2. I had an idea for a faction of tribals that control a vast area of land, they consider tech to be evil, that mankind destroyed itself and the planet by going too far with it. They live in huts and tents, very similar to Native Americans. Only place they trade with that isn't theirs is an Amish town, it's the connection to the technological world and the tribal world.
Anyone that enters their lands and ignore the signs of warning they have placed out are either instantly killed or taken capture to be sacrificed later.
Fixed
That'd be interesting, but I probally would just kill me if they wanted me dead all the time. Or they would be similar to the khans in New Vegas, barely play a role, almost as if theya re just there.
But when they are distinctly anti-tech and your player is pretty much tech personified...I just don't see how it would work. With CL, you are human, you can be changed, recruited to the lifestyle. like Gabriel (I hope you understand I was obviously joking around with you.) said, they don't fit this description.
I could see them using you and then killing you like the brain did in PL
Just trying to give good reasons for the faction to be useful to the player.