Hi All,
Apologies if this has already been discussed but I couldn't find anything easily on it (though I do see a lot on Perks and Skills so it may have gotten tied in there at some point) but in the E3 presentation did anyone else notice during the character creation that they only gave 21 points for distribution between the 7 stats with 1 point already allocated meaning 28 points in total, making that 4 points per stat (if you went as balanced at possible)? Does this concern anyone like it does me, forcing us to have a weakness from the start?
While this may in fact add a new game style for me and change the way I approach fallout and offer some replay-ability to the game I have to admit I am one of those people who does nothing in fallout until I've grinded up the levels and maxed out the "Intensive Training" Perk and got all my stats above 7 and grabbed all the stat bobble heads (FO3). The reason for concern being that a lot of conversation options are linked to stats (High Intelligence being the most common I think) and I don't like missing out.
How does everyone else feel about this?
P.S. I do recognize there is a possibility that starting stat points amounts could be linked to difficulty settings but this would seem out of fashion with the previous games.
Thanks for reading,
Jokerahh
Edit:
Okay here's another point, in previous games a stat of 5 in a SPECIAL was recognized as a average, so a 5 in intelligence was average intelligence and a 7 was recognized as above average (which is why many SPECIAL triggers required 7 or higher) and anything below 5 was recognized as below average and if low enough punishing, (below 3 intelligence in the original game meaning you could only communicate in grunts which was funny, never tested on FO3 though?) so starting with only 4 in each (or one even lower to raise others) would mean being below average at the start of the game, does this not seem.... unusual that my protagonist is either all round below average or awful at one thing to be basic at another? I dunno seems odd to me if those rules from previous games are still followed.
Second point, what weakness would you then choose? and what would you improve?