lvl cap raise?

Post » Sat Jun 05, 2010 3:22 am

Would you not get just as much of a rush/challenge fighting enemies that are stronger, smarter and better armed but not complete crap bullet sponges and not level?

The enemies would be harder to fight and kill. Making the cap higher to become über God Master of All, just makes you even to them and therefore not much of a challenge.

New Vegas does not have scaled enemies to do just that. To give you a challenge. Deathclaws and other creatures greater then your ability to kill. Becoming über God just takes that away, forcing the devs to add bigger enemies aka bigger bullet sponges.


Styles you do have valid points and i do take them into consideration as long as they do have better weapons and have a brain that will make me shot from cover sure ill accept that.
But me and my brother( he was the one who got me into fallout) agree that the way they did the perks was garbage thats one of the reasons why i want a level raise to 40
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Leonie Connor
 
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Post » Sat Jun 05, 2010 6:56 am

I like that the perks are at every two. The originals have them at every three levels and I almost always take the Skilled trait which makes it every four levels. I was hoping New Vegas would have the Skilled trait so I could have it every three.

The Originals have it so you can go to 300 in skills. As you increase the more skill points it costs. Levelling was also alot harder, each and every level taking more and more points to level to the point were you need tens of thousands to level.

Fallout 3 and New Vegas are broken when it comes to RPG character creation as in you can't make a unique character at least S/he will not stay unique for long. Soon they will be "über God." I have to handicap my characters so they can be unique.

New Vegas made attempts at making the game more balanced. Removing the scaled enemies, less skill books, perks every two levels, traits, weapon requirements and a lower level cap. With the cap going up all that will be Undone and we will have Fallout 3.

What they could do is make the level optional. Make it so we don't have to spend our skill points or pick perks. Something the originals did (well not the optional level).
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Zosia Cetnar
 
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Post » Sat Jun 05, 2010 4:27 am

I like that the perks are at every two. The originals have them at every three levels and I almost always take the Skilled trait which makes it every four levels. I was hoping New Vegas would have the Skilled trait so I could have it every three.

The Originals have it so you can go to 300 in skills. As you increase the more skill points it costs. Levelling was also alot harder, each and every level taking more and more points to level to the point were you need tens of thousands to level.

Fallout 3 and New Vegas are broken when it comes to RPG character creation as in you can't make a unique character at least S/he will not stay unique for long. Soon they will be "über God." I have to handicap my characters so they can be unique.

New Vegas made attempts at making the game more balanced. Removing the scaled enemies, less skill books, perks every two levels, traits, weapon requirements and a lower level cap. With the cap going up all that will be Undone and we will have Fallout 3.

What they could do is make the level optional. Make it so we don't have to spend our skill points or pick perks. Something the originals did (well not the optional level).

I see where your getting at with Skill points. I do like it were you cant have every skill at 100. I was just mad about the perks one of my major weakness in my characters is they have terrible rad resistance
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Angel Torres
 
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Post » Sat Jun 05, 2010 7:57 am

You didnt explain anything, what you said is like 'Theres a football game with my favorite team vs the guys I hate, I bought the season pass, but since I hate the rival team, I wont go'

When ever I read your posts I think of House talking. lol Try to word things even more like he would. I feel like House is putting in his opinion lol
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m Gardner
 
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Post » Sat Jun 05, 2010 4:23 am

Would you not get just as much of a rush/challenge fighting enemies that are stronger, smarter and better armed but not complete crap bullet sponges and not level?

The enemies would be harder to fight and kill. Making the cap higher to become über God Master of All, just makes you even to them and therefore not much of a challenge.

New Vegas does not have scaled enemies to do just that. To give you a challenge. Deathclaws and other creatures greater then your ability to kill. Becoming über God just takes that away, forcing the devs to add bigger enemies aka bigger bullet sponges.

The Cazadors and Deathclaws were real hard at first, I know this because I don t listen to posted signs in a video game. CL r brain dead and have none of the things u mention here. They can t just totally change them in a dlc can they???? Positioned NCR troops at least use cover fire and advance strats. I haven t tangled with them much, my cl guy is low lev.
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Elisha KIng
 
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Post » Sat Jun 05, 2010 5:43 am

God I hope so if you dont want a level raise dont get the DLC


Oh god this is the stupidest post I've seen, I shouldn't need to gimp myself by raising the difficulty higher so it will be a chall- oh wait I already did, I shouldn't have to miss on content to keep the game from breaking.
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Nicholas C
 
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Post » Fri Jun 04, 2010 10:58 pm

Another Level cap raise would be terrible. With an intelligence of 8 and the Educated perk that's an extra 80 skill points on top of the 496 that you get for having 8 intelligence, getting Educated at level 4 and having Dead Money. That would be 576 skill points if we assume another +5 in levels is added and that also assumes that we don't get any more skill books.

I'd rather have new Perks/Traits then another +5 Level cap. I'll take the Gifted Trait over a +5 Level cap DLC bonus.
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Ludivine Dupuy
 
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Post » Fri Jun 04, 2010 8:04 pm

Yep and another raise will just be kicking us while we are down and taking our wallet. If there is one it need to be optional.


sorry but i dont understand why you and others are so against levelling up? :s
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Becky Palmer
 
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Post » Sat Jun 05, 2010 12:42 am

sorry but i dont understand why you and others are so against levelling up? :s


People wanna have a challenge they don't wanna feel like their gods.
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Sophie Payne
 
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Post » Sat Jun 05, 2010 8:09 am

sorry but i dont understand why you and others are so against levelling up? :s


Having a character with fully-maxed-out skills is boring, and ultimately makes different character builds pointless as they all end up the same. Incrementally raising the level cap when the game and character creation have already been balanced around a lvl30 cap leads eventually and inexorably to characters with fully-maxed-out skills becoming all but unavoidable. Your stealthy melee guy and your energy-weapon-wielding scientist and your master sniper will all turn into practically the same character stats-wise. This is what happened with Broken Steel. This is not a good thing.

(They should've used something similar to the FO2 system in NV imo, dramatically slow your growth beyond level 30 rather than stoppping it outright. But that's moot now I suppose.)
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FABIAN RUIZ
 
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Post » Sat Jun 05, 2010 5:26 am

Having a character with fully-maxed-out skills is boring, and ultimately makes different character builds pointless as they all end up the same. Incrementally raising the level cap when the game and character creation have already been balanced around a lvl30 cap leads eventually and inexorably to characters with fully-maxed-out skills becoming all but unavoidable. Your stealthy melee guy and your energy-weapon-wielding scientist and your master sniper will all turn into practically the same character stats-wise. This is what happened with Broken Steel. This is not a good thing.


Exactly, and also breaks totally one of the various purposes of the WRPGS style of games
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lauraa
 
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Post » Sat Jun 05, 2010 4:29 am

Having a character with fully-maxed-out skills is boring, and ultimately makes different character builds pointless as they all end up the same. Incrementally raising the level cap when the game and character creation have already been balanced around a lvl30 cap leads eventually and inexorably to characters with fully-maxed-out skills becoming all but unavoidable. Your stealthy melee guy and your energy-weapon-wielding scientist and your master sniper will all turn into practically the same character stats-wise. This is what happened with Broken Steel. This is not a good thing.

(They should've used something similar to the FO2 system in NV imo, dramatically slow your growth beyond level 30 rather than stoppping it outright. But that's moot now I suppose.)


yeah i completely understand that but if they do raise the cap level even more it wont really make a difference. For example, my character is level 28, and by level 32 i could almost have all my skills at 100( atleast 8 of the 13 ). Therefore i coudnt really care less after that point cause i would already have the only skills i cared about at 100.
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Shannon Marie Jones
 
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Post » Sat Jun 05, 2010 9:00 am

we all know that honest hearts is coming out soon.........but will we get a extra 5 lvls like in DM? (lvl 40 yaaaaaaaay :D)

we all know that honest hearts is coming out soon........

is coming out soon......

soon


What is SOON?!!?! RAEG
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mike
 
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Post » Fri Jun 04, 2010 9:34 pm

sorry but i dont understand why you and others are so against levelling up? :s

Some of us want it to be hard. It is already too easy combat wise. Another 5 levels will make even more easy.

Leveling up is great I love it, but your guy is already a walking tank at level 20. By level 35 your guy is super natural compaired to 99% of the stuff in the game. Level 40 would be unimaginable.

That is why some people dont want another level up. Not much can be done to make the enemies stronger, smarter. They could add new super hit point enemies, but there r some that don t want that either.

Myself I d take a level up only if they add "bullet sponges" to the rest of the game world, because I don t think they can go back and rebuild the enemies that r already there.

Main point everyone is getting at is for the next fo. The enemies have to be stronger, smarter, and way better equiped to make it hard.
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Joey Bel
 
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Post » Sat Jun 05, 2010 7:14 am

as much as i dont want the level cap to be raised, im pretty sure we can count on it being raised again since its jus wierd to have it end on an odd number (specially since we didnt get a final perk). itll prob get raised to 40 which is goin to make it stupid, specially if obsidian trys to do what FO3 did and add new enemies that are bullet spunges into the original area (i can already see the deathclaws returning to the startin city again).

skills are goin to be pointless yet again....
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adame
 
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Post » Fri Jun 04, 2010 11:54 pm

Some of us want it to be hard. It is already too easy combat wise. Another 5 levels will make even more easy.

Leveling up is great I love it, but your guy is already a walking tank at level 20. By level 35 your guy is super natural compaired to 99% of the stuff in the game. Level 40 would be unimaginable.

That is why some people dont want another level up. Not much can be done to make the enemies stronger, smarter. They could add new super hit point enemies, but there r some that don t want that either.

Myself I d take a level up only if they add "bullet sponges" to the rest of the game world, because I don t think they can go back and rebuild the enemies that r already there.

Main point everyone is getting at is for the next fo. The enemies have to be stronger, smarter, and way better equiped to make it hard.


I dont even liked the level cap raised in FO3, and bullet sponges, oh god, not again, make it stronger and hope for the hybrid sistem of DT/DR again

and way better equiped to make it hard


Nah, just more stronger, better equiped jut for high level creeps, the other can just had a machete but be challenging, but not bullet sponges, not that abomination again
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Adrian Powers
 
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Post » Fri Jun 04, 2010 7:57 pm

as much as i dont want the level cap to be raised, im pretty sure we can count on it being raised again since its jus wierd to have it end on an odd number (specially since we didnt get a final perk). itll prob get raised to 40 which is goin to make it stupid, specially if obsidian trys to do what FO3 did and add new enemies that are bullet spunges into the original area (i can already see the deathclaws returning to the startin city again).

skills are goin to be pointless yet again....

If they raise it again they better add something new "bullet sponges" or not. CL men need about 150hp added any way. They r so dumb and under equiped.
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Natasha Biss
 
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Post » Sat Jun 05, 2010 7:18 am

Im sorry for advertising a little here but when you guys talk about ''smarter enemies'' or simply ''non-bullet sponges'' I just can't help but think of a mod I installed a little while ago. This mod makes the game a lot more challeging and fun at higher levels. It should be noted that this mod only affects critters, not any humans. In http://www.gamesas.com/index.php?/topic/1163276-relz-hardened/ you can find exacctly what this modder has done, but I'll meniton some in this post:
- Nightkin can teleport
- Centaurs spit giant clouds of radiation
- Super mutants will fight with their fists whe theiur health goes below 20%
- Robots shoot lasers that blind you for a few seconds
- Soldier ants shoot plasma projectiles with a meltdown effect on impact

I reallly like this mod because it makes the game challenging without turning the enemies into bullet spunges (sponges? spynges?), and I recommend it to any PC player..
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OnlyDumazzapplyhere
 
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Post » Sat Jun 05, 2010 4:20 am

If they raise it again they better add something new "bullet sponges" or not. CL men need about 150hp added any way. They r so dumb and under equiped.

this is tru. i was jus pointin out if they do it they need to do it right and test and test some more to make sure it works.
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renee Duhamel
 
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Post » Fri Jun 04, 2010 10:57 pm

Double Post
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Alexander Lee
 
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Post » Fri Jun 04, 2010 6:54 pm

If they raise it again they better add something new "bullet sponges" or not. CL men need about 150hp They have more than that according to the geck added any way..

They r so dumb and under equiped

You just hate the Legion <_< (and its not the first time that I see you thought about them, I hate NCR and BOS, but they arent a cakewalk), I find them more dangerous then the Enclave (and the average enemy) in Fallout 3

Better equiped doesnt means more stronger
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Nikki Hype
 
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Post » Sat Jun 05, 2010 4:06 am

sorry but i dont understand why you and others are so against levelling up? :s


I don't want all my characters to become the same. I want them to be unique. Great at somethings but crap at others. I hate handicapping my characters to get balance.

Fallout 3 and New Vegas are broken when it comes to making characters. Still the Devs tried to add some balance to the game, but raising the cap messed with it. Doing it again will just ruin it completely.

Fallout 4 needs to be like the originals. Perks every three levels. Skills max at 300, but the higher you go the more points it takes. Leveling should take exponentially more XP every time. So getting to level 21 would take tens of thousands of XP. A cap of 40 would be something incredibly hard to do but technically possible.

I know some people freak at perks every three levels but it give you a sence that you earned it. The perks would also be worth it, not the crap ones like Fallout 3. I normally take Skilled while playing the originals so I don't get a perk till every four levels.
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Roberta Obrien
 
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Post » Fri Jun 04, 2010 8:49 pm

It becomes ridiculous at higher levels. I seldom finish the game because I'm so godlike I go play Stalker for some tough love and to get my chops back. Then I come back and fire up a new character.
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JLG
 
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Post » Sat Jun 05, 2010 1:47 am

I don't want all my characters to become the same. I want them to be unique. Great at somethings but crap at others. I hate handicapping my characters to get balance.

Fallout 3 and New Vegas are broken when it comes to making characters. Still the Devs tried to add some balance to the game, but raising the cap messed with it. Doing it again will just ruin it completely.

Fallout 4 needs to be like the originals. Perks every three levels. Skills max at 300, but the higher you go the more points it takes. Leveling should take exponentially more XP every time. So getting to level 21 would take tens of thousands of XP. A cap of 40 would be something incredibly hard to do but technically possible.

I know some people freak at perks every three levels but it give you a sense that you earned it. The perks would also be worth it, not the crap ones like Fallout 3. I normally take Skilled while playing the originals so I don't get a perk till every four levels.


Sounds like a good idea to bring back. It would make the player feel more accomplished to hit higher levels, and not feel like a deity.
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Chantel Hopkin
 
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Post » Sat Jun 05, 2010 5:53 am


You just hate the Legion <_< (and its not the first time that I see you thought about them, I hate NCR and BOS, but they arent a cakewalk), I find them more dangerous then the Enclave (and the average enemy) in Fallout 3

Better equiped doesnt means more stronger

ok lol I HATE THEM BECAUSE THEY ARE WEAK and dumb and under equipped. Sure NCR and BOS r stronger they have guns and run simple combat tactics. They even use cover. CL stands out in the mw with (4 guys) 1 has a used up cowboy repeater, and the rest have nothing.

I shot them they pull out a machette and start pacing around and letting me shoot them. Ohh and they might run away too That is why I hate them. You brought up fo3 so lets talk about Enclave. They used cover when getting shot at CL no. Enclave fired back- CL not so much ONLY 1 IN 4 OF THEM HAS A GUN. Im starting a thread about this. I have to know what people think.
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Alex Vincent
 
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