Low Starting Stats?

Post » Fri Nov 27, 2015 9:21 pm

Figure going likeable Geek first run.

Boost Int to a 7 or 8, Charisma to 6, and Perception to 5. Drop Strength and Endurance by 2 to 2. Set Agility and Luck to 3

So yeah a glass cannon (until I get my power armor!)

Want to make most speech checks before I try doing things the hard way (my second run will be low Charisma with good Luck, Agility, and Endurance).

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Cool Man Sam
 
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Post » Fri Nov 27, 2015 5:08 pm

Yes I agree that these avenues to increase SPECIAL will probably (almost certainly) however my point being that the stats being so low, following the rules of previous games, makes my character very below average in many areas at the start of the game, which feels very out of place to me, and concerning for early game

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Kelvin
 
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Post » Fri Nov 27, 2015 9:06 pm

This here highlights my main concern, hate to miss out on speech checks and the like early on just so that I don't die from a mole rat bite

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Robert
 
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Post » Fri Nov 27, 2015 5:22 pm

Remember bobbleheads too. Hopefully they return to add an extra point to each SPECIAL stat :)

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X(S.a.R.a.H)X
 
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Post » Fri Nov 27, 2015 10:37 pm

K.

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Austin Suggs
 
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Post » Fri Nov 27, 2015 3:56 pm

"Hep Torr hep moo-moo!" If the RP was heavy I wouldn't mind building a character with this few points. I'd make him strong but dimwitted with 1 intelligence, having a laugh as my character tried speaking Neanderthal to every NPC :tongue: We'd even have a voiced main character speaking gibberish throughout the entire game :laugh:

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~Amy~
 
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Post » Fri Nov 27, 2015 7:37 pm

Would explain the 13000 lines of dialog recorded, half of its just grunting haha

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Danny Blight
 
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Post » Fri Nov 27, 2015 6:09 pm

If Bethesda asked, I'd record it just for laughs :tongue:

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Sara Lee
 
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Post » Sat Nov 28, 2015 2:34 am

They made the point that they were really concentrating on branching choices and having alternatives if you fail at something.

While I think that there will be a noticeable difference between having a 10 in a stat and having a 3 in the stat at least in how the character plays, I don't think having a three in a stat will make the character unplayable.

The biggest difference is that you will only be able to get the first 3 perks from under that stat.

And the lower level perks are not that bad.

For Agility it is Gunslinger, Commando, and Sneak.

Blood Mess and Gun Nut are on the third row of Luck and Intelligence respectively.

But instead you will have access to all the perks for the Stat you have a 10 in.

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Eliza Potter
 
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Post » Fri Nov 27, 2015 8:40 pm

I hope that intense training is gone or is a one time perk, if you can just pick that 10 times then what would be the point of choice in this game. :wallbash:

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Alina loves Alexandra
 
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Post » Fri Nov 27, 2015 2:23 pm

I guess it depends on your play style, like I said before, I don't do any quests in FO3 until iv maxed out Intensive training and bobble heads so that I can have all the convo and alternative options on hand

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Laura Richards
 
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Post » Sat Nov 28, 2015 5:37 am

I hope it is limited, but if you wanted to max your Lone Survivor's stats with no boobleheads or cyberware, you would have to take it 42 times.

Image level 42 with no other perks.

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Myles
 
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Post » Sat Nov 28, 2015 2:39 am

Don't blame you.

I did say my first build would be Intelligence and Charisma build.

But I'm hoping Bethesda will have more alternative solutions in Fallout 4.

More ways to accomplish the quest objectives so we don't have to do them all the same way.

And based on how they are setting up the starting characters with only 28 Special stat points, I have to think they have.

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natalie mccormick
 
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Post » Fri Nov 27, 2015 6:26 pm

Intelligence seems like a must have to me, so many situations in 3 required intelligence to be done right, and in a vault it seems like your most needed stat

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Darlene DIllow
 
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Post » Fri Nov 27, 2015 4:10 pm

I think the entire point of having stats is to increase them. Also, becoming maxed out and OP is a choice I want to take. Notice I said "hope we CAN", not "hope leveling up automatically boosts stats". That would be me turning your argument against you. You people are like "I want my character to be balanced and not OP, there is a way to become OP and since I don't want to take that option it shouldn't be in the game period even though it's completely optional and other people may want to take it, because only the way I want to play should be possible in a game about player freedom"

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Eoh
 
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Post » Fri Nov 27, 2015 7:13 pm

This

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Jonathan Windmon
 
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Post » Fri Nov 27, 2015 2:23 pm

I suspect that stats will have a lower impact on play, but will instead serve as the gateways to perks.

The SPECIAL chart in the garage seemed to associate ten perks with each SPECIAL stat, one for each value. Assuming that that chart indicates what SPECIAL values are required to choose a particular perk, and assuming the best perks are the ones associated with high values, then part of leveling and character development will be raising SPECIAL in order to qualify for desired perks.

It probably won't hurt you to have a 1 in a stat, aside from the fact that you won't qualify for any associated perk that requires 2 or more.

INITIAL stat choices should NOT be overly important. We don't want to have to abort our initial characters several times while we figure out the game, or do extensive wiki research before we create our characters. Our characters should be pretty flexible at early levels, with the important choices taking place as we level. We shouldn't be able to master everything, but we should have enough flexibility to master anything we want after we figure out how the game works.

The choices that matter should be what to do with perk picks as we level, not how we allocate those initial starting stats.

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alyssa ALYSSA
 
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Post » Fri Nov 27, 2015 6:45 pm

Moving away from stats impact on play (in conversations and effects on things like computers and old tech) would be taking a big part of what makes fallout great away from it I think, the difference in approach for an intelligent character various a strong or charismatic one especially in the earlier game is a significant part of the fallout essence, they would need to be really careful shifting the focus purely over to perks I would think

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Joey Avelar
 
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Post » Sat Nov 28, 2015 3:28 am

Well if you can't max your stats there will be mod for it.

And if you can max your stats there will be a mod for it.

Thank you Fallout modding community!

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Victoria Vasileva
 
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Post » Fri Nov 27, 2015 5:56 pm

The stats would (this is hypothetical) still have an impact on play, but only indirectly. Your Charisma stat, for example, might not impact dialogue directly, but instead determine which how many ranks of Charisma based perks (like Speech) you can select.

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Robert DeLarosa
 
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Post » Fri Nov 27, 2015 9:35 pm

Yeah and my point being making it perk based would be a bad move in my opinion, it just doesn't sit well with me but we will see what happens, I still think its less they have changed the rules and more they want you to choose a handicap at the start of the game, either way I hope Bethesda starts talking more about things like this before release, so I have more time to plan accurately my character

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Channing
 
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Post » Fri Nov 27, 2015 7:38 pm

I think the Fallout 4 Special Stats will have more impact on game play than either F3 or FONV which has been a long term wishlist item for Fallout fans.

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Eileen Collinson
 
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Post » Fri Nov 27, 2015 10:53 pm

I hope that is how it turns out

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Cartoon
 
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Post » Fri Nov 27, 2015 10:12 pm

I'm hoping there are a lot of conversation options based on having a high enough stat (or low enough) or having a particular perk.

It would be a lot of fun if the conversations were different based on what type of Lone Survivor you were playing.

The low Intelligence conversation options were hilarious and we would even get to hear them voiced!

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Mandi Norton
 
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Post » Fri Nov 27, 2015 2:37 pm

Part of my assumptions is based on their past behavior, particularly with Skyrim.

In Skyrim, they got rid of classes and ability scores in favor of a system that allowed you to develop your character as you played. Part of the reason, they said, was to avoid the need to constantly restart by making it hard to choose badly early on. I don't think they will do a 180 this time around by forcing players to make limiting choices early in the game. Rather, I expect the initial state of the character to be that of a lump of un-molded clay for the player to develop as he chooses through play. It fits their whole be what you want, do what you want philosophy.

I think removing the need to plan your character is part of the goal, and that the important decisions will be the more informed ones you make when leveling as you actually play the game.

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patricia kris
 
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