I love the game, but I don't want to be this person.

Post » Sun Nov 29, 2015 1:37 pm

Don't have the game.
Maybe in a year or so.
I have issues with Beth's not declaring loudly how much needs to be downloaded for PC players. Among other things.

But if this main quest problem is kinda' in your face all the time, is there a way to rush through it? Maybe short circuit it somehow so it goes away and doesn't come up anymore?
Console it away and mark it Done?

Probably not. Just throwing it out there.
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amhain
 
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Post » Mon Nov 30, 2015 2:41 am

Lets not forget Power Armor which in of it self is a high tech sci-fi, just take a look at all the sci-fi media portraying them.....hell Super Mutants are pretty high tech, a man made virus which transforms a human in to a different species? Sounds pretty much perfect for the 'space' sci-fi guncrawl.

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Rhysa Hughes
 
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Post » Sun Nov 29, 2015 3:35 pm

No offspring here lol. At least not yet...

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Anthony Diaz
 
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Post » Sun Nov 29, 2015 7:53 pm

You know, there is a very simple answer to this. Don't do it. You don't have to follow the Main Quest story. There is plenty to do out there. What you had was a dream be it suspension animation hallucinations or weird dream or what ever. I usually complain about Bethesda not giving us options, but Bethesda has given us one of the biggest options ever by not doing the Main Quest.

I want to do this quest, but I am finding I am doing other things except for looking for my son. I am finding it hard to do this. :P

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Jessica Colville
 
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Post » Sun Nov 29, 2015 11:05 pm

This is my main gripe tbh. I'm not a big fan of detailed backstories a'la FO3 and 4, but I can deal with them and work around them when necessary. What really disappointed me though is the utter lack of 'evil bastard' dialog options and quest choices. I thought they were one of the staples of Fallout, something there was no way would be missing here, and it was honestly quite a shock to see I'm forced into playing a fairly nice guy one way or another. In Fallout. Incomprehensible.

I've adapted my playstyle and I'm enjoying FO4, but it makes me sad I won't ever be able to make Douchedike McBastard and nuke some peaceful settlements for the evulz. It was so much fun... :sadvaultboy:

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Craig Martin
 
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Post » Sun Nov 29, 2015 12:02 pm

Eh, it's not really in your face too much, it just becomes one of the quests on your list, its not set aside in a special spot so you can just let it get buried with other quests.

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Haley Merkley
 
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Post » Mon Nov 30, 2015 2:08 am


Well that's not so bad then.
Replaying FO3 now. Haven't finished the mq and just been ignoring it. It never comes up unless you talk to certain people.
Seems this is a similar situation. Cool.
Thanks.
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Campbell
 
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Post » Sun Nov 29, 2015 12:39 pm

I really wish Bethesda would have allowed a "few" optional voices in the character creation( saints row 2-4 did this ) because honestly the character does not "sound" like he fits the story. Hopefully when the geck is released the voice file could b e run through some filters.

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Lexy Dick
 
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Post » Sun Nov 29, 2015 2:28 pm

You just found out how long you were in the vault. You have no idea when your son was taken. If the character is capable of thinking, he/she should realize they aren't looking for an infant anymore. Is the kid even still alive? You have no way of knowing. Wouldn't surviving yourself be a little bit more of a priority? Once you are capable of caring for yourself you can look for people you don't know who kidnapped your son in some unknown time period ago. No ransom note, no fingerprints, no tangible evidence of who, when, or why or where they might have gone who knows how many years ago. You can be excused for not running blindly across the landscape yelling "Give me back my son!"

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Sunny Under
 
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Post » Sun Nov 29, 2015 1:56 pm

yeah, he sounds like an accountant that got lost on his lunch break, not the most heroic voice i ever heard.

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Zoe Ratcliffe
 
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Post » Sun Nov 29, 2015 9:10 pm

I don't mind this story specifically, but I'm more interested in it as a one off. At least the "find Shaun" portion. It's like they actually took some criticism from New Vegas about how some people had issues with their character even bothering to find Benny. And this portion of the story is a lot like a combination of Fallout 3 and New Vegas, you are looking for a family member, and potentially looking for revenge.

I'd prefer just being a wastelander in the future. The main quests and side quests would be nowhere near as vague as TES, but I don't think the hook into the story necessarily needs to be as aggressive as revenge, finding a family member, etc. A nudge into the main quest rather than a lasso would be nice, because whether it's the originals or Fallout 4, you get put into this world and you want to look around and see what's in it. The external pressure of the main quest can get in the way of that sometimes, at least right at the beginning. Part of the appeal to me, and what makes me want to make several characters, is being able to be anyone and make decisions based on the different people I create. I really wish they'd just drop the pretenses sometimes, just go right into the character creation process (no You're SPECIAL, looking into the mirror with your spouse, vigor tester, etc.), and have a starting situation that doesn't assign backstory to your character, and multiple reasons (or not) to pursue the quest. I'm honestly surprised that Bethesda isn't more interested in this kind of approach.

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CHANONE
 
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Post » Mon Nov 30, 2015 3:12 am

just forget about the backstory, it cannot be changed, just go on with the main quest and try to enjoy your adventure

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Marie Maillos
 
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Post » Sun Nov 29, 2015 11:41 pm

As a parent nothing you said factors in. For a parent, your baby is always your baby even when they're advlts. Just as he could surmise the child is long dead, he would also know there is the posibility the child is still a child, or a teen, or an advlt. The age means nothing if the parent thinks there is even a .000000000001% chance he is still alive.

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Mariaa EM.
 
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Post » Sun Nov 29, 2015 12:06 pm

Even though I'm not a parent myself, I agree. My own parents' attitude towards me is certainly proof enough... ;)

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Mike Plumley
 
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Post » Sun Nov 29, 2015 11:17 pm

Lol you have not finished the game yet dont worry. Play the way that goes best for you and know in the end it will end on the right note.


No spoilers or anything but when you find out the deal with Shaun and how and why you came out when you did. Everything will just click in place for ya no matter your story. :)


Also

Leave the swan alone he just wants to swim :)

And stay away from witchcraft " You are not prepared" or just bring a fkn army worth of weapons and power armor lol.
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Ash
 
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Post » Sun Nov 29, 2015 1:57 pm

TBH what I didn't like was that my character automatically thought his son is still an infant and a little baby. The first thing I thought was "how long was I asleep after they kidnapped him?" Because it could easily be 150 years. We later learn that it wasn't as many years but I dunno why PC auto assumes his kid is an infant :P

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Siobhan Wallis-McRobert
 
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Post » Mon Nov 30, 2015 1:06 am

I think Talaran's point was that Nate/Nora had just found out that 210 years passed since the bombs fell, and he/she has no idea how long ago Shaun was kidnapped. You're correct in that it wouldn't stop them from tearing the Commonwealth apart looking for him, but surely they would've realized that Shaun could be in any age. A child, a teen, a young advlt, an old man. He could even have died long ago. Point is, there's no way to know Shaun's still a baby. This is kind of what grinds me gears. Time doesn't stop for the missing person, it progresses just as it does for everyone. I wanted to punch a certain detective for not getting this when he insisted that we were still looking for a baby.


I'm not a parent, but I can see how the game's plot can be unrealistic to parents. It's like: "No, I don't have time to build settlements or help free the Synths. I HAVE TO FIND MY CHILD!!" To do otherwise kind of makes Nate/Nora uncaring clots...
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Misty lt
 
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Post » Sun Nov 29, 2015 4:39 pm

Except for the fact that Nora has a law degree and Nate is a decorated war hero. The only Fallout protagonist that didn't have a set background is the Recruit from Fallout Tactics.

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Raymond J. Ramirez
 
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Post » Mon Nov 30, 2015 2:27 am

True.

However running outside in your vaultsuit and tearing across the landscape isn't going to find your child, be he infant, toddler, teen, advlt or senior citizen. You have no idea where to look, or who might have taken him. Getting yourself eaten by a radscorpion, feral ghoul, supermutant, bloodfly, feral dog, mutant dog, or random psychopathic raider isn't going to help much either.

If you have no idea how the world works and who/what is dangerous or how to survive, your search for your child will be a short one.

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Kill Bill
 
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Post » Sun Nov 29, 2015 6:11 pm

I spit coffee all over my screen. My next play through will be Mel Gibson.

And as to the parent aspect, I can attest. I have a son about Shaun's age (when he is taken) and I can tell you, wasteland or not... if you didn't have information about him or his whereabouts, I'd walk right past you and your piddly settlement problems. And if you did, I'd shake you down like Gerard Butler in Law Abiding Citizen.

But, I can, of course, concoct my own version of the story for subsequent play through... and I will as soon as I'm done.

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Frank Firefly
 
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Post » Sun Nov 29, 2015 10:56 am

Yeah, the fact that "Uh, I'm supposed to be a grief-stricken father/mother searching for the son I saw kidnapped from me and my spouse" hung over me like a heavy, irradiated storm cloud as I happily built up the Sanctuary. That's why I'm hurrying through the main quest so my character can get some closure. It's not like Fallout 3 where you can pretend that your character didn't give two molerat butts about your dad. In Fallout 4, the narrative says that you're supposed to *care* about your son, which really makes it awkward when you decide to, instead, devote attention to someone else's problems.

Even if he/she were learning how to survive the Wasteland, he/she isn't going to be bothered trying to help Garvey rebuild the Minutemen or build the Sanctuary.
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kristy dunn
 
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Post » Sun Nov 29, 2015 8:05 pm

Even if someone were to argue a normal child would care as much for their disappeared dad as a parent would for their disappeared child, there is still one fundamental difference... Your dad in FO3 left of his own volition, to do his own thing. He was, more than likely, safe. Shaun, meanwhile, was taken by god knows who to be done who knows what to.

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evelina c
 
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Post » Sun Nov 29, 2015 7:30 pm

Agreed. In fallout 3 as long as you don't talk to the main quest characters, the game will never bother you about the main quest. In fallout 4 even the side quests remind you "I'm out here cause I'm looking for my son." Even the quest where you play as the goofy super hero.

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vanuza
 
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Post » Sun Nov 29, 2015 4:37 pm

Exactly. It was understood that James would know how to take care of himself (the fact that he got trapped in Vault 112 aside.) Shaun was an infant. There's a lot of fear and adrenaline pumping through that I doubt Sole Survivor would have much time to rest and do other things.

This is why I don't feel like I'm playing my own character in FO4. No matter how I slice it, no matter what mental hoops I jump through, my character is still a distraught mother looking for her son.
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Miragel Ginza
 
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Post » Sun Nov 29, 2015 4:45 pm

Exactly! Well said.

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Blessed DIVA
 
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