Just opened 10 in a row. Got two rare dwellers, three-dog's outfit, and a rusty gauss rifle. Nothing else of any value at all. 10mm pistol, a BB gun, 500 caps, etc. Not exactly the help against deathclaws I was hoping for.
Just opened 10 in a row. Got two rare dwellers, three-dog's outfit, and a rusty gauss rifle. Nothing else of any value at all. 10mm pistol, a BB gun, 500 caps, etc. Not exactly the help against deathclaws I was hoping for.
I don't know what I want from the game. Not trying to get to 200 dwellers, or collect everything, or anything like that. Just like checking on my vault once or twice a day. Slowly watching it get stronger. There's something stupidly compelling about that, so I keep playing.
Opening lunchboxes just seems pointless though. I didn't actually buy any, just had 10 saved up, because I'd stopped bothering to open them.. but thought, ok, 10 at once, bound to get something worthwhile now.. but no.
Oh, and ironic that the one legendary item was 3-dogs outfit. I don't use a radio station. Not worth the extra deathclaws - especially since it seems damn near impossible to get good weapons to fight them with.
To be fair, Fallout Shelter is Beth's first mobile game and their first free-to-play game. They clearly don't understand how this works yet.
Definitely do not buy anything, they are not worth it. Mr. Handy only collects 5k caps in wasteland, then returns automatically. Mr. Handy is extremely slow to collect on rooms ( you end up collecting them anyway), and cannot collect levels. Mr. Handy dies fairly quickly and costs 2k caps to repair. Lunchboxes have an extremely low rate of producing quality items; you would waste tons of money trying to get even a few good things. Pets are cool, but you can get them in free lunchboxes by completing quests. They are not worth buying.
Oh yes, they've made lots of money, but they've also alienated a lot of their fans with their greed. Which means (to me at least) that they don't know how this is supposed to work. Free-to-play is supposed to be about keeping customers long-term and getting lots of little purchases out of them, not pumping them for cash once and driving them away.
I just made it more fun by giving myself the rule that 1 lunchbox = 5000 caps. So I remove caps with the save editor and give myself lunchboxes accordingly. Of course, many will still contain 500 caps, but at least this way caps are not useless in endgame and allow me to keep farming for all the cards.
Heh, well I now scaled it up to 10.000 = 1 box, because I had 44 lunchboxes because of the rule and it was a bit much. Most of them were 500 caps, but still I got like 6 blue dwellers and that meant I went over my 50 dweller limit. I want to train them all to level 50 with max stats. Also got a decent amount of outfits and a missile launcher. All the regular outfits are already too weak.
Funny thing is I used to have a vault with 130 people but it got corrupted beyond repair. So I started a new vault and gave myself all the stuff I remembered I had. Now I have this small, compact but very overpowered vault. So my objective is to just get all the items.
I think the editor works with both ios and android, I am on android. It's useful for a lot of things, like correcting bugs or making backups, or returning purchased items if your vault got corrupted. I still think you should buy pet carriers or mr handies and support bethesda (I do buy pet carriers).
An editor? Tempting, but it would only be fun for about a day, and then I'd never want to play again. It would ruin it for me. I just wish the devs would add a way to create our own dwellers once in a while. Maybe the science lab could double as a genetics lab, since radaways go from something you only need once a while, to something you never need at all. Then the editor wouldn't be so tempting.
Adding lunchboxes sure, but that's just pure cheating. Might as well just quit if you're going to do that.
I got 50 (I know... there was a sale though, so it was 50% or something like that) luck wasn't on my side I don't have anything truly amazing or over the top to show for it, just my luck I guess lol, pity to hear you could get legendary items in the wasteland at one stage, would have made less of a PTKDE Game (Pay-to-Kill-Deathclaws-Effectively). I'm saying that, they aren't a problem anymore because I keep finding Rocket Launchers 20-22 Damage in the Wasteland haha.