I loved Vanilla Oblivion

Post » Wed Dec 07, 2011 8:34 pm

I love vanilla Oblivion, it is prefer to roleplay on it as well.
Although I use some mods, I only use mods that make sense in the game.

I never used some of those massive quest mods or new locations, there are only a few dozen I like, the rest are just ridiculous.

My cousin invents mods for me and him to use.

E.g he made one that spawned me outside the Imperial Sewers and the Dunmer dead outside with starter equipment for me.

He usually designs clothes mods as well, e.g I have a forest ranger outfit which has a cape, looks great.
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Nikki Hype
 
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Post » Wed Dec 07, 2011 6:46 pm

I love vanilla Oblivion, it is prefer to roleplay on it as well.
Although I use some mods, I only use mods that make sense in the game.

I never used some of those massive quest mods or new locations, there are only a few dozen I like, the rest are just ridiculous.

My cousin invents mods for me and him to use.

E.g he made one that spawned me outside the Imperial Sewers and the Dunmer dead outside with starter equipment for me.

He usually designs clothes mods as well, e.g I have a forest ranger outfit which has a cape, looks great.


Id be interested in talking to your cousin does he have an account on here? sorry offtopic
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Terry
 
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Post » Wed Dec 07, 2011 11:00 am

I like to have the game vanilla, otherwise I tend to think too much about the changes I made and I compare it to how it looked before and that totally ruins everything for me. Instead of using mods I use imagination. A far better solution for me :)
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Assumptah George
 
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Post » Wed Dec 07, 2011 9:57 am

For me its all about content. I need quests and storyline to keep me playing the game. I like molding a character around these experiences, and dungeon diving just does not do that for me.

Then I also needed a bit more variety with creatures, and the need to move away from the scaling.

Finally is the cosmetic. Changing the UI. Adding more variety in the visual. The finding the right mage tower.

Overall I like vanilla, but I love modded.
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joseluis perez
 
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Post » Wed Dec 07, 2011 10:14 am

I imagine it would be harder to discuss things with each other if everyone's got their own mods too. I mean, one's experience of the game would turn out to be completely different from another ones. I know of mods that make the game really challenging and realistic, whereas others exist which give your character powerful weapons and spells instantly.

It would be like playing two different games. One person is playing Elder Scrolls: Far Cry while the other is playing Elder Scrolls: Prototype.
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Trent Theriot
 
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Post » Wed Dec 07, 2011 7:37 am

I imagine it would be harder to discuss things with each other if everyone's got their own mods too. I mean, one's experience of the game would turn out to be completely different from another ones. I know of mods that make the game really challenging and realistic, whereas others exist which give your character powerful weapons and spells instantly.

It would be like playing two different games. One person is playing Elder Scrolls: Far Cry while the other is playing Elder Scrolls: Prototype.



Did you just say prototype was easy?
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Causon-Chambers
 
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Post » Wed Dec 07, 2011 11:33 am

So why exactly is it most people use hundreds of mods when playing it?

I use the authorized Knights of the Nine and Shivering Isles but very little else.


Pretty much the same here.

I heard that mods tend to make some quests unplayable and I, being the kinda guy who wants to be able to play the game, did without the mods.
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GPMG
 
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Post » Wed Dec 07, 2011 11:15 pm

I like the vanilla game a lot. The only things that bug me are the menus/maps and the inventory system. The only mod I used is the 'bag of holding' which was for practical reasons. The issues I have with the maps aren't a big deal and have gotten used to them. Do not like the colorized map mod out there at all, and simply keep a scrap paper next to me to write stuff down instead so I know if I cleared a dungeon or etc.
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remi lasisi
 
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Post » Wed Dec 07, 2011 10:33 am

... I heard that mods tend to make some quests unplayable and I, being the kinda guy who wants to be able to play the game, did without the mods.


Although I'm sure you could probably find a mod somewhere that disables a quest, this is basically a myth and you heard wrong. Mods do what they are intended to do, which is to make changes in the game that you want them to. If you may be referring to overhaul mods that render the game much more difficult, these only comprise a tiny fraction of the thousands of mods available. I have run plenty of mods and have never experienced such a problem. Nor have I heard of such a problem that wasn't clearly spelled out and intended by the mod in question - such as a mod that is intended to disable the main quest or bypass the tutorial dungeon or dramatically change a questline.
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Sheeva
 
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Post » Wed Dec 07, 2011 1:56 pm

Mods do what they are intended to do, which is to make changes in the game that you want them to.

Not all true I′m afraid. I downloaded a mod that would make the Jeralls even more winter-ish which it did. What it also did however was to change several things in Bruma, including the stables, something I never asked for nor was it mentioned in detail in the description. All in all it messed up my game and I had no choice but to remove all the components which took a while as this mod was not cleverly put together, as in easy to remove.

This has left me scarred and unwilling to use more mods
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Johanna Van Drunick
 
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Post » Wed Dec 07, 2011 9:03 pm

I also love vanilla Oblivion on the 360. Vanilla including KOTN, SI, BC, Wiz Tower, Tomes and the large dungeon). I also downloaded Oblivion from Steam and installed it, the construction kit, nifskope, et all to experiment with all of the mods that were available. I tried many including beautiful textures, companions, the Khardashians, epic quests and yes.... even estris. Some were very very good. Some were down right silly. But, there is no doubt that they can add dimension and longevity to a game that is very deep in it's own right. My preference for vanilla is simple and not based upon the technology. I work on my laptop more hours during the day than I would care too. I dont enjoy gaming on it, and would prefer to get a break from it and use my console/controller and hdtv to relax and have some down time. I just prefer console gaming to pc gaming, and I have the choice of doing either. However, I certainly would not complain if a rudimentary construction kit or minimal modding (without coding) could be provided for console players using a sim city type of format. Choice is always better in my opinion, but the incentive to game away from my computer is stronger. Besides, Oracle and Lotus Notes don't like steam.
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Charles Mckinna
 
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Post » Wed Dec 07, 2011 4:35 pm

... Oracle and Lotus Notes ...

No wonder you want to get away from it!
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Jessie Rae Brouillette
 
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Post » Wed Dec 07, 2011 8:42 pm

Not all true I′m afraid. I downloaded a mod that would make the Jeralls even more winter-ish which it did. What it also did however was to change several things in Bruma, including the stables, something I never asked for nor was it mentioned in detail in the description. All in all it messed up my game and I had no choice but to remove all the components which took a while as this mod was not cleverly put together, as in easy to remove.

This has left me scarred and unwilling to use more mods


Sorry to hear about your unhappy experience, my friend. :sad: I guess I am lucky. I won't touch a mod without a track record and plenty of comments from users that can highlight any problems. As with any acquisition I guess, Caveat Emptor and I've always been heavy on diligence in that regard. It may not have fixed your removal problem if the mod was indeed faulty, but I do enjoy using mod utilities that allow for one click uninstalling of a mod. :foodndrink:
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C.L.U.T.C.H
 
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Post » Wed Dec 07, 2011 7:21 pm

... this mod was not cleverly put together, as in easy to remove.

It's strange how the badly made mods are also the ones that don't install or remove easily.

But it's not always the individual mod's fault. Without BAIN, it's difficult to get any resources restored properly when multiple mods replace the same mesh or texture.
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FoReVeR_Me_N
 
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Post » Wed Dec 07, 2011 5:14 pm

No wonder you want to get away from it!


Lol... yes you got it. But, these forums help ease the pain as well.
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Avril Louise
 
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Post » Wed Dec 07, 2011 10:13 pm

It's strange how the badly made mods are also the ones that don't install or remove easily.

But it's not always the individual mod's fault. Without BAIN, it's difficult to get any resources restored properly when multiple mods replace the same mesh or texture.

It is easy with OBMM. Simply create an omod from the zip file you download, activate it, and if you do not like it, deactivate it. Nothing gets copied to your installation folder, except the one .obmm file for each mod. And that can be deleted from OBMM's interface. I do this with all new mods now, except of course the ones that only have an .esp file.
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Laura-Jayne Lee
 
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Post » Wed Dec 07, 2011 7:30 pm

So why exactly is it most people use hundreds of mods when playing it?

Because the level scaling ruins the game ?
Not to add that the leveling mechanism is really a PITA.

For the rest, it's just to tailor the game to your own preferences and adds the bits you prefer.
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Darlene Delk
 
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Post » Wed Dec 07, 2011 9:04 pm

Did you just say prototype was easy?


Well, only the second last, and final boss posed any challenge, in my opinion, but that wasn't my point. My point was, that in one each shot counts, and if you're hit twice or thrice, you die, whereas in the other you have a wide array of ways to kill enemies and after a couple of upgrades, anything you do to a common soldier is just plain overkill. Not to mention the fact that they could easily unload an entire clip in you without you even being worried about the health bar.
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Max Van Morrison
 
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Post » Wed Dec 07, 2011 10:06 am

I don't play on PC so have no choice but to play unmodified. I don't really think i have missed out on much however, as i love both Morrowind and Oblivion as they are. Plus-ignorance is bliss :biggrin:
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steve brewin
 
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Post » Wed Dec 07, 2011 10:47 am

I don't play on PC so have no choice but to play unmodified. I don't really think i have missed out on much however, as i love both Morrowind and Oblivion as they are. Plus-ignorance is bliss :biggrin:


Ha ha this is pretty much how I feel sometimes.
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Tanya Parra
 
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Post » Wed Dec 07, 2011 9:14 am

Well, I've never touched a single mod, and after getting into Skyrim for a bit, I ended up buying Oblivion again with all the DLC. If I ever did get around to mods, I would just use those that make things look better (although I actually think Oblivion on pc looks better than Skyrim on PS3). I've never felt the need to mess around with gameplay - probably because it takes me so long to finish a game.
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Blaine
 
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Post » Wed Dec 07, 2011 3:47 pm

It's strange how the badly made mods are also the ones that don't install or remove easily.

But it's not always the individual mod's fault. Without BAIN, it's difficult to get any resources restored properly when multiple mods replace the same mesh or texture.

I only used this one mod affecting the Jeralls so that wasn′t it. And to be fair it all looked good, except a few misspelled names and such, so whoever made it made a good job with the mod itself. But like I said it changed far too much for my tastes and I couldn′t choose what part not to use, but maybe I should tread carefully as I have no idea what it takes to make a good mod. The Jeralls looked good and I would have kept the mod if it had left Bruma and the stables alone :sadvaultboy:
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Nick Swan
 
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Post » Wed Dec 07, 2011 12:26 pm

Sadly my obsessive complusiveness won't allow me to play the game with any mods, even official ones. I have to play the game exactly as I feel it was meant to be played. Besides I rather like using the normal houses for my character instead of the fancy schmancy download houses because it allows me to use my imagination more. :)
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Markie Mark
 
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Post » Wed Dec 07, 2011 9:32 am

Sadly my obsessive complusiveness won't allow me to play the game with any mods, even official ones. I have to play the game exactly as I feel it was meant to be played. Besides I rather like using the normal houses for my character instead of the fancy schmancy download houses because it allows me to use my imagination more. :)


Sadly? He heh, you could do much worse. I'd much rather play vanilla Oblivion than some of the other "RPG's" Ive tried and wasted money on in the past!
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Heather Stewart
 
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Post » Wed Dec 07, 2011 9:52 am

I badly want to be able to use mods, but I feel I'd have to "complete" the game first. I think I have at least another 100 hours left in Vanilla.
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CHARLODDE
 
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