Repost:
It isn't just the combat that is broken by the vanilla cap but the skills and perks too.
And honestly, I wouldn't blame being at lvl 35 as the thing that unbalanced the combat.
IIRC we get +5 HP each level, this means that from lvl 25 to 35 we got +50 hp.
Hardly enough to "greatly" unbalance it.
What is unbalancing the game combat wise is allowing us, the players, to use an infinite amount of stimpacks, drugs and food items.
We're allowed to use poisons and special moves in VATS with Melee and Unarmed (Outside of VATS with Unarmed.)
We're allowed to use top notch weaponry while most enemies get zilch.
So really, the level cap being at 30 or 35 is not what is unbalancing the combat.
It's the rest of the overall design with player items vs enemy items.
What a higher cap unbalances is the choice and consequence with perks and skills.
Instead of being a specialized character we end up being master of all trades.
So in short: +level cap unbalances the skills and perks.
Player gear and item availability unbalances the combat.
(Well, that and the fact that combat is very predictable the 2nd time around let alone the 4th or 7th time around.)
Okay, what some of you are forgetting is that giving enemies fully repaired weapons is not going to fix the balance.
The skill system will be [censored] up and we'll get far too many perks.
Not to mention that the economy in the game will be shot to hell since we don't have to repair their weapons and then sell them.
Raising the level cap [censored]s up the mechanics of roleplaying in the game and turns us into a master of all trades.
All you seem to think about is "Oh but just give enemies better stuff and stats and it's balanced" while you're forgetting the other aspects of leveling up.
Giving us a higher cap and giving us better enemies isn't going to fix anything.
The enemies they bring in will be hard at first but then we reach the new cap and we're back were we started.
The level cap does not need a raise, all it would do is mess up the already messed up balanced in the game.
(This does not mean that just cause the game is already messed up that they should deliberately mess it up even more.)
As for improving enemy tactics: What if these tactics are the best that Gamebryo can manage?