I loved Vanilla Oblivion

Post » Wed Dec 07, 2011 4:26 pm

So why exactly is it most people use hundreds of mods when playing it?

I use the authorized Knights of the Nine and Shivering Isles but very little else.
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Josephine Gowing
 
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Post » Wed Dec 07, 2011 8:13 am

The most mods I ever used was 45. FCOM. The rest were mostly cosmetic.

Mods are for player tastes and we have many. My style is to have MANY monsters to kill. Vanilla Oblivion has low number of mobs.
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Dagan Wilkin
 
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Post » Wed Dec 07, 2011 8:08 am

The most mods I ever used was 45. FCOM. The rest were mostly cosmetic.

Mods are for player tastes and we have many. My style is to have MANY monsters to kill. Vanilla Oblivion has low number of mobs.


I know it just i never got it. I dont play modded Oblivion but id rather mod Skyrim and Morrowind a lot. Probably just me.
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Madeleine Rose Walsh
 
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Post » Wed Dec 07, 2011 2:08 pm

Depends on player preferences. Me personally, I loved vanilla the way it was too, and in fact, never even played a modded version, but that doesn't mean there aren't things I wouldn't want to change, or add to the game. It also keeps the game fresh. I remember reading someone post something along the lines of: Mods make a game that's great for everyone, perfect for someone.

Edit: If I ever got the game on PC and decided to mod it, I'm pretty sure the only I'd add was that one where you start out on the Anvil dock, and some graphic improvement ones. Maybe even the unofficial patch, but that's about it.
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Angelina Mayo
 
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Post » Wed Dec 07, 2011 11:18 am

Depends on player preferences. Me personally, I loved vanilla the way it was too, and in fact, never even played a modded version, but that doesn't mean there aren't things I wouldn't want to change, or add to the game. It also keeps the game fresh. I remember reading someone post something along the lines of: Mods make a game that's great for everyone, perfect for someone.


Nice way of putting it.
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Eddie Howe
 
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Post » Wed Dec 07, 2011 8:18 am

And some mods is just really hard NOT to use. Like All Natural. Oh my god. PITCH BLACK NIGHTS are fun to play in >=3. Too bad I could never get it to keep constant stormy/rainy weather. I like atmospheres like that. In addition to OblivionXP making it feel like a real RPG to me.
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Kayla Oatney
 
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Post » Wed Dec 07, 2011 10:31 am

Love vanilla too, plus mods can mess up the game or stand out too much for me. I wanted so many mods to be in the release but now that they aren′t, I don′t care too much about them. Just a few minor ones like one that lets me delete spells and other useful ones.

And Witchcraft and Forest Friend. Thanks, Sub ;)
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Samantha Wood
 
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Post » Wed Dec 07, 2011 9:36 am

So why exactly is it most people use hundreds of mods when playing it?

I use the authorized Knights of the Nine and Shivering Isles but very little else.


I don't use hundreds of mods and agree that vanilla Oblivion is a great game. I use mods to do things that I want the game to do. For example:

Delete spells easily.
Denock an arrow simply.
Set up a bedroll and camp whenever my character feels the need.
Bring my horse into town.
Get a pretty new hair do.
Give my character a voice so she talks (quite a bit).
Repair the gear of a Legion soldier who helps my character and return it to him easily.
Allow my character to pat her horse almost every time they stop.
Equip her horse with saddlebags.
Well, you get the idea. :foodndrink:
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James Hate
 
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Post » Wed Dec 07, 2011 11:39 am

Acadian set an example to what I was talking about. Simple things that should have been there from the start.

Hmm, a real voice huh? So she really is a pvssyrbox then? My, my :D
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scorpion972
 
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Post » Wed Dec 07, 2011 2:53 pm

I use mods this way too, mostly just to make the "everyday world" work with my characters. For instance, I also use SubRosa's Forest Friend mod; my Wild Elf character would simply not work without it, since she's a "forest creature" herself. I use an alternate start mod, which allows me to put my characters into the world in various places and circumstances.

I also make small mods to support my characters' stories. I have a mod that does nothing but add a simple chest in a dark corner in the Vilverin ruin, and whenever I start a new character, I can put one enchanted item into that chest, to be "found" at the appropriate time.

I like to "tinker" with characters' racial powers, too. One of my recent characters (now deceased) was a Breton whose father was a Redguard; I used the console to remove the Breton Dragon Skin power, and replaced it with the Redguard poison and disease resistance.
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Cameron Garrod
 
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Post » Wed Dec 07, 2011 8:49 am

Apart from the UOP series, most of the mods I use are UI changes. DarN with a dark re-skin, Toggle Quantity Prompt, Map Marker Overhaul, and a few like that. I have a custom map that shows the trails as well as the roads. Little tweaks that don't change the way the game plays, but remove nits with how I have to interact with it.

The others I run, I either made myself, or contributed pieces to (so I feel obliged to use them :biggrin: ), or the reverse. For example, I've run a few different companion mods to help determine what to put in my own. The only one that doesn't fit that is Open Cities Reborn, which I installed to work on an incompatibility issue with a mod of my own, and discovered I liked it.
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Brandon Wilson
 
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Post » Wed Dec 07, 2011 6:59 pm

The Forest Friend mod is a wonderful mod, but will only affect the primary character - not the character's horse for example. I had perfect results from using the command console to simply put the character and her horse into the appropriate faction - the same one used by the boots in the KOTN.

The command console is indeed a wonderful tool as well. We use it to find loot in the tall grass, custom name our saves, name horses, pay taxes, make custom races. . . .
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Vicki Blondie
 
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Post » Wed Dec 07, 2011 11:30 pm

I've been playing Oblivion from release and didn't start using mods until I thought I was initially done playing Oblivion (about 3 years after release). Now I use mods mostly for added content to freshen up the game.
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sunny lovett
 
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Post » Wed Dec 07, 2011 2:30 pm

I just think people who use mods are extremely selfish, I mean how dare they? There is just no sympathy for us console folk .. And no, I'm not jealous! Ok maybe a little... Ok im actually very jealous xD
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Flesh Tunnel
 
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Post » Wed Dec 07, 2011 9:46 am

So why exactly is it most people use hundreds of mods when playing it?



People like to customize their game. There's nothing wrong with this, Bethesda actually encourages it.

Personally I love the vanilla game too, I've logged over 3 years, 12 characters, and 1,000+ hours into it.. but if I could get mods on the PS3 heck yeah I would do it. Fatigue mods? yes. :yes: Yes.
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Marguerite Dabrin
 
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Post » Wed Dec 07, 2011 5:20 pm

I would submit that Bethesda makes a great game, but it is difficult for one game to suit the desires of a huge and diverse community. Yet Bethesda, via its modability and adherence to single player only, has done exactly that. I can turn this great game into a game that is perfect for me.
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Tom
 
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Post » Wed Dec 07, 2011 10:17 pm

The only mods I used were cosmetic ones. To be honest, I'm perfectly happy with the gameplay.
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FLYBOYLEAK
 
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Post » Wed Dec 07, 2011 5:23 pm

I make and use other people's mods to change the things in the game I do not like, or strike me as ridiculous. Such as short swords that weigh 50 lbs, or that annoying blue nighteye shader. I also use them to add things not in the vanilla game. Such as new homes specifically designed for each of my character's tastes. The most recent one being a refurbished chapel that now hosts the statues of two Daedric Princesses rather than an altar to the Nine. Or a mod that will keep ordinary animals from attacking me like suicidal maniacs, or another that lets me summon them, rather than undead monsters or otherworldly monsters. Or new clothes. New hair. Neat looking new weapons and armor. Mods take the old game that you were used to playing, and make it into something completely new again.
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Tamara Dost
 
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Post » Wed Dec 07, 2011 9:45 am

Some people like to be told a story. Some people like to tell their own stories. I think the people who like to be told a story are, on the whole, less likely to want to use mods. They're more likely to want to experience a game "the way the developer intended."

My attitude is different. I see games like Morrowind and Oblivion as expansive canvases on which I am able to paint my own pictures, blank books in which I am able to write my own stories. Mods are simply one of the tools I use to accomplish that goal. Mods are my paint brushes, my typewriter.

An example of how I use mods to help me tell my story is my Gladiatrix character. The premise behind this story was that the Arena bought slaves to fight matches and my character had been sold to the owners of the Arena. She would win her freedom back when she attained the rank of Grand Champion. I used an alternate start mod to begin her game right in the Bloodworks.

She could not leave the Bloodworks until she made Grand Champion. In every game use a mod (OOO) that un-scales the arena matches, which means she could not do them all at level 1. So I added a smith to the Arena who would repair her raiment, sell repair hammers and train her in heavy armor. I added a food/Alchemy vendor so she could have a supply of food, beverages and potions (when she could afford them, which was not often) to eat and drink while she lived in the Bloodworks. I added a working chain doll to the Bloodworks so that she could train up her weapon skill between matches. She used her winnings to buy armor training. I added slave quarters to the Bloodworks so she would have a place to eat and sleep and (mostly for atmosphere) a second slave who slept in the quarters and trained at the chain doll alongside my character.

She spent nearly twenty levels in the Bloodworks. Both my character and myself were amazed to see sunlight for the first time when she stepped out of the Bloodworks for the first time, a free citizen at last, after probably spending at least 20 to 30 hours of game time inside. Mods were crucial to telling this character's story.

Like SubRosa, I make houses for my characters. This is actually a vital part of creating my characters. I make a house that attempts to say something about my character and this forces me to think deeply about that character while I am making it. By the time I am finished I feel I know that character much better than if I had not spent that time making a house.
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Jerry Cox
 
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Post » Wed Dec 07, 2011 9:40 pm

I like mods for additional eye candy.
Mods that add new models especially.
I don't even want to PLAY the game anymore just keep making everything look the way I want it to look.
When I 'shop' I want the store to have huge inventories of 'new' things.
A couple years ago when I got a version of 3dmax - I was in heaven wanting to make new things but it has a difficult learning curve for me so it's only lately I've made anything for my game. http://s1205.photobucket.com/albums/bb430/jinix_the_elder/?action=view¤t=marketOct2011-10.jpg
or this: http://s1205.photobucket.com/albums/bb430/jinix_the_elder/?action=view¤t=marketOct2011-07.jpg

and http://s1205.photobucket.com/albums/bb430/jinix_the_elder/ShroomHuts/?action=view¤t=Shroom2011a073.jpg#!oZZ7QQcurrentZZhttp%3A%2F%2Fs1205.photobucket.com%2Falbums%2Fbb430%2Fjinix_the_elder%2FShroomHuts%2F%3Faction%3Dview%26current%3DShroom2011a070.jpg
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Amiee Kent
 
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Post » Wed Dec 07, 2011 8:40 pm

At the end of the day anyone who knows and can use mods is going to use them, I mean who wouldn't? Maybe if it's ur first playthrough yeah or second but after that if u have the option to tweak and adjust a game u already love it's a no brainer.

Edit: Pseron those mods u added to ur game would of fitted my current role-play too, not as strict as urs though I have no choice I have to leave to level, doing 1 fight per level once he's grand champion he'll enter oblivion and rave it up there in style, also ur role-play reminds me of one of my favourite films, Gladiator, seen it like 10 times!!
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Red Bevinz
 
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Post » Wed Dec 07, 2011 9:03 pm

I never used mods for Oblivion although a few of them did catch my eye. Basically, I'm playing with official content and that stuff keeps me busy enough that I don't even need mods.
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Claudz
 
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Post » Wed Dec 07, 2011 10:48 am

So why exactly is it most people use hundreds of mods when playing it?

I use the authorized Knights of the Nine and Shivering Isles but very little else.

I love vanilla Oblivion too. I used many graphics mods, many mods to add new items to the game, and some quest mods to keep things fresh.
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john palmer
 
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Post » Wed Dec 07, 2011 3:02 pm

I never like Vanilla Oblivion and I would not hesitate to mod the living hell out of it. It got a moronic starting point that follow to a very pale main mission. it wasn't as interesting, as said, with Morrowind and walking into the wilderness outside the office, or fighting for ya life and finding a GIANT world in Daggerfall, or how the environment and its npc in Skyrim make me feel I am in Nord country.

Modded Oblivion is a monster and its own game I grown to respect, but seeing all the comment here make it sound like modding is some work of the devil/taboo, which I am not surprise.
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Life long Observer
 
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Post » Wed Dec 07, 2011 7:31 am

I have logged thousands of hours into Vanilla Oblivion, spanning a legacy of cherished characters, and unforgettable moments, and 4 game discs (I have them all stacked neatly in my room). :thumbsup: I have played nothing but the Vanilla version, because the various computers I have owned did not run the game properly. I have played a modded version of Morrowind, and enjoyed it much as well. Everyone has their own opinions, and the beauty of Elder Scrolls Game's is that they are crafted for the individual's experience.
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Danii Brown
 
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