I love how this isn't an FPS, so locational damage should be irrelevant. Just like any proper fantasy RPG, the damage in this game is calculated based on the strength of your attack, not on whether or not you put the attack in the right spot.
The skill of targeting is supposed to belong to the player's avatar, and be represented by their in-game skills. It's not like Call of Duty where the player skill is the skill that determines hit or miss.
This is the sort of stuborn rationale that happily prevents games from evolving.
Clearly, we need locational damage.
But we need it
within the realm of a RPG.
If you can't even contemplate the possibility of locational damage working within this framework then you join the legions of those
who want everything to remain the same for the sake of everything remaining the same.
I'm sure you appreciate how hilarious it is to shoot someone in the forehead or slit a bandit's throat , only to watch them regain a strange sense
of livelyness.
If this kind of thinking had its way we'd still be playing text RPGs.
Give me a break.