I love the fact that a head shot doesn't kill people

Post » Fri Dec 16, 2011 4:20 pm

this is my first experience with Elder Scrolls RPG, and as a FPS gamer I still find myself lining up for the head shot every time before I realize that this isn't Battlefield 3. LOL.

I've never played a FPS on a PC but do play RPGs like DA:O Skyrim, & Oblivion and RTS on the PC so I'm familiar with PC gaming . However is it really that difficult to line up a headshot with a mouse? I don't mean to sound demeaning at all but is it as challenging as using a controller to aim?

EDIT:
Not entirely. You put a modifier on it. If Headshots did x2 (or whatever number you want to associate with it) that would work. Attacks made to legs slow your target, attacks to arms slow attack speed etc. I think a stronger sense of locational damage would be great, however considering how fast paced the game is this really benefits bows the most, which as it stands are already bordering being overpowered with the damage they deal.

I think they've done that in the fallout series, I don't see why they couldn't do it in skyrim
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Naughty not Nice
 
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Post » Fri Dec 16, 2011 7:01 pm

Non-issue, if you're worried about immersion and its real life parallels well then...

Go cast any spell on a bear in real life and get back to me with the details.

I was gonna write more on the issue, but well that pretty much sums it up.

Its okay to shoot fire/ice/lightning from your hands, summon daedra, etc. but not okay to have multiple arrows in something's head?

Just imagine they have some sort of magical force field, I think its in the Resto tree under this heading:

Balance.


This point has been made before.
It's plain silly.
It's the kind of thing people in a hurry can conjure in a few seconds, people who were, quote, ?gnna write more on the issue, but well that pretty much sums it up.?

Let's test this logic. Let's test it, reductio ad absurdum.
So it's a fantasy game. Normal everyday Earth bound rules don't apply.
Why should there be gravity?
Why should you fall if you take a mistep roaming a mountain?
Why should rain stop at surfaces? Oops, it doesn't. :D

This talk of skyrim being a fantasy game where such trivial rules don't apply is but BS.
Skyrim is like Earth but with an extra layer of rules which either explicitly suspends or explicitily enhances the rules that bound planet Earth.

Nothing, let me crystal clear, n-o-t-h-i-n-g in that additional layer of magic rules allows for an headshot or a throat slit not to cause substantial if not fatal damage.
Don't you take the easy way out.
Don't you cop out.
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Dawn Farrell
 
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Post » Fri Dec 16, 2011 8:42 pm

People who complain about realism or its lack in RPGs should probably give up gaming. Their feeble brains cannot comprehend the lines between fantasy and reality.
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Tanya Parra
 
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Post » Sat Dec 17, 2011 2:01 am

This again? One of these threads pops up every few months ever since Morrowind was new.


RPG, hit points, no locational damage....etc,etc. :turtle:
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Nicole Elocin
 
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Post » Fri Dec 16, 2011 8:46 pm

People who complain about realism or its lack in RPGs should probably give up gaming. Their feeble brains cannot comprehend the lines between fantasy and reality.


Sorry to break your bubble but I have to break it to you, pal.
Most of the progress we've witnessed since Arena is nothing but motion towards increased realism - or if you going to be picky over semantics - motion towards inreased plausibility.

Next time you decide to pull that worn line out of the hat as though it were the Atomic Bomb on locational damage take a moment, breath in, and please notice it's nothing but flamboyance.

Skyrim is like Earth for all extents and purposes, except those that deal with magic and therefore explicitly either suspend or enhance Earth's rules.
Taking a headshot or having a throat slit in a melee encounter is obviously not one of those instances.

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Samantha Pattison
 
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Post » Fri Dec 16, 2011 3:43 pm

What about the other side of this? These are the wierd ones Ive done:

1-shot a wolf, arrow was in its tail.
1-shot a bandit, arrow was on top of his wrist, no part was through the body.
1-shot a bandit, arrow was in her right briast, as though it was a nipble piercing.
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Shannon Marie Jones
 
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Post » Sat Dec 17, 2011 12:20 am

I've never played a FPS on a PC but do play RPGs like DA:O Skyrim, & Oblivion and RTS on the PC so I'm familiar with PC gaming . However is it really that difficult to line up a headshot with a mouse? I don't mean to sound demeaning at all but is it as challenging as using a controller to aim?

EDIT:
Not entirely. You put a modifier on it. If Headshots did x2 (or whatever number you want to associate with it) that would work. Attacks made to legs slow your target, attacks to arms slow attack speed etc. I think a stronger sense of locational damage would be great, however considering how fast paced the game is this really benefits bows the most, which as it stands are already bordering being overpowered with the damage they deal.

I think they've done that in the fallout series, I don't see why they couldn't do it in skyrim


Personally, I thought VATS was a terrible idea for the type of game they created. I absolutely loved the Fallout series before its departure from turn-based. Fallout Tactics really started this trend, and for me the series was more successful with JUST the action point turn-based system. Don't get me wrong, I love the idea of VATS, I just think Fallout should not have been converted to a real time game and at the same time, TES should not be converted to a turn based game. That is really frustrating for me as it is to sometimes have to pause the game constantly to do things. Might and Magic has always had this and I found myself using Space to pause combat constantly, I always why they didn't just make it entirely a turn-based game...
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biiibi
 
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Post » Sat Dec 17, 2011 4:11 am

locational damage worked just fine in Fallout 3 and Fallout NV just fine. and those games are arguable more FPS than RPG. with melee in those games it was indeed the same damage across the board however when you used a ranged weapons you could target individual parts. there is no reason they couldnt have done it in skyrim outside of not feeling like putting it in.

@carrotfeets. no just no. i hope that turn based games disappear into a black void of nothingness never to be seen again. i used to play alot fo them back in the 90s but once i got a taste of RTS games and FPS games going back to turn based is just painful. "hold on there mister monster, its my turn to attack you now..........just wait a sec i have to drink this health potion because i only have 2 hitpoints left and you attacks do 8 points at a time and that wouldnt be nice for you to kill me if you attacked me right now......ok im all set now let me just sit there and wait while i decide which spell to use on you and kill you in one shot" :rolleyes:
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Sarah Bishop
 
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Post » Fri Dec 16, 2011 6:30 pm

Why do all the COD children come here?
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Angus Poole
 
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Post » Fri Dec 16, 2011 10:13 pm

plenty of actual people have been shot in the head with guns, nailguns, arrows or impaled by things like garden sheers, railroad spikes, fence posts and the like.
and believe it or not, not a whole lot of them lived!
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Rachel Cafferty
 
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Post » Sat Dec 17, 2011 3:44 am

locational damage worked just fine in Fallout 3 and Fallout NV just fine. and those games are arguable more FPS than RPG. with melee in those games it was indeed the same damage across the board however when you used a ranged weapons you could target individual parts. there is no reason they couldnt have done it in skyrim outside of not feeling like putting it in.


As I said before its one of the many features Beth has cut, which is strange to me. I would think they would build on their best mechanics that were liked such as Locational damage and improve it but instead they just got rid of it altogether.
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Amy Cooper
 
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Post » Sat Dec 17, 2011 3:30 am

things that annoys me is the auto aim, and the fact that the arrow flys up not down, i still miss sometimes because of those stupid features (and in oblivion i was a master archer who never missed a shot), locational damage does not matter in the slightest to me
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Chris Guerin
 
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Post » Fri Dec 16, 2011 1:20 pm

Personally, I thought VATS was a terrible idea for the type of game they created. I absolutely loved the Fallout series before its departure from turn-based. Fallout Tactics really started this trend, and for me the series was more successful with JUST the action point turn-based system. Don't get me wrong, I love the idea of VATS, I just think Fallout should not have been converted to a real time game and at the same time, TES should not be converted to a turn based game. That is really frustrating for me as it is to sometimes have to pause the game constantly to do things. Might and Magic has always had this and I found myself using Space to pause combat constantly, I always why they didn't just make it entirely a turn-based game...


Well, it's interesting you should bring that up. The witcher 2 only slows down action, but, to me, action should nor pause nor slow down while you perform your tactical choices. Of course that would require, perhaps, a different UI...

I've read some interesting ideas on how to bring locational damage into the RPG realm.
From the other camp, though, all we can read is the old beaten lame ?This is not a FPS? repeated ad nauseum.
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Dan Wright
 
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Post » Fri Dec 16, 2011 11:12 pm

Why do all the COD children come here?


To greet you.
Takes one to recognize another.

It's going to be hilarious when TES VI or VII or TES X finally has locational damage like the rest of the world and read the fundamentalists around here crying out loud:
TES ain't no children's FPS.

Get yourselves ready.

:D
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Nienna garcia
 
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Post » Sat Dec 17, 2011 4:32 am

haha lord of the rings? you insult the game man


Haha... really? I loved those movies, especially the third. Oh well, I guess it's not for everyone. :-)
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Gwen
 
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Post » Fri Dec 16, 2011 5:37 pm

Obviously, the OP hasn't played Fallout: New Vegas.
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Shiarra Curtis
 
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Post » Sat Dec 17, 2011 3:18 am

As I said before its one of the many features Beth has cut, which is strange to me. I would think they would build on their best mechanics that were liked such as Locational damage and improve it but instead they just got rid of it altogether.


im beginning to think that the only people that were working full time were the world/dungeon builders and whoever was in charge of the melee and magic combat mechanics. everything else is the same or has been simplified from previous games. less magic to deal with, fewer stats etc. even the writers apparently didnt bother to show up. i hate sounding like a broken record but coming from fallout 3 and fallout NV, skyrims writing just doesnt cut it compared to those games.
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Ysabelle
 
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Post » Fri Dec 16, 2011 3:14 pm

locational damage worked just fine in Fallout 3 and Fallout NV just fine. and those games are arguable more FPS than RPG. with melee in those games it was indeed the same damage across the board however when you used a ranged weapons you could target individual parts. there is no reason they couldnt have done it in skyrim outside of not feeling like putting it in.


Meh, I think the hybrid system they created was atrocious and it felt like a shell of how it used to function. I loved turn-based Fallout, and I love realtime TES. I don't think either needs or needed to change to this middle-of-the-road system. This is just my opinion, but Fallout more or less lost all of its strategy and RPG feel to it for me and just became another generic FPS game. TES changing to a turn-based game would be a little odd. To me, it is great as it is.
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Chantel Hopkin
 
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Post » Sat Dec 17, 2011 4:11 am

King Harold II of England in 1066 lived (for a very sort time on the battlefield) with an arrow in the eye. It was likely through the skull putting out his eye, but the point is he lived long enough to be pissed off about it. It is said, "...In his agony he [Harold] drew the arrow and threw it away, breaking it with his hands; and the pain to his head was so great that he leaned upon his shield."

Anyone who want to read a FUN histiry book shoudl pick up, "1066: The Year of the Conquest" by David Howarth. It is only 208 pages, but it is the most engaging book about the Norman invasion of Anglo Saxon England you can read in so little space. If you like Skyrim or enjoy George RR Martin's 'Song of Ice and Fire' series you woudl do well to read the above book and James Reston's "The Last Apocalpyse," a vivid description of life and strife in Europe at the turn of the first millennium; and Lacey and Danziger's "The Year 1000," which explains what life may have been like for a person living in England in that distant time.
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Sheeva
 
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Post » Sat Dec 17, 2011 5:06 am

People have survived being shot in the head in real life.

Also, this is more in line with the randomization of combat damage. I like they haven't changed that aspect of gameplay.



Generally when people survive getting shot in the head, they don't continue charging you with a warhammer as if nothing happened, though.
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rebecca moody
 
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Post » Fri Dec 16, 2011 8:22 pm

Headshots don't always kill in one shot there, either.

i believe he means he wants locational damage as for almost all fps games do more damage on head and btw this would make RP extremely hard for people who dont wear helmets for their Role
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Adrian Morales
 
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Post » Fri Dec 16, 2011 2:05 pm

Meh, I think the hybrid system they created was atrocious and it felt like a shell of how it used to function. I loved turn-based Fallout, and I love realtime TES. I don't think either needs or needed to change to this middle-of-the-road system. This is just my opinion, but Fallout more or less lost all of its strategy and RPG feel to it for me and just became another generic FPS game. TES changing to a turn-based game would be a little odd. To me, it is great as it is.



i agree that vast svcked. i used it once and never again. way to easy of a cheat. i like real time stuff and anytime im in a menu i feel like its cheating. thats why i like how the STALKER games handle it. if you are in a menu you can still be attacked and killed so you have to prepare abit ahead of time. they also have a much better inventory system so that you are in and out in only a couple of seconds compared to that stupid favorites system they implemented in skyrim where whatever isnt on you hotkeys you have to dike around alot to find.
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bimsy
 
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Post » Sat Dec 17, 2011 2:31 am

Generally when people survive getting shot in the head, they don't continue charging you with a warhammer as if nothing happened, though.


Yes. :D
Or when they've on fire yet still determined not to save themselves but to kill me.
Hmmmm...
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Heather Stewart
 
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Post » Fri Dec 16, 2011 7:57 pm

Well if you want that just level up archery, get +bow damage stats, get sneaking for 3X bow damage and there - your headshots will one shoot most of the foes (as well as ass shots, hand shots, knee shots)
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Elena Alina
 
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Post » Fri Dec 16, 2011 12:46 pm

Bows are typically set up for about 25-50 yards. That means that if the target is closer than the arrow may go OVER his head.


I don't aim for the head. I'm a horrible aim to begin with so I always aim for the biggest part of the body, the chest.
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Cesar Gomez
 
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