
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Post » Tue May 03, 2011 9:15 am

Hi there people!

I am having a strange case of missing meshes on my loth install,
Yesterday I exchanged a few PMs with corepc and it seems we don't actually know whats causing it.

The load order is 100% boss generated with lastest-est-est boss masterlist.

I have FCOM working 100% (despite this loth problem)
no crashes, no (BIG) stuttering...

I was using Content Check an Item Interchange, however, enabling/disabling has no effect whatsoever on this problem.

Do anyone knows whats the matter?

thanks,
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Shelby Huffman
 
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Post » Tue May 03, 2011 1:32 am

By the way, I am missing meshes from "Impure Ball Mace",


from fcom thread..

I am having a strange case of missing meshes on my loth install,


F shiruba you forget to post the most important information the weapon that is not showing up for you..which is Impure Ball Mace, any other one's missing has well?
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Damned_Queen
 
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Post » Mon May 02, 2011 9:49 pm

from fcom thread..



F shiruba you forget to post the most important information the weapon that is not showing up for you..which is Impure Ball Mace, any other one's missing has well?


Sorry, I just noticed I am missing all loth weapons.


Edit: (better wording)
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Austin England
 
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Post » Tue May 03, 2011 3:49 am

yep, missing everyone =\
every every every one


Are you using the 3.01 version? have you tried uinstalling and reinstalling..did you try redownloading. I do not see anything wrong with them at all. They are setup fine in nifskope and in game they show up fine. So it has be something related to your config.
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D IV
 
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Post » Tue May 03, 2011 12:18 am

Are you using the 3.01 version? have you tried uinstalling and reinstalling..did you try redownloading. I do not see anything wrong with them at all. They are setup fine in nifskope and in game they show up fine. So it has be something related to your config.


well, let me review it.

When I noticed the problem I...

1) Got to tesnexus, and got 3.01

2) unrared it

3) copy-pasted it on data folder

4) said "ok, overwrite it"

5) deleted the loth's esps, just left alone the NPCs one...

6) wrye bash - select all - uncheck bashed patch - mark mergeable - rebuild patch - click every box in existence (except the last ones, tests and content checker) - check bashed patch -
virtualized Item interchange and TNR faces, clicked run oblivion+OBSE.



and thats it.
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Abi Emily
 
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Post » Tue May 03, 2011 9:38 am

If you're using OBSE, you could try the newer advanced versions of FormID finder. It should show you the expected path of the weapon.
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Mr.Broom30
 
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Post » Mon May 02, 2011 7:53 pm

If you're using OBSE, you could try the newer advanced versions of FormID finder. It should show you the expected path of the weapon.


I will try,but...
can you teach me how to do that? I really dont know what are you talking about XD
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Blaine
 
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Post » Mon May 02, 2011 10:07 pm

2) unrared it

3) copy-pasted it on data folder



I will try,but...
can you teach me how to do that? I really dont know what are you talking about XD


check to see if installed correctly..

go to oblivion data folder , under meshes do you have blunt set folder? if not then it did not install correctly..easiest way to check..

if you have a blunt set folder, then tell me how many files are listed in that folder?

you may want to think about using oblivion mod manager or wrye bash bain to install programs with..
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Suzy Santana
 
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Post » Mon May 02, 2011 9:04 pm

check to see if installed correctly..

go to oblivion data folder , under meshes do you have blunt set folder? if not then it did not install correctly..easiest way to check..

if you have a blunt set folder, then tell me how many files are listed in that folder?

you may want to think about using oblivion mod manager or wrye bash bain to install programs with..


Well.... I agree... but , you know, its pretty rare to unrar something wrong.

in about 40-60 minutes i will be in lunch break, so i will check the folders. thanks for now ^^
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Averielle Garcia
 
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Post » Mon May 02, 2011 10:27 pm

Well.... I agree... but , you know, its pretty rare to unrar something wrong.

in about 40-60 minutes i will be in lunch break, so i will check the folders. thanks for now ^^


Actually alot easier than you would think - Many times people will unpack a DATA folder to the Oblivion\Data folder and wind up with an Oblivion\DATA\Data folder so the game will not find the files - so check for that or an Oblivion\data\meshes\meshes folder as well (if you placed them manually it is eas to drop one folder lower than you should and wind up adding a new sub folder instead of merging into the current folder !!)
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Kristina Campbell
 
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Post » Mon May 02, 2011 11:41 pm

(if you placed them manually it is eas to drop one folder lower than you should and wind up adding a new sub folder instead of merging into the current folder !!)
My rule of thumb for larger item mods: If windows doesn't ask about overwriting the folders, you dropped them in the wrong place.
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Jennifer Munroe
 
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Post » Tue May 03, 2011 6:29 am

My rule of thumb for larger item mods: If windows doesn't ask about overwriting the folders, you dropped them in the wrong place.


thats exactly why I think I have them installed right... but given the choices... it doesnt hurt to double-check.


thanks ^^

EDIT: LUNCH BREAK and OB Checking postponed until 19:00 hours, @#$#@!!!!

EDIT EDIT: there goes,

its seems winrar extracted the right folder structure, no data/data or meshes/meshes , even so, it didnt extracted all of this contents, my blunt set folder had about 4 files, now it has a lot.... i dont see any WTF signs around, thats a good omen.

If I see anything weird i will post here again, until then Thanks for helping me out! =*

EDIT EDIT EDIT:

Got smacked in the head with a Impure Ball Mace yesterday , all Loth weapons are ok it seems! =*
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Milad Hajipour
 
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