I love the fact that a head shot doesn't kill people

Post » Sat Dec 17, 2011 1:53 am

Shoot someone in a crotch with an arrow...

"IS THAT ALL YOU'VE GOT?!"



Yeah, its a bit unrealistic but oh well its just a game


lol
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SWagg KId
 
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Post » Sat Dec 17, 2011 3:19 am

I'm not sure battle-hardened is any more accurate than impoverished homeless people in an incredibly harsh landscape trying to live off the land and attacking travelers to stay fed. Disease and malnutrition is likely common, not to mention most of these people probably don't have a death wish and aren't any more likely to bruteforce their way through excruciating pain.

Or to be more accurate, we don't know anything about our enemies other than that they are enemies, and simply classifying them as "Strong Guys" seems to lack some nuance. :shrug:


haha good point. all we know is he is "bandit". Still, that impoverished homeless person is going to be a lot tougher than your nancy first-world citizen when it comes to taking punishment ;)
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Niisha
 
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Post » Fri Dec 16, 2011 8:20 pm

lol are you seriously suggesting people go out and decapitate chickens? XD
anyway, those are convulsions and nothing like conscious thoughts which is kind of required for combat
or do your chickens try to exact revenge after you cut their heads of? XD

ow and I wouldn't really advise trying this unless you're sick in the head or something
I regularly have to kill sick,dying animals around the house (we have chickens and pigeons and [censored])
and it's not a whole lot of fun, makes me feel bad every single time


heh, I've killed my share of chickens. Kind of part of ranching/farming.

Obviously the chickens aren't going to be very high functioning. The point was that the body can operate without the head even attached. Now imagine if you take that 100% of the brain is gone and turn it into less than 10% of the brain has been damaged by an arrow.
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Samantha Mitchell
 
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Post » Fri Dec 16, 2011 10:42 pm

it has been said: arrow to the knee: instant kill.
headshot: I could've sworn I heard something...
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Catharine Krupinski
 
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Post » Fri Dec 16, 2011 5:30 pm

it has been said: arrow to the knee: instant kill.
headshot: I could've sworn I heard something...



Then how are all of these guards complaining about it, if they should be dead?
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Kate Norris
 
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Post » Fri Dec 16, 2011 9:30 pm

What is more my problem is retical.

I aim at this guy. He isn't moving. My retical is right on him and the arrow whizzes past him. I mean come on.


Bows are typically set up for about 25-50 yards. That means that if the target is closer than the arrow may go OVER his head.
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biiibi
 
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Post » Fri Dec 16, 2011 8:57 pm

I can't wait till locational damage is modded in. Fighting enemies with arrows sticking out of their head is ridiculous.
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Lovingly
 
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Post » Fri Dec 16, 2011 5:03 pm

Yep this is it. Once RPG's start getting realistic looking people expect realistic reactions. Then fail to realize its still an RPG.
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Dean
 
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Post » Fri Dec 16, 2011 5:10 pm

Yep this is it. Once RPG's start getting realistic looking people expect realistic reactions. Then fail to realize its still an RPG.


Still yet to understand why realistic things cannot enter an RPG? Especially if its an sandbox RPG such as Skyrim where you can go various places and do what you do. Its alternate world for you to role play in, realistic anything does not have to be absent to keep it a RPG. With that said locational damage isn't exactly most realistic things it is a game mechanic that has been used in the past even by BGS themselves and worked fairly well and just one of the many features cut from Skyrim.
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Rhysa Hughes
 
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Post » Fri Dec 16, 2011 5:23 pm

it still does more damage when you get a head shot i have found.
but yeah, its an rpg, they aren't going to abandon the HP system, and i don't want them to.
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Abel Vazquez
 
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Post » Fri Dec 16, 2011 3:56 pm

Non-issue, if you're worried about immersion and its real life parallels well then...

Go cast any spell on a bear in real life and get back to me with the details.

I was gonna write more on the issue, but well that pretty much sums it up.

Its okay to shoot fire/ice/lightning from your hands, summon daedra, etc. but not okay to have multiple arrows in something's head?

Just imagine they have some sort of magical force field, I think its in the Resto tree under this heading:

Balance.


Different argument here...

So you're telling me if you watched Lord of the Rings and you saw Legolas accidently shoots Aragorn in the head with an arrow and he walks up to him and says... "It's cool bro... as long as it wasn't in the knee...", that this isn't going to ruin your suspension of disbelief in the movie. I mean.. that movie had Orcs, magic, and a whole bunch of other things you don't see in real life.

The point I was trying to make is that one mechanic contradicts another.
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Joe Alvarado
 
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Post » Fri Dec 16, 2011 8:05 pm

Ever heard of Philip II of Macedonia? He was the father of Alexander the Great, he took an arrow to the eye and only lost the eye/ You bet it can happen IRL
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Wane Peters
 
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Post » Sat Dec 17, 2011 1:52 am

lest we forget 2pac, survived two head shots, from a gun.
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sarah
 
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Post » Sat Dec 17, 2011 1:21 am

I'd prefer a system like Fallout. FO's location based damage was amazing:
People dropped their weapons if you crippled their hands, had trouble walking when you crippled their leg / feet... I could really see TES games profit from that.

Obviously I DON'T want something like VATS - that has nothing to do with TES. But the location-based damage in general, definitely yes.
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Ella Loapaga
 
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Post » Fri Dec 16, 2011 2:50 pm

A locational damage ystem would also require a serious tinkering to take the armours into account - with a good helmet the usual result of an headshot would be the arrow bouncing off with little to no effect, unless you manage to hit an open part. which would make shot at the back of the head a very bad idea sicne there's very little openings there.

note that real life plate armor usually had the limbs armored with 1mm of steel, the chest/abdomen with 2mm and the head with the thickest armor at 3mm. Making the head the part you need to hit the hardest to have an effect through the armor.
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Matt Bigelow
 
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Post » Sat Dec 17, 2011 12:31 am

Sometimes I line it up, fire, and hit my mark. The baddie charges, and fights a bit, then dies. I look at the body, and see the arrow went right through the eye socket and through the back of the skull, yet he managed to fight on. Amazing. I guess that could happen in real like too, then. Because although the focus is on fantasy gameplay, Bethesda strives to make the combat as real as possible.

Crying? Amazing
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Jodie Bardgett
 
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Post » Sat Dec 17, 2011 4:41 am

meh, it would be cool if it was implemented right. Hey, i'd also enjoy vats in this game..... :flamethrower:

but i wont cry about it.
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Del Arte
 
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Post » Sat Dec 17, 2011 12:45 am

Crying? Amazing


Crying? Really?
It's a simple argument for certain aspects to be changed. And I wouldn't expect any of this discussion to be labelled as "crying." That's just a moronic interpretation to the whole discussion...exemplified by it's two short-word response.
**FAIL** :cry:
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Kaley X
 
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Post » Fri Dec 16, 2011 2:07 pm

Crying? Really?
It's a simple argument for certain aspects to be changed. And I wouldn't expect any of this discussion to be labelled as "crying." That's just a moronic interpretation to the whole discussion...exemplified by it's two short-word response.
**FAIL** :cry:



lol crying about someone saying you were crying.
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stevie critchley
 
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Post » Sat Dec 17, 2011 3:23 am

I love how this isn't an FPS, so locational damage should be irrelevant. Just like any proper fantasy RPG, the damage in this game is calculated based on the strength of your attack, not on whether or not you put the attack in the right spot.

The skill of targeting is supposed to belong to the player's avatar, and be represented by their in-game skills. It's not like Call of Duty where the player skill is the skill that determines hit or miss.


This is the sort of stuborn rationale that happily prevents games from evolving.
Clearly, we need locational damage.
But we need it within the realm of a RPG.

If you can't even contemplate the possibility of locational damage working within this framework then you join the legions of those
who want everything to remain the same for the sake of everything remaining the same.

I'm sure you appreciate how hilarious it is to shoot someone in the forehead or slit a bandit's throat , only to watch them regain a strange sense
of livelyness.

If this kind of thinking had its way we'd still be playing text RPGs.
Give me a break.
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Portions
 
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Post » Sat Dec 17, 2011 2:05 am

Different argument here...

So you're telling me if you watched Lord of the Rings and you saw Legolas accidently shoots Aragorn in the head with an arrow and he walks up to him and says... "It's cool bro... as long as it wasn't in the knee...", that this isn't going to ruin your suspension of disbelief in the movie. I mean.. that movie had Orcs, magic, and a whole bunch of other things you don't see in real life.

The point I was trying to make is that one mechanic contradicts another.

haha lord of the rings? you insult the game man
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Connor Wing
 
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Post » Fri Dec 16, 2011 10:18 pm

There is no locational damage, and arrow to the head does as much damage as an arrow to the knee.


I see what you did there.
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Reanan-Marie Olsen
 
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Post » Fri Dec 16, 2011 11:58 pm

If this was Battlefield 3, We'd have Bandits running around with the sun attached to their Daggers and Archers camping across Skyrim, launching Arrows from a Medieval Mortar Device.


Wait, that doesn't happen in Skyrim? :sadvaultboy:
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Etta Hargrave
 
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Post » Fri Dec 16, 2011 4:07 pm

I wish headshots did kill game characters without helmets outright and that other locational damage like arm wounds and arrows to the knee were accounted for. Hit points already feel pointless. The classic RPG mechanics from past series titles are stripped to a point where play could benefit from more FPS like approach in some areas for the pure fun it could add. They seem to be evolving the game into a hybrid as it is.
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Josee Leach
 
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Post » Fri Dec 16, 2011 1:45 pm

This isn't an FPS.

Locational damage would make the hitpoint system pointless.


Not entirely. You put a modifier on it. If Headshots did x2 (or whatever number you want to associate with it) that would work. Attacks made to legs slow your target, attacks to arms slow attack speed etc. I think a stronger sense of locational damage would be great, however considering how fast paced the game is this really benefits bows the most, which as it stands are already bordering being overpowered with the damage they deal.
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Makenna Nomad
 
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