lvl cap raise?

Post » Sat Jun 05, 2010 6:09 am

Powerfull factions need powerfull high conditioned weapons and high dt armour or they r not very powerfull at all.

The enemies need to act like they don t want to die, while at the same time acting like they have done this before.

The use of cover is the most important thing they could do. When being shot at they must run to cover. From cover they have several options. They could stay their and make you move opening yourself up for attack

2 could stay and lay down heavy covering fire while the other 2 use both flanks or both could go up one flank. While going up the flank the use of throw explosives of fire based weapons will further drive you into cover so they might have a chance of making it close enough to you to do dam

Enemies can have their own snipers that chill and wait for you and start sniping you.

None of this is genius stuff, but much better than braindead cl tactics of having nothing then doing nothing while being attacked and doing it in the middle of the desert.
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Sophie Morrell
 
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Post » Sat Jun 05, 2010 4:23 am

Fallout was turnbased like 14 years ago. There is no need go turn it into a full blown shooter, but taking some hints from shooters would help the combat area very much.

"It s a stat based game" yes today isn t my first day. Powerfull factions must have big stat weapons big stat armour and big stat bodies. Their stats r not even close to our stats. I understand their have to be scrubs, but cl has scrubs all the way up to the end of the game. The guys on the dam needed to be in the wastes.

Enclave in fo3 came out set up check points all over the map. They had cover right there and they used it. That forced me to move to them. I snipe them, they shoot fire balls back and light me on fire.

Hard to see when Im on fire so I really can t shoot. While Im not shooting Telsa troopers moved into better range. There I lost the element of suprise. Im now forced into a mid to close range battle which I won 99% of the time, but at the end I was hurt. I actually had to use some stims.
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Jessica Colville
 
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Post » Sat Jun 05, 2010 11:11 am

All they have to do is give the NPCs fully repaired weapons and armor and the most potent ammo types like .45-70 Gov SWC Hand Load and Microfusion Cells Max Charge. The game would be far more enjoyable. But when you play on very hard you do 50% damage and take 200% damage so maybe that's supposed to make up for the disparity..
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Sierra Ritsuka
 
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Post » Sat Jun 05, 2010 5:10 am

All they have to do is give the NPCs fully repaired weapons and armor and the most potent ammo types like .45-70 Gov SWC Hand Load and Microfusion Cells Max Charge. The game would be far more enjoyable. But when you play on very hard you do 50% damage and take 200% damage so maybe that's supposed to make up for the disparity..

But it dosen t. everyone that cares is already on very hard. There is no answer this game, but they need to get their [censored] squared away for the next one.
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Misty lt
 
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Post » Sat Jun 05, 2010 6:41 am

Repost:
It isn't just the combat that is broken by the vanilla cap but the skills and perks too.
And honestly, I wouldn't blame being at lvl 35 as the thing that unbalanced the combat.
IIRC we get +5 HP each level, this means that from lvl 25 to 35 we got +50 hp.
Hardly enough to "greatly" unbalance it.
What is unbalancing the game combat wise is allowing us, the players, to use an infinite amount of stimpacks, drugs and food items.
We're allowed to use poisons and special moves in VATS with Melee and Unarmed (Outside of VATS with Unarmed.)
We're allowed to use top notch weaponry while most enemies get zilch.

So really, the level cap being at 30 or 35 is not what is unbalancing the combat.
It's the rest of the overall design with player items vs enemy items.

What a higher cap unbalances is the choice and consequence with perks and skills.
Instead of being a specialized character we end up being master of all trades.

So in short: +level cap unbalances the skills and perks.
Player gear and item availability unbalances the combat.

(Well, that and the fact that combat is very predictable the 2nd time around let alone the 4th or 7th time around.)


Okay, what some of you are forgetting is that giving enemies fully repaired weapons is not going to fix the balance.
The skill system will be [censored] up and we'll get far too many perks.
Not to mention that the economy in the game will be shot to hell since we don't have to repair their weapons and then sell them.

Raising the level cap [censored]s up the mechanics of roleplaying in the game and turns us into a master of all trades.
All you seem to think about is "Oh but just give enemies better stuff and stats and it's balanced" while you're forgetting the other aspects of leveling up.
Giving us a higher cap and giving us better enemies isn't going to fix anything.
The enemies they bring in will be hard at first but then we reach the new cap and we're back were we started.

The level cap does not need a raise, all it would do is mess up the already messed up balanced in the game.
(This does not mean that just cause the game is already messed up that they should deliberately mess it up even more.)

As for improving enemy tactics: What if these tactics are the best that Gamebryo can manage?
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Javaun Thompson
 
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Post » Sat Jun 05, 2010 11:02 am

LOL trust this topic to be seven pages long...
i dont see any problem (please dont hit me) with the level cap raising, as long as they add some better perks :P
Who cares if you get to level 30 or what not. By then your a legend of the mojave. your pretty much duke nukem at that stage.
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Reven Lord
 
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Post » Sat Jun 05, 2010 5:10 am

Level 40? Perhaps if the 'hit squads' actually worked and were effective, the regular creatures got leveled up to match and some crazy strong creatures were brought in. Without this though, what would be the point? I love leveling up but if my dude is going to get stronger, I want the creatures to get 'even stronger'... I'd also like to see some more robotic enemies, there are hardly any in NV, perhaps more hardened gutsies/sentries or defective (rogue) securitrons? Hell, even have it so the brotherhood's ED-E army malfunctions and goes on a rampage... 20,000 flying ball's of DEATH flying around the Mojave would be kinda cool..

To get my 'machine head' level 2 perk I had to resort to fast travelling to and from Nipton to kill ONE Mr Gutsy... Very Lame/boring.
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Katie Samuel
 
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Post » Sat Jun 05, 2010 1:11 am

Not to mention that the economy in the game will be shot to hell since we don't have to repair their weapons and then sell them.

That's a bit moot, considering Dead Money already gave us free weapon repair kits.
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James Rhead
 
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Post » Sat Jun 05, 2010 2:40 am

All they have to do is give the NPCs fully repaired weapons and armor and the most potent ammo types like .45-70 Gov SWC Hand Load and Microfusion Cells Max Charge. The game would be far more enjoyable. But when you play on very hard you do 50% damage and take 200% damage so maybe that's supposed to make up for the disparity..
I'm playing on very hard, and don't really thing that enemys must be much harder to kill, but there are too few of them. Ant nest? Five ants. Lair of ghouls? Dozen. Horrifying Legion army? Three dozens if you are lucky. It's really presents a sorry spectacle. IWS at max spawns makes it better, but it also makes game crash regulary.
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tegan fiamengo
 
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Post » Sat Jun 05, 2010 4:54 am

That's a bit moot, considering Dead Money already gave us free weapon repair kits.

Let me fix that sentence.

"Not to mention that the economy in the game will be shot to hell even worse than DM did since we don't have to repair their weapons and then sell them."
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Miss K
 
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Post » Sat Jun 05, 2010 11:30 am

really econ was broken ever since 37 gold bars started rooling out of the sierra madre :sweat:
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carly mcdonough
 
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Post » Sat Jun 05, 2010 1:07 am

*sigh* I reallllyy hope there is no level 40. My Level 31 character with 100 guns is already god player >.>
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Emmie Cate
 
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Post » Sat Jun 05, 2010 10:45 am

I have to say I agree. Give me just one more level to get an additional perk (35 just feels cheated), but no more. Playing God is infantile. While I agree that combat in Fallout is skill based, that concept just by itself should have gone out the window when Fallout 3 was designed as a hybrid FPS. Starting with F4, they need to take some basic lessons from Mass Effect (hell, even Borderlands though not a Bethesda game) where enemies use basic cover and flanking techniques. We should be able to issue squad commands to our companions to counter flanking, etc. Combat mano-a-mano should still be skill based, but technique can no longer be in a first-person perspective. I wonder if giving humanoid enemies the equivalent of VATS would help even the score if a smart AI is sorely lacking?

If by some miracle they can fix this with an expansion (Bethesda or anyone) I will gladly pay more for this than new content. But alas, let's hope this can be implemented for F4 (unless Bethesda becomes more like EA and just churns crap out for $$$...Dragon Age 2 worries me - let's see what they release as ME3).
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Sebrina Johnstone
 
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Post » Sat Jun 05, 2010 2:23 am

35 should be the limit, there is no possible way to add another 5 levels without making the character even more broken then it already is. All you need to do is get all 13 skills up to 84 in order to max your skills out and Lockpick, Science just need to reach 80 because of Magazines. I can't see the addition of 65-85 more skill points being a good thing. If we want new content well that's what Weapons/Armor, new Perks and New Traits are for but we can't have another 5 levels be added on to the game.

Fallout 3 gave out way too many skill points although the amount of skill books was the real problem. I fear that New Vegas will share Fallout 3's fate in that department if we get another 5 levels.
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Rik Douglas
 
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Post » Sat Jun 05, 2010 12:59 pm

Trailer park ape. I went to school believe it or not. I even went to college 2 years before I f ed it up. In college we get the real history not the hidden half truth history we get in high school.

I know what we did to the Indians. There r detailed battles of Indians defeating well armed soilders. Did this happen alot??? No but it did happen. When usa was not slaughtering whole villages, and went against Indian fighters they didn t run they at very least had arrows to shoot. Once in awhile they won a battle. I would not compare cl to Amrerican Indians.

The Indians had balls cl do not. The Indians were smart enough to have some ranged weapons some even had guns because some times usa used Indian tribes to help them Before they really started slaugtering them.

Indian fighters are looked as brave men who lost thier lands to other men that had better weapons. Not because the were stupid and scared like cl. They took Nipton and Nelson but left all the guns. Indians would have grabed them.


Look, I'm sorry, I know its a small thing, but I just can't take it anymore. Its ARE, ok? ARE. Not r. You're typing everything else correctly, why not that one word?
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Zualett
 
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Post » Sat Jun 05, 2010 4:32 am

Look, I'm sorry, I know its a small thing, but I just can't take it anymore. Its ARE, ok? ARE. Not r. You're typing everything else correctly, why not that one word?


He's "typing" on PS3 I believe, harder to do then on a key board. It saves time. Also the mods don't like spelling/grammer cops.
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Kevin S
 
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Post » Sat Jun 05, 2010 1:59 pm

Look, I'm sorry, I know its a small thing, but I just can't take it anymore. Its ARE, ok? ARE. Not r. You're typing everything else correctly, why not that one word?

Is that u in the picture there???????????? Go take a good long look at yourself, then come back and grade my messegd board writing some more punk.
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daniel royle
 
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Post » Sat Jun 05, 2010 3:23 am

In general I believe that lvling goes way too fast in NV, regardless of difficulty. Way too high experience in-game from enemies brings down the game experience (still following me?).
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Cayal
 
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Post » Sat Jun 05, 2010 9:39 am

í dont care about raising the LVL cap , i hope they dont do it , more perks maybe but what i really wish is they could change the enemy locations , i dont know how to explain , because English its not my first Language , for example :

You leave Goodsprings and go to Jean Sky Diving , you always run into the same 2 Powder Gangers , and the Boatflys alittle bit further ... For me this take away the immersion of the game , you dont have surprises , you dont need to be careful , because you know in that place have 2 powder gangers , its a wasteland yet nothing get you unprepared , the 2 time you play you already know every enemy location , you dont need to be careful exploring , you dont need to scout ahead using the scope or the binoculars...
I have played fallout 1 and 2 ( Tactics too =) ), and i have played when they come out back in the good old days , and you have random enconters on the map , But in NV everytime is the same , i think is kind of boring ...

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Marcin Tomkow
 
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Post » Sat Jun 05, 2010 11:27 am

I agree, but I don t know if they can change that in a dlc. The game engine might be at its maximum output. It is all about fo4 now, and the new engine, and them looking over the way everything is done. Maybe the older games levelinb system would work in this game.

I don t know the answers, but I am not suppose to. The people at Bethesda are suppose to know. They need to get it worked out.

I ll go down there anytime and help them. I ll beta test when they first start getting it to work.
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cassy
 
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Post » Sat Jun 05, 2010 12:26 pm

í dont care about raising the LVL cap , i hope they dont do it , more perks maybe but what i really wish is they could change the enemy locations , i dont know how to explain , because English its not my first Language , for example :

You leave Goodsprings and go to Jean Sky Diving , you always run into the same 2 Powder Gangers , and the Boatflys alittle bit further ... For me this take away the immersion of the game , you dont have surprises , you dont need to be careful , because you know in that place have 2 powder gangers , its a wasteland yet nothing get you unprepared , the 2 time you play you already know every enemy location , you dont need to be careful exploring , you dont need to scout ahead using the scope or the binoculars...
I have played fallout 1 and 2 ( Tactics too =) ), and i have played when they come out back in the good old days , and you have random enconters on the map , But in NV everytime is the same , i think is kind of boring ...



That is one of New Vegas's biggest flaws, the lack of randomness.
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Motionsharp
 
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Post » Sat Jun 05, 2010 7:57 am

He's "typing" on PS3 I believe, harder to do then on a key board. It saves time. Also the mods don't like spelling/grammer cops.

I remember being able to use a usb keyboard with my friend's PS2. Guess they figured it wasn't worth it for the PS3.
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Alex [AK]
 
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Post » Sat Jun 05, 2010 1:35 am

I agree, but I don t know if they can change that in a dlc. The game engine might be at its maximum output. It is all about fo4 now, and the new engine, and them looking over the way everything is done. Maybe the older games levelinb system would work in this game.

I don t know the answers, but I am not suppose to. The people at Bethesda are suppose to know. They need to get it worked out.

I ll go down there anytime and help them. I ll beta test when they first start getting it to work.


If Fallout Mods can do it via a new spawn system with random enemy locations (like VVV does), then surely I can imagine Obsidian having the capabilities to do something similar--but thats the problem. They may have the capabilities, but that doesn't mean they will utilize the potential.

Nevertheless, Fallout 4 should be interesting if Bethesda ends up developing it. Surely they must have taken notes and will enhance the gameplay from last time. Now if Obsidian were to make it...
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clelia vega
 
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Post » Sat Jun 05, 2010 5:21 am

I remember being able to use a usb keyboard with my friend's PS2. Guess they figured it wasn't worth it for the PS3.

No they have a keyboard for it, but my pc is lined up to be fixed. Keyboard or not Im limited to the ps3s browser word limit. This is for pm on ps3, not for college research papers.
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Petr Jordy Zugar
 
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Post » Sat Jun 05, 2010 6:13 am

i want a raise so i can get the best perk ever known as jury rigging which i had got the 90 repair but it was lvl 35 that i did it God damned you dead money why didnt you raise the cap to 36 whyyyyyyyyyy :(
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Richard Dixon
 
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