I want to give the Lucky Gunslinger build a try, but I'm a little lost on what SPECIAL to start with. I'm looking at the following:
Strength - 3
This is mainly for Armorer. I'd love to bump this up to 6 for Strong Back, but it's too expensive to do so at the start of the game.
Perception - 4
For Locksmith. For me, this is non-negotiable. My preferred outfit has a set of Sunglasses and a Military Cap equipped most of the time, so I'll be working with 6 under most circumstances.
Endurance - 1
Nothing really interesting here. Oh, I'd like Lifegiver, but I can live without it.
Charisma - 1
I would love Lone Wanderer and Local Leader, but like Strong Back, it's too expensive to take at the start of the game.
Intelligence - 4
For Hacker. Like Locksmith, this is non-negotiable. This will also give me access to Gun Nut, which will pretty much restrict me to a 10mm pistol, the .44 Pistol, the Deliverer, and the Pipe weapons. I can add a few points later to get the Science! perk to expand my options, but for the start, I'll be sticking with ballistic weapons.
Agility - 5
I get access to Gunslinger at 2; beyond that, the only reason to boost this is to get more AP. Gun Fu would be nice, but again, it's too expensive to take at the start of the game.
Luck - 9
I'm not interested in Ricochet or Mysterious Stranger, but a lot of the other perks in this line are worth getting. Also not sure about Bloody Mess; the damage boost is nice, but I've had issues with looting with this perk. There's a mod on the nexus that apparently eliminates the random explosions, but the mod author doesn't seem particularly confident in his work, so I'm hesitant to download it. I'll keep an eye out for a mod to address this so I can take the perk without the explosions, but in the meantime, I'll live without.
EDIT: I just realized that this leaves me with an extra point, plus the 'You're SPECIAL!' book in Sanctuary. I'm thinking of putting those two points into Intelligence to pick up Scrapper and Science!, but could also see the use of putting them into Agility to get more AP, as well as being closer to Gun Fu.
That's what I'm thinking of. Also, I'm kind of worried about perk progression. While I know my first 3 perks (Locksmith, Hacker, Idiot Savant), I'm not sure what order to concentrate on getting the Four Leaf Clover, Critical Banker, Grim Reaper's Sprint, and Better Criticals perks. Add in the fact that I also need Gunslinger, Armorer, Gun Nut, and Scrounger, plus possibly Scrapper and Science!. Any advice anyone has on this would be welcomed.