lvl cap raise?

Post » Sat Jun 05, 2010 4:09 pm

They should put weapons in that could use 150 skill so we can keep on seeing those xp points
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LittleMiss
 
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Post » Sat Jun 05, 2010 5:31 am

If Fallout Mods can do it via a new spawn system with random enemy locations (like VVV does), then surely I can imagine Obsidian having the capabilities to do something similar--but thats the problem. They may have the capabilities, but that doesn't mean they will utilize the potential.

Nevertheless, Fallout 4 should be interesting if Bethesda ends up developing it. Surely they must have taken notes and will enhance the gameplay from last time. Now if Obsidian were to make it...


Ehh.... I want both companies to work in Fallout 4
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Charlotte Henderson
 
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Post » Sat Jun 05, 2010 2:53 am

Don't signs point to the Level cap eventually reaching 50? All the companions in Dead Money (sans God, who seems to have no cap) have the programming to go all the way to 50, not just the current 35. And with 3 more confirmed DLC on the way (on the LONG way), that would equate to about 5 levels per DLC, just like Dead Money, no?
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Natasha Callaghan
 
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Post » Sat Jun 05, 2010 11:58 am

I agree with all of that gabriel, everybit of it. Getting another 5 levels would only make all of what you said worse. I like leveling, but I don t see how it could fit. Unless they bring out Legit type CL or sm overlords. You would loose to a sm overlord in a pure straight up hp battle if they had tri beam or gattling laser.

I never take drugs or stims in the middle of combat. I only take them if I can get to cover. Even then I pretend the pip boy doesn t stop time, and I judge how much I could take in that little bit of time.

That is what made the legit hard for me on my first playthrough, because him and his little guard guys will end u quickly. There is no where to go to take cover, and they r chasing u. 2nd time I was ready for him and for some reason he came down to me in the first section of that camp. If he would have stayed on that hill and waited for me it would have still been hard.



Dude,

I'd like to play along side you. We share similar styles as I do much the same thing . . . . in my "quest" to make it believeable . . . :celebration:
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Natalie J Webster
 
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Post » Sat Jun 05, 2010 11:22 am

í dont care about raising the LVL cap , i hope they dont do it , more perks maybe but what i really wish is they could change the enemy locations , i dont know how to explain , because English its not my first Language , for example :

You leave Goodsprings and go to Jean Sky Diving , you always run into the same 2 Powder Gangers , and the Boatflys alittle bit further ... For me this take away the immersion of the game , you dont have surprises , you dont need to be careful , because you know in that place have 2 powder gangers , its a wasteland yet nothing get you unprepared , the 2 time you play you already know every enemy location , you dont need to be careful exploring , you dont need to scout ahead using the scope or the binoculars...
I have played fallout 1 and 2 ( Tactics too =) ), and i have played when they come out back in the good old days , and you have random enconters on the map , But in NV everytime is the same , i think is kind of boring ...





I agree. Perhaps random re-spawning is the answer? Is that even possible to code? :brokencomputer:
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Eliza Potter
 
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Post » Sat Jun 05, 2010 4:44 am

Don't signs point to the Level cap eventually reaching 50? All the companions in Dead Money (sans God, who seems to have no cap) have the programming to go all the way to 50, not just the current 35. And with 3 more confirmed DLC on the way (on the LONG way), that would equate to about 5 levels per DLC, just like Dead Money, no?


I'm down for the level cap going up to level 50! :)
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Amber Ably
 
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Post » Sat Jun 05, 2010 4:05 am

I'm willing to bet we get a level cap of at least 40. Cutting off at 35 is a little odd (lawl, pun!) as it stops you right before one last perk. Stopping at 40 would mean you get one last level and one last perk to choose.

And for everyone complaining about being god-like, how so? 5 more levels is what, 50 more HP and about 50-65 more stat points? That's hardly gonna make a difference. And three more perks? Choose crappy ones if you don't want to be god-like, there's plenty of crappy perks to be chosen and plenty more that have no direct effect on combat. If you want the game to be harder, just try playing without Enclave armor and a Brush Gun: simple as that.
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Kaylee Campbell
 
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Post » Sat Jun 05, 2010 1:01 pm

50 would be insane and would possibly make New Vegas even more broken then Fallout 3. If they add in new enemies that are hard to kill, perks that aren't completely broken and they have the skill points per level cut down by two per level lowering it from 15 skill points with 10 INT (17 with Educated) to 13 points per level then it could be possible. I don't think the odds are good that they'll do that though so this is probably a bad idea for them to put it up to 50.
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Victoria Bartel
 
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Post » Sat Jun 05, 2010 10:13 am

50 would be insane and would possibly make New Vegas even more broken then Fallout 3. If they add in new enemies that are hard to kill, perks that aren't completely broken and they have the skill points per level cut down by two per level lowering it from 15 skill points with 10 INT (17 with Educated) to 13 points per level then it could be possible. I don't think the odds are good that they'll do that though so this is probably a bad idea for them to put it up to 50.


They should just have some enemies have perks to go against you're own. Like if you have the "Hit the Deck" perk, they could have something that just increases the damage of their own explosions, or if you have "Adamantium Skeleton", they could have a perk that gives them bonus limb damage. That way, there would still be enemies that you would hesitate to just run up and punch with a Ballistic Fist (which is pretty much all I use at Level 35). Skill points, however, don't really need tweaking. Even if they do what you propose, I could still easily hit 100 in all my skills, with just 2 more level raising DLC's, let alone the 3 I predict. Granted, I would have to hope that there's another set of Skill Books, like Dead Money, but I'm not too worried. And on top of all of that, I would be completely unsurprised if there was a perk akin to "Almost Perfect" that would go with a DLC that made the Level cap 50.

Also, after some calculating, it seems that we would need 186,200 exp to hit Level 50, which is more than double the current 90,950 needed to hit 35. This makes it more of a challenge to get to 50, and would also necessitate much tougher foes that give much more exp.
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lolly13
 
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Post » Sat Jun 05, 2010 3:58 pm

God I hope so if you dont want a level raise dont get the DLC


+1
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James Baldwin
 
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Post » Sat Jun 05, 2010 8:57 am

+1


Again, we want the content of the DLC but we dont want another level cap raised, Not getting for that reason is not a good excuse

And for everyone complaining about being god-like, how so? 5 more levels is what, 50 more HP and about 50-65 more stat points? That's hardly gonna make a difference. And three more perks? Choose crappy ones if you don't want to be god-like, there's plenty of crappy perks to be chosen and plenty more that have no direct effect on combat. If you want the game to be harder, just try playing without Enclave armor and a Brush Gun: simple as that.


Is not that simple, Choosing bad perks and avoiding certain Armors and weapons to make the things more hard is not a good excuse to raise the level cap too, Because some of us did that before and the game is moderately unbalanced after Dead Money, and it was still unbalanced before it, but was more stable, raising level cap means a complete overhaul, and that means more time to work, and that means more weeks to wait
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Nicola
 
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Post » Sat Jun 05, 2010 9:24 am

I'd like more levels for the perks, not the skill points. I'm fine at where I am with my current skills, but I'd really like, if more perks are added, to be able to get more perks.

Of course, all of this could be avoided if these perks were received through challenges or quests; then again, most perks like that are severely underpowered.
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Heather Kush
 
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Post » Sat Jun 05, 2010 12:44 pm

Again, we want the content of the DLC but we dont want another level cap raised, Not getting for that reason is not a good excuse


Last time I checked, everyone was complaining about fallout 3's "unbalanced" enemies. Srsly, there are other people who are fine about level cap but it seems like the elitists keep trying to exclude things that breaks the so called "balance" and "immersion".
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CxvIII
 
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Post » Sat Jun 05, 2010 5:51 am

Last time I checked, everyone was complaining about fallout 3's "unbalanced" enemies. Srsly, there are other people who are fine about level cap but it seems like the elitists keep trying to exclude things that breaks the so called "balance" and "immersion".

So it's wrong to ask for balance?
Last time I checked, console users can't exactly mod New Vegas to their preference but have to play according to the rules the game sets, if the rules are changed and makes it generally unbalanced then we're [censored].
Either way they do it a group gets annoyed/frustrated/mad/furious.
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jess hughes
 
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Post » Sat Jun 05, 2010 5:25 pm

I think I just figured out the best compromise for raising the level cap. Have the max level be put at level 50 but once you reach level 36 you only get 5 skill points per level regardless of how high your INT stat is and The Educated Perk won't factor into the +5. Under that system you would gain 75 skill points but over 15 levels. I also think that you would need to add in more harder enemies into the game like once you reach level 36 you start seeing a certain High Powered Super Mutant, Fearl Ghoul, Deathclaw, Cazador, Gecko, etc in areas that you would normally not see that type of enemy like south of Primm.

Also once you max your skills you stop leveling regardless of what level your at. If you max your stats by level 40 then you max at 40 and can't get the other 9 levels or the next 5 perks.
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lauraa
 
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Post » Sat Jun 05, 2010 5:47 pm

I think I just figured out the best compromise for raising the level cap. Have the max level be put at level 50 but once you reach level 36 you only get 5 skill points per level regardless of how high your INT stat is and The Educated Perk won't factor into the +5. Under that system you would gain 75 skill points but over 15 levels. I also think that you would need to add in more harder enemies into the game like once you reach level 36 you start seeing a certain High Powered Super Mutant, Fearl Ghoul, Deathclaw, Cazador, Gecko, etc in areas that you would normally not see that type of enemy like south of Primm.

Also once you max your skills you stop leveling regardless of what level your at. If you max your stats by level 40 then you max at 40 and can't get the other 9 levels or the next 5 perks.

The problem still lies with th perks, the game was designed for us to have 15, with 50 level cap we can get 25 perks which will make perk selection very "whatever".
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Sammie LM
 
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Post » Sat Jun 05, 2010 2:14 am

The problem still lies with th perks, the game was designed for us to have 15, with 50 level cap we can get 25 perks which will make perk selection very "whatever".


The only idea I can think of that addresses that would be to increase the number of levels between perks when you reach the DLC levels - say, a perk every four or five levels instead of every two. That may be beyond the game engine's capabilities, though. :shrug:

Unfortunately there's going to be no perfect solution here. Ideally, the developers would balance the game for all of the levels added by DLCs. Doing that would screw the people who don't buy the DLCs, though.
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Joey Avelar
 
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Post » Sat Jun 05, 2010 7:46 am

The problem still lies with th perks, the game was designed for us to have 15, with 50 level cap we can get 25 perks which will make perk selection very "whatever".


Perks isn't the main problem it's the amount of skill points that you would get. With an average Intelligence of 7 and Educated, over the 15 level period from 36-50 the amount of skill points that you would get is 233 skill points but it would only be 75 skill points over that time period if 5 Skill Points is done per level.

LV, Skill Points
2 14
3 13
4 14
5 15
6 16
7 15
8 16
9 15
10 16
11 15
12 16
13 15
14 16
15 15
16 16
17 15
18 16
19 15
20 16
21 15
22 16
23 15
24 16
25 15
26 16
27 15
28 16
29 15
30 16
31 15
32 16
33 15
34 16
35 15
36 16
37 15
38 16
39 15
40 16
41 15
42 16
43 15
44 16
45 15
46 16
47 15
48 16
49 15
50 16

Total Skill Points 754, a possible extra 156 or 208 skill points with Comprehension if you get all the skill books. Now from level 2-35 it's 521 skill points but if we add 5 skillpoints for the 15 levels it's only 75 more skill points not the 233 skill points. I'm certainly not a fan of raising it to 50 but this would be the best non broken way to do it although I still think the character will be broken because of the amount of skill points that he would get. I could easily see 10 skills at 100 with eaise, The whole system itself is flawed and I hope it's changed for Fallout 4 because it's way too easy to max a character. New Vegas made it harder but it's still easy to set your self up with getting up to the magic number of 84 skill points or 64 if it's Lockpick or Science.

I think the best situation is to raise it up to Level 40 and then stop it at that point. The amount of skill points would be 599 and you would probably need to add 35 more skill points if you wanted to figure out 8 INT and so forth.
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Josh Lozier
 
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Post » Sat Jun 05, 2010 1:02 pm

He's "typing" on PS3 I believe, harder to do then on a key board. It saves time. Also the mods don't like spelling/grammer cops.

Wow you can go on these forums on ps3? [censored] YOU XBOX!!!
you mean grammer nazi's? :P
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leni
 
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