Love the game. My questionsobservations thus far...

Post » Sat Feb 13, 2016 7:57 pm

I enjoy supporting companies who make fun games so I got 40 lunch boxes. If you like a challenge, don't do this. Makes it VERY easy (I've opened half of them). My population atm is only at 52 so it's not like I've filled the map. Hope I haven't spoken too soon...



Trying to move the characters is a major pita, especially when it needs to be done quickly (fire/roaches). That definitely needs improved upon.



Starting out, I had issues keeping food up. I assumed that when a character is out in the wastes, they don't take up food/water. So I took several of the non3+ stat characters, gave them a rusty pistol (one went out bare handed) and a couple stim packs and kicked them out the door. Figured it'd be an easy way to thin the herd. Well by the time they died they had a fair amount of loot! They paid for their cost of revival in caps plus all the stuff they picked up. Made for a nice start in equipping the population (this was before I got the lunch boxes).


I take it characters in the waste do not require food or water. My shortages stopped when they (sent 5) went out.


What about kids. Do they require food/water? I assume so just at a reduced amount. Having this info on the character sheet would be nice. Also, you might want to consider increasing the food/water needs per character depending on stats (a very strong person needs a lot more food than a weak one, that kinda thing).


I do wish you could put a timer on the explorers. X number of hours out then automatically recall (unless otherwise notified). Or, perhaps, have several options to pick from. Time out or as soon as they run out of stims or once a certain amount of caps has been found? Options like that.



Do the radiation suits actually help protect against radiation or is it just a name?



I haven't noticed that the parents effect the child's stats. Am I wrong in this? A friend has set up his vault so that he (the character he named after himself) is the only breeding male lol. After a number of generations, the kids are looking jacked up. So there IS some inbreeding tracking going on. The stats aren't effected, just the babies look like old men.



Seems the higher the population the more frequent and nastier the fires and roaches. Or is this a time thing? Right now I'm going to hold at 50ish population to get stats up and to get everyone well armed before getting more people (and triggering nastier events, atm I'm just able to handle them without deaths, grow slow!).



Question on levels...do they actually MEAN anything other than just a way to generate caps?



Another note on exploring.


My last group, 4 died between the 6 and 7 hour mark. Namely to the scorpion critter (the one after the ant). So recalling them for 6ish hours will help prevent revivals. Sadly I play on my ipad, not phone, so it's hard to get that timing down. I'm sure as I up their gear and stats that'll improve but if you're having issues, just eyeball the time. If you're on a phone, set your alarm.



Would love a "Fireman" suit that gave a bonus to put out fires.

Or an "Exterminator" suit that gave a bonus to killing roaches.


Hoping we will be able to build robotic sentries to help with these (especially in the typically empty rooms, living spaces and storage rooms).


Would like to see a Mad Scientist room for experimentation. Mutagen drinks with random results. That kinda thing.



Think that's it so far. Comments?

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GRAEME
 
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