I love the fact that a head shot doesn't kill people

Post » Fri Dec 16, 2011 11:48 pm

Sometimes I line it up, fire, and hit my mark. The baddie charges, and fights a bit, then dies. I look at the body, and see the arrow went right through the eye socket and through the back of the skull, yet he managed to fight on. Amazing. I guess that could happen in real like too, then. Because although the focus is on fantasy gameplay, Bethesda strives to make the combat as real as possible.
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Mistress trades Melissa
 
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Post » Fri Dec 16, 2011 7:39 pm

This isn't an FPS.

Locational damage would make the hitpoint system pointless.
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Amanda savory
 
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Post » Sat Dec 17, 2011 2:39 am

This isn't an FPS.

Headshots don't always kill in one shot there, either.
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(G-yen)
 
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Post » Sat Dec 17, 2011 4:36 am

People have survived being shot in the head in real life.

Also, this is more in line with the randomization of combat damage. I like they haven't changed that aspect of gameplay.
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Emma Pennington
 
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Post » Fri Dec 16, 2011 10:41 pm

Hahaha, if headshots where 1 hit kill, I would have died at every bandit toll at the game :( their archers always headshot me
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Sista Sila
 
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Post » Fri Dec 16, 2011 4:02 pm

There is no locational damage, and arrow to the head does as much damage as an arrow to the knee. It is supposed to be an RPG, and those are all about numbers, not realism.

But it's a good thing they left Morrowind's combat system :hehe:
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Tammie Flint
 
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Post » Sat Dec 17, 2011 2:14 am

Yo even if you shoot someone in the head with a SMG they aren't one shot in a FPS, how will an arrow one shot things then?
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Enie van Bied
 
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Post » Fri Dec 16, 2011 10:26 pm

Yawn. Play a game like mount and blade if you want that. Realism has not been a part of tes ever.
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Tessa Mullins
 
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Post » Fri Dec 16, 2011 11:21 pm

There is no locational damage, and arrow to the head does as much damage as an arrow to the knee. It is supposed to be an RPG, and those are all about numbers, not realism.

But it's a good thing they left Morrowind's combat system :hehe:


I see what you did there.
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FoReVeR_Me_N
 
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Post » Fri Dec 16, 2011 4:53 pm

Sometimes I line it up, fire, and hit my mark. The baddie charges, and fights a bit, then dies. I look at the body, and see the arrow went right through the eye socket and through the back of the skull, yet he managed to fight on. Amazing. I guess that could happen in real like too, then. Because although the focus is on fantasy gameplay, Bethesda strives to make the combat as real as possible.


This absolutely can and probably would happen in real life. Especially considering the low velocity of an arrow compared to say... a military issue NATO round fired from an M16/M4, which can essentially make the back of your head explode. Numerous stories exist of cops being shot multiple times (even in the face) and continueing on to take down a criminal before finally dying. It's the affects adrenaline has on the body. You'd be surprised what one can live through (short term) thanks to the way our human bodies respond to extreme stress. Now change those bullets to an arrow, which probably did no damage beyond the stuff it actually hit (bullets have tendency to turn the flesh/bone/muscle it hits into their own projectiles and therefore causing more wide-spread damage) and you will find that it's perfectly reasonable that someone would continue to fight after taking an arrow to the eye. Five-ten minutes later though you should expect them to drop.
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Steve Fallon
 
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Post » Fri Dec 16, 2011 2:31 pm

What is more my problem is retical.

I aim at this guy. He isn't moving. My retical is right on him and the arrow whizzes past him. I mean come on.
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The Time Car
 
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Post » Fri Dec 16, 2011 8:40 pm

But it's a good thing they left Morrowind's combat system :hehe:

AMEN TO THAT. Swinging a sword through a mob of enemies and not hitting any of them = :banghead:
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anna ley
 
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Post » Fri Dec 16, 2011 6:31 pm

Headshots in real life don't kill some targets.

Cheers
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Carolyne Bolt
 
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Post » Fri Dec 16, 2011 11:33 pm

This is actually one of the few gripes I have with the game. I made a request thread in the mod section and a modder sad this can be easily fixed and they will do it along with other combat mods.

I can't wait for the Creation Kit to come out.
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Gavin boyce
 
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Post » Fri Dec 16, 2011 4:18 pm

I know. All of the points are valid. I actually prefer the fight to continue. I just thought it was funny to look at the body and see the arrow sticking out of the back of the head. I wasn't being serious about the comment.
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SUck MYdIck
 
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Post » Fri Dec 16, 2011 7:26 pm

AMEN TO THAT. Swinging a sword through a mob of enemies and not hitting any of them = :banghead:


Remember the noise?

*Whiff whiff whiff whiff whiff SPLURCH*

*Red stuff flies out*

*Whiff whiff whiff whiff whiff whiff whiff whiff whiff whiff SPLURCH*

Mudcrab dies (1 minute later)
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Céline Rémy
 
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Post » Fri Dec 16, 2011 12:48 pm

this is my first experience with Elder Scrolls RPG, and as a FPS gamer I still find myself lining up for the head shot every time before I realize that this isn't Battlefield 3. LOL.
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Dean Brown
 
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Post » Sat Dec 17, 2011 4:40 am

It's just like fallout and oblivion I think headshots do more damage but probaly won't kill anyone except low level enemies in 1 hit, I shot 7 arrows into someone's head once before and I think only half of their health went down.
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Tinkerbells
 
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Post » Sat Dec 17, 2011 1:46 am

There is no locational damage, and arrow to the head does as much damage as an arrow to the knee. It is supposed to be an RPG, and those are all about numbers, not realism.

But it's a good thing they left Morrowind's combat system :hehe:

This is something I don't understand. They left the Morrowind system because people argued that swinging a weapon at someone directly in front of you and missing was unrealistic/took them out of the experience. How does lodging an arrow in someone's head without doing significantly more damage not fall into that exact same category?

If they're going with a hit-is-a-hit system, then make it a proper one. There's far more room for tactics and strategy if planning where my shots land matters.
What is more my problem is retical.

I aim at this guy. He isn't moving. My retical is right on him and the arrow whizzes past him. I mean come on.

I think some of this is the auto-aim if they've implemented. Sometimes I'll shoot at one enemy who's standing nearby another enemy. The auto-aim "corrects" my shot which then angles slightly towards the enemy I wasn't aiming at. This results in the arrow flying right between the one foot gap between the two enemies and hitting no one...
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Lyd
 
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Post » Fri Dec 16, 2011 10:37 pm

This absolutely can and probably would happen in real life. Especially considering the low velocity of an arrow compared to say... a military issue NATO round fired from an M16/M4, which can essentially make the back of your head explode. Numerous stories exist of cops being shot multiple times (even in the face) and continueing on to take down a criminal before finally dying. It's the affects adrenaline has on the body. You'd be surprised what one can live through (short term) thanks to the way our human bodies respond to extreme stress. Now change those bullets to an arrow, which probably did no damage beyond the stuff it actually hit (bullets have tendency to turn the flesh/bone/muscle it hits into their own projectiles and therefore causing more wide-spread damage) and you will find that it's perfectly reasonable that someone would continue to fight after taking an arrow to the eye. Five-ten minutes later though you should expect them to drop.


LOL arrow through the eye with enough force to exit through the back of your head and you think you can fight on? It would skewer your brain therefore destroying many functions vital to life.
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Eileen Collinson
 
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Post » Fri Dec 16, 2011 8:45 pm

I think some of this is the auto-aim if they've implemented. Sometimes I'll shoot at one enemy who's standing nearby another enemy. The auto-aim "corrects" my shot which then angles slightly towards the enemy I wasn't aiming at. This results in the arrow flying right between the one foot gap between the two enemies and hitting no one...


Yeah well I'm not aiming for floorboards. I'm aiming for the dudes chest. I admit one time to be funny I aimed for the knee.
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Cheville Thompson
 
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Post » Fri Dec 16, 2011 10:29 pm

There is no locational damage, and arrow to the head does as much damage as an arrow to the knee. It is supposed to be an RPG, and those are all about numbers, not realism.

But it's a good thing they left Morrowind's combat system :hehe:


That's not true man! An arrow on the knee will make you char become a city guard!!! haven't you listening to the guards stories on the cities?!
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Chantel Hopkin
 
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Post » Sat Dec 17, 2011 12:21 am

would've been too easy if headshot'd kill on first hit.
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Charlie Sarson
 
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Post » Fri Dec 16, 2011 8:26 pm

The icemages could oneshot the player, seeing as an huuuuuge hunk of ice is piercing your body.
It would be nice if i shot some bandit in the knee and they fellover or something, of hitting them in the arm and they loose their weapon.

But i wouldn like headshots
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dean Cutler
 
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Post » Fri Dec 16, 2011 7:16 pm

Locational damage would be better but it requires more work from the developers. It's absence is much more simple to code and balance out. I guess it's just a matter of priorities. They've decided that TES fans wouldn't be so demanding about those features so they could simplify that part of the game and focus on other things.

I'm waiting for the mods to fix that.

Also, as others pointed out, saying that a shot to the head should kill you instantly wouldn't be very accurate either, although it would still be more accurate than the current system. An arrow lodged in a guys head should do tremendous amount of damage, killing the victim instantly more often than not.
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Manuel rivera
 
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