I love Fallout 3 and all, but....

Post » Tue Nov 16, 2010 10:13 am

Skyrim better not be like it as far as the story goes. What I'm trying to say is that the fact of not being able to play as your character ever again at the end of Fallout 3 just ruined the game for me. It's a great game but really? That was BS. Seeing as it's Elder Scrolls and there's a lot more to do, I can't see that happening though. That would svck though if it did.
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Gisela Amaya
 
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Post » Tue Nov 16, 2010 1:00 am

Well, I totally agree with what you are saying.

Its already been announced you can player afterwards.


Cheers!
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Dawn Porter
 
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Post » Tue Nov 16, 2010 2:16 am

I don't see any similarities whatsoever between the stories from what we've been told

EDIT: if you can't play beyond the main quest I will never finish it
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e.Double
 
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Post » Tue Nov 16, 2010 5:03 am

TES does not = FO3......... FO series has always had an ending. TES will not since the whole point of them is open ending/open world
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Dan Scott
 
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Post » Tue Nov 16, 2010 8:52 am

well we dont know the story yet, i mean at the end of morrowind you could keep playing
but it didnt really make sense, you do have the option of not ending the game after all and doing other stuff instead
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Jamie Lee
 
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Post » Tue Nov 16, 2010 4:50 am

Playing after the MQ has been confirmed already.
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JAY
 
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Post » Tue Nov 16, 2010 9:05 am

I really dont mind perminant ending just save right before
also with perminant ending you can have awesomer endings
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Marine Arrègle
 
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Post » Tue Nov 16, 2010 12:48 pm

The only similarity to Fallout 3 should be the guns. I would love to see some solid single shot guns. That is what Skyrim needs.
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Glu Glu
 
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Post » Mon Nov 15, 2010 10:46 pm

We know you can keep playing. They already said that doing that for FO:3 was a mistake. Can we just forgive them and move on?
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Ashley Hill
 
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Post » Tue Nov 16, 2010 8:10 am

Playing after the MQ has been confirmed already.

Awesome!
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JR Cash
 
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Post » Tue Nov 16, 2010 7:06 am

The only similarity to Fallout 3 should be the guns. I would love to see some solid single shot guns. That is what Skyrim needs.


:facepalm:
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Tinkerbells
 
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Post » Tue Nov 16, 2010 3:19 am

We know you can keep playing. They already said that doing that for FO:3 was a mistake. Can we just forgive them and move on?


Yeah I can forgive them but...if they thought it was a mistake, why didn't they think that before they released it?
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Miss K
 
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Post » Tue Nov 16, 2010 1:08 pm

The only similarity to Fallout 3 should be the guns. I would love to see some solid single shot guns. That is what Skyrim needs.


Yeah and some steam-based power armors is what Skyrim needs.
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Alexis Estrada
 
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Post » Tue Nov 16, 2010 10:56 am

its set a good while later
a couple types of inefficient flintlock rifles could fit
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sarah
 
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Post » Tue Nov 16, 2010 1:02 pm

Yeah I can forgive them but...if they thought it was a mistake, why didn't they think that before they released it?


They were making a Fallout game. They claimed (although the claim looks pretty shaky in hindsight) that they played FO1 and FO2, and understood the "Fallout feel." They tried to do a "Fallout-style" ending and found out that they really couldn't. So they tried to fix their disaster of an attempt at a real ending with a disaster of a retcon (Borked Steal DLC) that wasn't much better, except for the actual "we can keep playing" part.

Basically, they didn't realize it was a mistake until their really devoted fans started kicking up a fuss that Bethesda had released a game with "OMG an END WTF!!1!!"
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Emzy Baby!
 
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Post » Tue Nov 16, 2010 10:10 am

@ Alois Hammer
do you ever say something that is not negative?
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koumba
 
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Post » Tue Nov 16, 2010 2:07 am

They were making a Fallout game. They claimed (although the claim looks pretty shaky in hindsight) that they played FO1 and FO2, and understood the "Fallout feel." They tried to do a "Fallout-style" ending and found out that they really couldn't. So they tried to fix their disaster of an attempt at a real ending with a disaster of a retcon (Borked Steal DLC) that wasn't much better, except for the actual "we can keep playing" part.

Basically, they didn't realize it was a mistake until their really devoted fans started kicking up a fuss that Bethesda had released a game with "OMG an END WTF!!1!!"

Exactly. Fallout with an ending makes sense. Fallout by BGS with an ending did not make sense as it turned out.
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Juliet
 
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Post » Tue Nov 16, 2010 1:19 pm

TES does not = FO3......... FO series has always had an ending. TES will not since the whole point of them is open ending/open world

Yes fallout has an ending, broken steel was added because many people had played Oblivion and got angry because the game ended, I guess some did not have savegames to go back to either.

Not sure how old fallout fans reacted, might also be that at the time of Fallout 2 open ended games where you could play after main quest was rare, Daggerfall was one of few.
However people automatically compared Fallout 3 with Oblivion and I guess it got many players who had played Oblivion but not Fallout 1 and 2.
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Ludivine Dupuy
 
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Post » Tue Nov 16, 2010 9:47 am

@ Alois Hammer
do you ever say something that is not negative?

:confused: I don't think he was being negative
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Nymph
 
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Post » Tue Nov 16, 2010 4:07 pm

Really? Broken Steel was the bigger mistake. The story was set up so that if you went into the chanber, you died. You get bombarded with so much radiation that your outsides should look like your insides and youre insides should looking nuked mac and cheese. That's simply how the story was writen, and it was an okay story at that. Then the DLC comes along and slaps the story in the face with the force of one thousand whiners. You can litterally hear their whining when you wake up for no real explaned reason just so they can play after the story.

The story should be writen so that these things don't happen. Doesn't matter what the other fallouts were like, or what TES was like, they wrote a story and then turned around just to make it so that we could play afterwards. That's what gets to me. A story has to play by the rules it makes. If you went into the chamber to do it yourself, you should die. End of story. You should litterally be a pile of mush afterwards.

Fallout had it set up perfectly for a moral choice at the end. Those who go in die. Those who stay out live and then get to play after the fact. That's how the story was writen, that's how it should have gone. I don't see why the story couldn't have had both options.

But like I said, the story should be writen in the first place so these things don't happen. Write it so that things make sense, don't just accomidate angry players after the fact with a band-aid that f's over the other people who actually didn't mind the ending.
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Trent Theriot
 
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Post » Tue Nov 16, 2010 3:09 pm

@ Alois Hammer
do you ever say something that is not negative?


I'm pretty new to these here forums, but I can't honestly imagine anything nice posted next to that avatar. Negative posts work together well with a grumpy avatar.
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David John Hunter
 
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Post » Tue Nov 16, 2010 2:39 pm

People,

We don't talk about other people here. Back on topic if you please. :)
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Lucy
 
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Post » Tue Nov 16, 2010 2:08 pm

Calm down everyone, you CAN play past the ending, they confirmed it a while ago.
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Jon O
 
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Post » Tue Nov 16, 2010 4:43 am

the main problem with FO:3 wasnt that it had an ending but that the ending svcked, only the new players whined about it having an ending all the older players who had played previous fallouts were mad that the ending was horrible, and Broken Steel helped nothing
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rheanna bruining
 
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Post » Tue Nov 16, 2010 2:34 am

I'm pretty new to these here forums, but I can't honestly imagine anything nice posted next to that avatar. Negative posts work together well with a grumpy avatar.

I like the grumpy avatar, I find him comical to look at.
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James Wilson
 
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