Anyway my dosbox config file currently looks like this:
# This is the configurationfile for DOSBox 0.73.# Lines starting with a # are commentlines.# They are used to (briefly) document the effect of each option.[sdl]# fullscreen: Start dosbox directly in fullscreen.# fulldouble: Use double buffering in fullscreen.# fullresolution: What resolution to use for fullscreen: original or fixed size (e.g. 1024x768).# windowresolution: Scale the window to this size IF the output device supports hardware scaling.# output: What video system to use for output.# Possible values: surface, overlay, opengl, openglnb, ddraw.# autolock: Mouse will automatically lock, if you click on the screen.# sensitivity: Mouse sensitivity.# waitonerror: Wait before closing the console if dosbox has an error.# priority: Priority levels for dosbox. Second entry behind the comma is for when dosbox is not focused/minimized. (pause is only valid for the second entry)# Possible values: lowest, lower, normal, higher, highest, pause.# mapperfile: File used to load/save the key/event mappings from.# usescancodes: Avoid usage of symkeys, might not work on all operating systems.fullscreen=falsefulldouble=falsefullresolution=originalwindowresolution=originaloutput=ddrawautolock=truesensitivity=100waitonerror=truepriority=higher,normalmapperfile=mapper.txtusescancodes=true[dosbox]# language: Select another language file.# machine: The type of machine tries to emulate.# Possible values: hercules, cga, tandy, pcjr, ega, vgaonly, svga_s3, svga_et3000, svga_et4000, svga_paradise, vesa_nolfb, vesa_oldvbe.# captures: Directory where things like wave, midi, screenshot get captured.# memsize: Amount of memory DOSBox has in megabytes.# This value is best left at its default to avoid problems with some games,# though few games might require a higher value.# There is generally no speed advantage when raising this value.language=machine=svga_s3captures=capturememsize=64[render]# frameskip: How many frames DOSBox skips before drawing one.# aspect: Do aspect correction, if your output method doesn't support scaling this can slow things down!.# scaler: Scaler used to enlarge/enhance low resolution modes. If 'forced' is appended,the scaler will be used even if the result might not be desired.# Possible values: none, normal2x, normal3x, advmame2x, advmame3x, advinterp2x, advinterp3x, hq2x, hq3x, 2xsai, super2xsai, supereagle, tv2x, tv3x, rgb2x, rgb3x, scan2x, scan3x.frameskip=0aspect=falsescaler=normal2x[cpu]# core: CPU Core used in emulation. auto will switch to dynamic if available and appropriate.# Possible values: auto, dynamic, normal, simple.# cputype: CPU Type used in emulation. auto is the fastest choice.# Possible values: auto, 386, 386_slow, 486_slow, pentium_slow, 386_prefetch.# cycles: Amount of instructions DOSBox tries to emulate each millisecond. Setting this value too high results in sound dropouts and lags. Cycles can be set in 3 ways:# 'auto' tries to guess what a game needs.# It usually works, but can fail for certain games.# 'fixed #number' will set a fixed amount of cycles. This is what you usually need if 'auto' fails.# (Example: fixed 4000)# 'max' will allocate as much cycles as your computer is able to handle# # Possible values: auto, fixed, max.# cycleup: Amount of cycles to increase/decrease with keycombo.# cycledown: Setting it lower than 100 will be a percentage.core=autocputype=autocycles=maxcycleup=500cycledown=20[mixer]# nosound: Enable silent mode, sound is still emulated though.# rate: Mixer sample rate, setting any device's rate higher than this will probably lower their sound quality.# Possible values: 22050, 44100, 48000, 32000, 16000, 11025, 8000, 49716.# blocksize: Mixer block size, larger blocks might help sound stuttering but sound will also be more lagged.# Possible values: 2048, 4096, 8192, 1024, 512, 256.# prebuffer: How many milliseconds of data to keep on top of the blocksize.nosound=falserate=22050blocksize=2048prebuffer=10[midi]# mpu401: Type of MPU-401 to emulate.# Possible values: intelligent, uart, none.# mididevice: Device that will receive the MIDI data from MPU-401.# Possible values: default, win32, alsa, oss, coreaudio, coremidi, none.# midiconfig: Special configuration options for the device driver. This is usually the id of the device you want to use. See README for details.mpu401=intelligentmididevice=defaultmidiconfig=[sblaster]# sbtype: Type of sblaster to emulate.# Possible values: sb1, sb2, sbpro1, sbpro2, sb16, none.# sbbase: The IO address of the soundblaster.# Possible values: 220, 240, 260, 280, 2a0, 2c0, 2e0, 300.# irq: The IRQ number of the soundblaster.# Possible values: 7, 5, 3, 9, 10, 11, 12.# dma: The DMA number of the soundblaster.# Possible values: 1, 5, 0, 3, 6, 7.# hdma: The High DMA number of the soundblaster.# Possible values: 1, 5, 0, 3, 6, 7.# sbmixer: Allow the soundblaster mixer to modify the DOSBox mixer.# oplmode: Type of OPL emulation. On 'auto' the mode is determined by sblaster type. All OPL modes are Adlib-compatible, except for 'cms'.# Possible values: auto, cms, opl2, dualopl2, opl3, none.# oplemu: Provider for the OPL emulation. compat or old might provide better quality (see oplrate as well).# Possible values: default, compat, fast, old.# oplrate: Sample rate of OPL music emulation. Use 49716 for highest quality (set the mixer rate accordingly).# Possible values: 22050, 49716, 44100, 48000, 32000, 16000, 11025, 8000.sbtype=sb16sbbase=220irq=7dma=1hdma=5sbmixer=trueoplmode=autooplemu=defaultoplrate=22050[gus]# gus: Enable the Gravis Ultrasound emulation.# gusrate: Sample rate of Ultrasound emulation.# Possible values: 22050, 44100, 48000, 32000, 16000, 11025, 8000, 49716.# gusbase: The IO base address of the Gravis Ultrasound.# Possible values: 240, 220, 260, 280, 2a0, 2c0, 2e0, 300.# gusirq: The IRQ number of the Gravis Ultrasound.# Possible values: 5, 3, 7, 9, 10, 11, 12.# gusdma: The DMA channel of the Gravis Ultrasound.# Possible values: 3, 0, 1, 5, 6, 7.# ultradir: Path to Ultrasound directory. In this directory# there should be a MIDI directory that contains# the patch files for GUS playback. Patch sets used# with Timidity should work fine.gus=falsegusrate=22050gusbase=240gusirq=5gusdma=3ultradir=C:\ULTRASND[speaker]# pcspeaker: Enable PC-Speaker emulation.# pcrate: Sample rate of the PC-Speaker sound generation.# Possible values: 22050, 44100, 48000, 32000, 16000, 11025, 8000, 49716.# tandy: Enable Tandy Sound System emulation. For 'auto', emulation is present only if machine is set to 'tandy'.# Possible values: auto, on, off.# tandyrate: Sample rate of the Tandy 3-Voice generation.# Possible values: 22050, 44100, 48000, 32000, 16000, 11025, 8000, 49716.# disney: Enable Disney Sound Source emulation. (Covox Voice Master and Speech Thing compatible).pcspeaker=truepcrate=22050tandy=autotandyrate=22050disney=true[joystick]# joysticktype: Type of joystick to emulate: auto (default), none,# 2axis (supports two joysticks),# 4axis (supports one joystick, first joystick used),# 4axis_2 (supports one joystick, second joystick used),# fcs (Thrustmaster), ch (CH Flightstick).# none disables joystick emulation.# auto chooses emulation depending on real joystick(s).# Possible values: auto, 2axis, 4axis, 4axis_2, fcs, ch, none.# timed: enable timed intervals for axis. (false is old style behaviour).# autofire: continuously fires as long as you keep the button pressed.# swap34: swap the 3rd and the 4th axis. can be useful for certain joysticks.# buttonwrap: enable button wrapping at the number of emulated buttons.joysticktype=autotimed=trueautofire=falseswap34=falsebuttonwrap=true[serial]# serial1: set type of device connected to com port.# Can be disabled, dummy, modem, nullmodem, directserial.# Additional parameters must be in the same line in the form of# parameter:value. Parameter for all types is irq.# for directserial: realport (required), rxdelay (optional).# (realport:COM1 realport:ttyS0).# for modem: listenport (optional).# for nullmodem: server, rxdelay, txdelay, telnet, usedtr,# transparent, port, inhsocket (all optional).# Example: serial1=modem listenport:5000# Possible values: dummy, disabled, modem, nullmodem, directserial.# serial2: see serial1# Possible values: dummy, disabled, modem, nullmodem, directserial.# serial3: see serial1# Possible values: dummy, disabled, modem, nullmodem, directserial.# serial4: see serial1# Possible values: dummy, disabled, modem, nullmodem, directserial.serial1=dummyserial2=dummyserial3=disabledserial4=disabled[dos]# xms: Enable XMS support.# ems: Enable EMS support.# umb: Enable UMB support.# keyboardlayout: Language code of the keyboard layout (or none).xms=trueems=trueumb=truekeyboardlayout=auto[ipx]# ipx: Enable ipx over UDP/IP emulation.ipx=false[autoexec]mount c c:\1\daggerfall -freesize 1000mount d c:\1\daggerfall\dfcd -t cdrom -label Daggerfallc:cd\DAGGERDAGGER
My laptop is a http://en.wikipedia.org/wiki/Acer_Aspire_One with 1 GiB of RAM and a 120 GiB HDD.
Any clues to how I can get the game to run better?
Also I will be going to sleep now so I hope the info I've provided is enough. Will check this thread first thing tomorrow. Thanks in advance!