lowering movement speed when wearing power armor

Post » Sat May 28, 2011 2:30 pm

It seems to me that when I wear power armor my walk/run speed is reduced somewhat, though I can't seem to see how this is achieved in the GECK.
Actually I would like to reduce this speed a bit more.
Can anyone tell me how I might do this (preferably without the need for scripts)?
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kirsty joanne hines
 
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Post » Sat May 28, 2011 7:41 am

I was actually thinking about this myself recently. I'm fairly sure that your characters current weight they are carrying, in addition to how close your current weight is to the weight limit has an effect on movement speeds. It certainly did in Oblivion. For example . . .

If I'm at 150 / 200 . . . I'm going to move faster than if I was 225 / 300 . . . even those weights are the same proportions relative to max weight.

This is mostly unsubstantiated observation, and I really haven't looked into it too much. I'm assuming there are some gamesettings, possible some left over from Oblivion, that are responsible for this.

EDIT: Check this http://cs.elderscrolls.com/constwiki/index.php/Movement_Game_Settings

It would seam that the fMoveWeightMax in combination with the fMoveEncumEffect might have something to do with it. Although, it's a little unclear. In recent tests, I've noticed that the fMoveEncumEffect functions as a multiplier when you are OVER your weight limit . . . for example set it to zero and you can't move when over your limit. But maybe it factors into the general movement speed formula too. I'll have to check this out some moreZ.

The CS Wiki also seems to suggest that the encumberance factor (when not over-encumbered) factors in the weight of all equipped gear, which is where the Power Armor effect would presumably kick in, and maybe that's responsible rather than my initial hypothesis (at the top). Shooting into the dark until I can test.
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Cheryl Rice
 
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Post » Sat May 28, 2011 5:31 pm

Movement speed has nothing to do with your inventory weight(aside of course from the point on where you become over encumbered).
It only has to do with your currently equipped armor weight (and if your weapon it out).

Don't know the gamesetting off my head right now, would need to look at the GECK when I get home then I could tell you. I think it was something like farmorweightmult or such.

And what really gives Power Armor that great "heavy" feel in FWE is that we increased the weight up to 100, but also increased the carry bonus to 100. That way the armor will still carry itself, but you will still feel alot more sluggish than wearing something like leather armor
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Marilú
 
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Post » Sat May 28, 2011 6:28 pm

Currently I am running an armor weight of 120 with an increase carry of 130 (15 helmet).
It is definitely a bit slower than wearing nothing, but not as much as I would like.
I tried increasing the PA weight to 240 (increase carry 250) to check the effect, but didnt notice much difference at all.
In any case, I'm not prepared to increase the armor weight to that extent.

I was hoping there was an object effect option, which I could apply to reduce the speed but it appears not. There is an "IncreaseSpeedMult", but it doesn't accept decimal values so only appears useful to increase movement rate.
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naana
 
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Post » Sat May 28, 2011 10:00 am

What is the point of having POWERED armor if you aren't better protected, faster and stronger than someone not wearing it?
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Nicole Coucopoulos
 
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Post » Sat May 28, 2011 4:36 pm

What is the point of having POWERED armor if you aren't better protected, faster and stronger than someone not wearing it?

A tank isnt as fast as my car. I would still prefer a tank if I went to war though. Even if it's slower and "only" better protected.

I do believe that people prefer to have atleast a small speed and stealth advantage if they aren't running around in the heaviest possible armor.
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D IV
 
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Post » Sat May 28, 2011 9:06 pm

What is the point of having POWERED armor if you aren't better protected, faster and stronger than someone not wearing it?

Personally I don't envision FO3 PA as being like high tech Japanese manga armor. I see it more like a post war ('50s) heavy tank. Very heavily armored but relatively slow and not agile. The powered element allows it to hold its own weight and manage heavy weapons, but not leap and run like a dancer.
The look and design just doesn't fit an agile 'Ironman-like' movement to my mind.
In my game, I have increased the defensive characteristics to the point where it is nearly invulnerable to light weapons (no more 10mm headshot kills!). I have also increased the rad resistance, boosted ability with big guns and given it water breathing capability. I think this fits the image, and gives an awesome heavy tank feel with schlangster's Helmet POV mod.

I don't want it to become an uber weapon though. Like a heavy tank I envision it to be intended for direct assault on heavily defended positions and point defense against overwhelming numbers.
But of course, you don't do recon or commando style raids with a heavy tank.
So similarly, I would like to make Power armor a bit too slow, cumbersome and noisy for general wasteland exploration and stealthy missions.
I imagine it as the type of thing you would don to assault the water purifier, but a bit too slow for everyday use without a measure of frustration.

Hope that clarifies what I am aiming for.
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Motionsharp
 
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Post » Sat May 28, 2011 2:37 pm

I use http://fallout3nexus.com/downloads/file.php?id=1287, which adds some serious stomping sounds to the power armor - although a slower movement speed would be awesome in conjunction with it. I can see where gurachn is coming from, from a immersion standpoint, slower movement with power armor would be pretty awesome. Even if it is something like a noticeable 5% slower walking speed - I'd be all over a mod that did that in a second.
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Peter P Canning
 
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Post » Sat May 28, 2011 1:19 pm

An Abrams tank can do about 42 mph on the road. Not as fast as a Mercedes admittedly, but slightly faster than I can run. I am considerable more quiet when running though. It can fire accurately at full speed and no, a 10mm pistol round would not penetrate its armor.

Currently, Exoskeletons for Human Performance Augmentation (EHPA) is a project for military operations:

"EHPA will enable new capabilities for ground forces. Inclusion of exoskeleton technology into land based operations will extend the mission payload and/or mission range of the soldier. Exoskeletons will also increase the lethality and survivability of ground troops for short range and special operations. The enhanced mobility and load carrying capability provided by the exoskeleton will allow soldiers to carry more ballistic protection and heavy weaponry. To meet the challenges set forth, DARPA is soliciting devices and machines that accomplish one or more of the following: 1) assist pack-loaded locomotion, 2) prolong locomotive endurance, 3) increase locomotive speed, 4) augment human strength, and 5) leap extraordinary heights and/or distances. These machines should be anthropomorphic and capable of bearing distributed loads, such as that generated by extensive armor protection, as well as typical pack loads."

I want one of those bad boys.
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Katharine Newton
 
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Post » Sat May 28, 2011 8:20 am

Movement speed has nothing to do with your inventory weight(aside of course from the point on where you become over encumbered).


I'm gonna have to disagree with you there. On my current character, just for fun I ser her weight limit AV to 100k. She started getting slow around the 4-6k mark, at which point I left much of my gear at the raider camp north of the Citadel, whereupon she sharted going faster.
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Alyce Argabright
 
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Post » Sat May 28, 2011 3:49 pm

Personally I don't envision FO3 PA as being like high tech Japanese manga armor. I see it more like a post war ('50s) heavy tank. Very heavily armored but relatively slow and not agile. The powered element allows it to hold its own weight and manage heavy weapons, but not leap and run like a dancer.
The look and design just doesn't fit an agile 'Ironman-like' movement to my mind.
In my game, I have increased the defensive characteristics to the point where it is nearly invulnerable to light weapons (no more 10mm headshot kills!). I have also increased the rad resistance, boosted ability with big guns and given it water breathing capability. I think this fits the image, and gives an awesome heavy tank feel with schlangster's Helmet POV mod.

I don't want it to become an uber weapon though. Like a heavy tank I envision it to be intended for direct assault on heavily defended positions and point defense against overwhelming numbers.
But of course, you don't do recon or commando style raids with a heavy tank.
So similarly, I would like to make Power armor a bit too slow, cumbersome and noisy for general wasteland exploration and stealthy missions.
I imagine it as the type of thing you would don to assault the water purifier, but a bit too slow for everyday use without a measure of frustration.

Hope that clarifies what I am aiming for.


I like your vision and think it fits in very well with FO3 and how most of us have understood PA to be in the game. I don't know what I think about the water breathing though; especially since PA should be heavy. Well, that and I have always had visions of electrouting my character when taking the Tesla Armor in the water. :laugh:
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Ronald
 
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Post » Sat May 28, 2011 10:15 am

I like your vision and think it fits in very well with FO3 and how most of us have understood PA to be in the game. I don't know what I think about the water breathing though; especially since PA should be heavy. Well, that and I have always had visions of electrouting my character when taking the Tesla Armor in the water. :laugh:

Yeah, I don't imagine I would want to share a hot tub with anyone wearing tesla armor!
As for the waterbreathing, it seems clear from the models that the PA suits are sealed and have self contained air supplies.
I guess the designers would have made it so to protect during NBC (nuclear, chemical, biological) conflicts.

Honestly though, it doesn't work all that well in the game because of the swimming animation that takes over when you enter deep water.
It would be cool if you could just walk across the bottom like an old hardhat diver, but it seems that is not possible in this engine.
Still, cant have everything I suppose...
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Imy Davies
 
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Post » Sat May 28, 2011 7:46 am

It would be cool if you could just walk across the bottom like an old hardhat diver, but it seems that is not possible in this engine.


Yes! That would be epic!
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Nadia Nad
 
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Post » Sat May 28, 2011 4:12 pm

I'm gonna have to disagree with you there. On my current character, just for fun I ser her weight limit AV to 100k. She started getting slow around the 4-6k mark, at which point I left much of my gear at the raider camp north of the Citadel, whereupon she sharted going faster.

Sorry but you're wrong.

Put on power armor. You'll be noticably slower.
player.setav carryweight 999
then use player.setav inventoryweight 998 <---no difference in speed
then use player.setav inventoryweight 1 <---still no difference
throw away power armor <--- immediate big difference

This is how it works and how it always has been. This is no big secret at all, eventhough it might not be well known around here.
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Alberto Aguilera
 
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Post » Sat May 28, 2011 6:21 pm

Sorry but you're wrong.

Put on power armor. You'll be noticably slower.
player.setav carryweight 999
then use player.setav inventoryweight 998 <---no difference in speed
then use player.setav inventoryweight 1 <---still no difference
throw away power armor <--- immediate big difference

This is how it works and how it always has been. This is no big secret at all, eventhough it might not be well known around here.


Don't say I'm wrong when I just tested it. You just make yourself look like a fool. Also, 998/999 isn't anywhere near 4000/100000. Try it exactly how I did it - I was wearing combat armor, not power armor, so I know it wasn't that. I also had a small gun or plasma rifle equipped, not a big gun or the Tesla Cannon.

Bear in mind that I never said power armor doesn't slow you down; it does. But I was slowed down solely by having a massive wight of items in inventory, even though it was less than 10% of an artificially-inflated capacity

Of course if it's just an issue with extremely high weight, then the point is really moot for normal gameplay.
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Chris Johnston
 
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Post » Sat May 28, 2011 6:50 pm

Don't say I'm wrong when I just tested it. You just make yourself look like a fool. Also, 998/999 isn't anywhere near 4000/100000. Try it exactly how I did it - I was wearing combat armor, not power armor, so I know it wasn't that. I also had a small gun or plasma rifle equipped, not a big gun or the Tesla Cannon.

Bear in mind that I never said power armor doesn't slow you down; it does. But I was slowed down solely by having a massive wight of items in inventory, even though it was less than 10% of an artificially-inflated capacity

Of course if it's just an issue with extremely high weight, then the point is really moot for normal gameplay.

It does not matter if you use 999 or 99999 or 9999999
There is no difference if you wear combat armor or power armor or no armor at all.

set your inventory weight exactly to your carry weight. There is no difference. Trust me, I'm the wrong person to argue with about this kind of stuff. Alone that you tried carrying around crap instead of simply using the console to test it properly shows me you're not vell versed in testing game mechanics.
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Jose ordaz
 
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Post » Sat May 28, 2011 7:24 am

It does not matter if you use 999 or 99999 or 9999999
There is no difference if you wear combat armor or power armor or no armor at all.


Clearly you're not willing to test anything that might conflict with your perceived notions about how it works. No point arguing with you, not because you're right but because you'll never admit being wrong.

and lol@"using the console to test it properly" that's a good one.
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Carlos Vazquez
 
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Post » Sat May 28, 2011 4:58 am

Clearly you're not willing to test anything that might conflict with your perceived notions about how it works. No point arguing with you, not because you're right but because you'll never admit being wrong.

and lol@"using the console to test it properly" that's a good one.

Fine http://www.youtube.com/watch?v=iuG9ZQXsggY

If your gonna argue with one of the most experienced Fallout modders, you better make sure you get your [censored] straight.
If you still insist there's a difference, I will also gladly listen to your conspiracy theories about how the USA never landed on the moon.

Also did it maybe occur to you that during your "test" you maybe didn't have your weapon out the entire time. Because as soon as you arm your weapon your speed drops by 10%.
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Laura Mclean
 
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Post » Sat May 28, 2011 6:53 am

I apologize for my tone, it wasn't called for.

I didn't have my weapon out at all during my testing, nether before nor after. Could that make a difference? I concede that it could also have been a glitch in my game that caused it. After getting my weight by 90% I never saw the issue again.

Also, the video only reiterated what you said about console-set weight. Surely you must recognize that there might be a difference between weight set by the console, and weight from 50 suits of power armor, assorted weapons, and junk? The sheer number of items in inventory could conceivably be contributing something to the issue, be it a glitch or not.

When I have time to get back in the game later I'll do more testing and see if I can reproduce it.
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Josh Sabatini
 
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Post » Sat May 28, 2011 4:42 pm

I apologize for my tone, it wasn't called for.

I didn't have my weapon out at all during my testing, nether before nor after. Could that make a difference? I concede that it could also have been a glitch in my game that caused it. After getting my weight by 90% I never saw the issue again.

I understand you probably saw what you said, but maybe you just overlooked some factor at some point.

Also, the video only reiterated what you said about console-set weight. Surely you must recognize that there might be a difference between weight set by the console, and weight from 50 suits of power armor, assorted weapons, and junk? The sheer number of items in inventory could conceivably be contributing something to the issue, be it a glitch or not.

When I have time to get back in the game later I'll do more testing and see if I can reproduce it.

I can tell you honestly there is no difference from using the console over using actual items. This all just numbers the game calculates, none of it is really there.
If you add an item to an inventory that weighs 2, it's almost the same as if you told the game to modav.player inventoryweight 2. If you type in the inventory setav inventoryweight to 9999999 you will overencumber if it goes over your weight limit, just as if you had added tons of item.

Keep in mind all the script functions we use in mods are often one and the same as the console commands. Would be pretty terrible if they never did what advertised :)
People often tend to forget that the console is really a developer tool, not a "cheat tool". I need to use it on a daily basis to test scripts, quests, gamesettings and other things.
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Erin S
 
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Post » Sat May 28, 2011 4:50 pm

As it happens, I'm at work (I fix computers for a living) and one customer's computer needed to have fallout 3 tested for performance issues. Once I got to the stress-testing part (aka leave FO3 running for a bit) I took the opportunity to try and reproduce my earlier findings. I set the weight limit to 100,000, added 100 enclave power armor suits (putting the character at almost 5k weight), and started running. He was wearing combat armor at the time, same as my own character was, and was carrying a Chinese Assault Rifle on his back. I didn't see any perceptible slowdown. I dropped the power armor on the ground (all in one) and still didn't notice a difference. I ran past the power armor on the ground and picked it up as I ran by - no perceptible change in speed. Conclusion: it was a glitch on my computer, probably not reproducible even on my own character, and was likely fixed by accessing a container, not necessarily by placing items in it.
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Horse gal smithe
 
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Post » Sat May 28, 2011 3:49 pm

Fine http://www.youtube.com/watch?v=iuG9ZQXsggY

If your gonna argue with one of the most experienced Fallout modders, you better make sure you get your [censored] straight.
If you still insist there's a difference, I will also gladly listen to your conspiracy theories about how the USA never landed on the moon.

Ha ha ha !
Kai, you gotta stop bottling your feelings up inside, mate, and say what you really mean!
:lmao:

You friggin pitbull!
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Steve Smith
 
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Post » Sat May 28, 2011 8:07 pm

Ha ha ha !
Kai, you gotta stop bottling your feelings up inside, mate, and say what you really mean!
:lmao:

You friggin pitbull!


Yeesshh, yeah, Kai likes being direct. I'd like to think I'm training Kai's BS-meter, since I always bring my "crazy theories" into the development discussion. Most of the time Kai's right, and the idea/thought/whatever, doesn't work that way. Sometimes it does though :)
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Dominic Vaughan
 
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Post » Sat May 28, 2011 7:51 pm

Yeesshh, yeah, Kai likes being direct. I'd like to think I'm training Kai's BS-meter, since I always bring my "crazy theories" into the development discussion. Most of the time Kai's right, and the idea/thought/whatever, doesn't work that way. Sometimes it does though :)

Crazy ideas-man + experienced pragmatic pitbull, eh?
Sounds like a good match-up!
Explains a lot about the success of FWE.

Don't get me wrong, I am big fan of pitbulls, and extreme directness (coupled with hard facts) doesn't faze me in the least.
I suspect there may be a few more 'delicate' souls in the house though...
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Lavender Brown
 
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Post » Sat May 28, 2011 7:58 pm

It is his gentile humility that I admire most. After a moderate browbeating the truth was finally accepted. I would have just allowed the fellow to remain blissfully wrong after the first blow off, but then I am not the most experienced Fallout 3 modder that the world has ever seen.
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Dean Brown
 
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