lvl cap raise?

Post » Sat Jun 05, 2010 4:30 am

ok lol I HATE THEM BECAUSE THEY ARE WEAK and dumb and under equipped. Sure NCR and BOS r stronger they have guns and run simple combat tactics. They even use cover. CL stands out in the mw with (4 guys) 1 has a used up cowboy repeater, and the rest have nothing.

I shot them they pull out a machette and start pacing around and letting me shoot them. Ohh and they might run away too That is why I hate them. You brought up fo3 so lets talk about Enclave. They used cover when getting shot at CL no. Enclave fired back- CL not so much ONLY 1 IN 4 OF THEM HAS A GUN. Im starting a thread about this. I have to know what people think.


Well, they run away because of this simple logic. Why bring a knife to a gun fight? If you take out the man with the only firearm, more than likely they'll scatter. Plus, when you fight the assassin hit squad, they use tactics. You usually will come across a lot of recruits (which are the weakest of their soldiers) while walking around in their territory. Plus, you can kind of look at Caesar's Legion as Native Americans. When American colonists (NCR in this case) started Manifest Destiny they came across a lot of Native Americans (switch Native Americans to tribals for the case of the Khans and other tribes) and basically slaughtered them due to having more technology. Plus, the American colonists pushed the Natives out of their land, and into a reservation, which eventually they would take the reservation away from them, or just give them plan horrible land to live. You can compare that to the case of the Great Khans, where they got slaughtered and pushed back to Red Rock Canyon (horrible land to grow crops and live). So, Caesar's Legion (basically a combination of tribes) can be looked at as a group of soldiers with only a handful using ranged weapons, and a lot using melee weapons, fighting back against the desire of Manifest Destiny of the NCR, and also complete their Roman inspired version of Manifest Destiny (which can be looked at as a combination of a desire to be like the Romans, and also as Native Americans fighting back as not wanting their land taken.)

Don't know a lot about Native Americans, look up http://en.wikipedia.org/wiki/Sitting_Bull or http://en.wikipedia.org/wiki/Battle_of_the_Little_Bighorn. You'll get the drift.
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joseluis perez
 
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Post » Sat Jun 05, 2010 1:14 am

this is tru. i was jus pointin out if they do it they need to do it right and test and test some more to make sure it works.

Most of the players of the older fo s don t want "bullet sponges" at all So then the only logical thing is to not have a level up. Like I say your guy is already so powerful by level 35 the 99% of the stuff in the game has no chance unless you want to try to die. So it really doesn t matter to me what they do.

Next game they better really think about what equipment to give human enemies, and they need to make them much smarter. Enclave guys were not geniuses, but at least they had guns, and used simple combat strats. Used cover sometimes. CL what can they do NOTHING BUT DIE. They just pace around with a machette while I blow them away. I play the two games the same to. I start attacking from as far away as possible. For reasons I have stated 1000 times cl guys r dead fast.

They can t fix that with no dlc.
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A Dardzz
 
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Post » Sat Jun 05, 2010 8:07 am

Trailer park ape. I went to school believe it or not. I even went to college 2 years before I f ed it up. In college we get the real history not the hidden half truth history we get in high school.

I know what we did to the Indians. There r detailed battles of Indians defeating well armed soilders. Did this happen alot??? No but it did happen. When usa was not slaughtering whole villages, and went against Indian fighters they didn t run they at very least had arrows to shoot. Once in awhile they won a battle. I would not compare cl to Amrerican Indians.

The Indians had balls cl do not. The Indians were smart enough to have some ranged weapons some even had guns because some times usa used Indian tribes to help them Before they really started slaugtering them.

Indian fighters are looked as brave men who lost thier lands to other men that had better weapons. Not because the were stupid and scared like cl. They took Nipton and Nelson but left all the guns. Indians would have grabed them.
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Leah
 
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Post » Fri Jun 04, 2010 7:28 pm

NPCs really lacks special ammo, high-level weapons and weapon mods. AP ammo (and MC energy cells) can make great difference.

Economy is already imbalanced - 50000 caps on level 2 (casinos) and hundreds of thousands (jury rigging, weapon repair kits) to the end. It's stupid - weapon could be fully repaired with 3-4 repair kits (60-80 caps), but weapon price differs drastically. Fully degraded costs nothing, which is also stupid - it still can be used to repair other one (≈20%). And this is a problem, not that few HPs and non-essential skill points per level.
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Cheryl Rice
 
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Post » Sat Jun 05, 2010 8:32 am

God I hope not.


God I hope so.

I am not a fan of level caps. Never have been. Never will be.

I say: Get Rid of the Level Cap (completely).
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Taylrea Teodor
 
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Post » Sat Jun 05, 2010 12:59 am

Maybe...They didn't say yet.
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Mrs Pooh
 
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Post » Sat Jun 05, 2010 1:30 am

God I hope so.

I am not a fan of level caps. Never have been. Never will be.

I say: Get Rid of the Level Cap (completely).


Then, I say a completely overhaul of the balance if the level cap is removed
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Dan Wright
 
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Post » Fri Jun 04, 2010 9:01 pm

God I hope so.

I am not a fan of level caps. Never have been. Never will be.

I say: Get Rid of the Level Cap (completely).


Then they would need a completely new level system.
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Tammie Flint
 
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Post » Fri Jun 04, 2010 11:32 pm

Uhh cant you just turn up the difficulty to make the game work with the lv cap?
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Kirsty Collins
 
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Post » Fri Jun 04, 2010 8:02 pm

Uhh cant you just turn up the difficulty to make the game work with the lv cap?

How does turning the difficulty up fix that we get too many perks and too many skill points?
And I'm already at Very Hard hardcoe Mode, can't go any higher without nerfing myself.
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Dona BlackHeart
 
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Post » Fri Jun 04, 2010 10:28 pm

Uhh cant you just turn up the difficulty to make the game work with the lv cap?


What makes you think that we dont turn up the difficulty at this time ?
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Benji
 
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Post » Sat Jun 05, 2010 10:32 am

Uhh cant you just turn up the difficulty to make the game work with the lv cap?

Unfortunately, that doesn't work due to the effects of changing the setting. All it does is change how much damage you and they do, which makes combat progressively more annoying rather than progressively harder.

In order for a higher level cap to work, the game has to be designed with it in mind from the beginning. This was done in Oblivion, however the way the leveled creatures worked resulted in 'bullet sink' enemies at the highest levels (for example, Goblin Warlords with over 1800HP). As a result, people ended up setting up their characters to stop leveling at a certain point so that battles wouldn't turn into 15-minute slug-fests, and I would very much prefer to not have to do that. I ended up doing a total overhaul of the creatures in that game, which made higher-level battles much less of a hassle. Unfortunately it also made some of them way too easy due to the cruddy combat AI, which I was reluctant to mess with for fear of making things worse.

Based on that and my experiences in FO3 and F:NV, it's pretty clear that in order for increasing the slider to work it would have to result in the use of better combat tactics, better gear (where applicable), as well as making the critters themselves a bit tougher. The latter would be accomplished via increases in DT and/or HP, as well as potentially adding some DR, with the caveat that HP would have strict upper limits to how high it could get relative to the critter's base HP in order to avoid bullet sinks. Weapon-wielders would get either specialty ammo (such as hand-loads), perks relating to their combat preference, or both (where applicable). The CND of weapons and armor worn by those who use such would increase as well.

Since the slider in F:NV does not do this, and since by L35 one is already close to godliness even without perk/stat/skill glitches, I would have to say NO to further cap increases as things are already on the thin edge of OP and I would rather not see them get pushed over it. Which is unfortunate, as I really liked being able to run my character to a really high level in FO2 since even at L50 you could still get whipped by the tougher foes.
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Chantel Hopkin
 
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Post » Fri Jun 04, 2010 6:10 pm

Then they would need a completely new level system.


I don't think its going to happen for Fallout New Vegas but hopefully for Fallout 4 they will have a New level system and by New I mean old like the originals. :celebration:
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Albert Wesker
 
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Post » Sat Jun 05, 2010 3:03 am

I agree with those few peeps, who say Overlords should be added, I just went on FO3 found the broken steel glitch overlord in the cellar of germantown hq, put it on very hard, and battled him, what's the problem... Yes it took plenty of bullets, but it was still fun, a few of these in the mojave if they raised the level cap, would be good fun, and some albinos added too scorpion gulch or w/e it's called.
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Jay Baby
 
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Post » Fri Jun 04, 2010 11:07 pm

I agree with those few peeps, who say Overlords should be added, I just went on FO3 found the broken steel glitch overlord in the cellar of germantown hq, put it on very hard, and battled him, what's the problem... Yes it took plenty of bullets, but it was still fun, a few of these in the mojave if they raised the level cap, would be good fun, and some albinos added too scorpion gulch or w/e it's called.


Again, No Bullets sponges, thats not fun ,thats annoying and waste of bullet, and, some of us play on very hard, yet we find the game unbalanced thanks to level cap raise
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CRuzIta LUVz grlz
 
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Post » Sat Jun 05, 2010 2:43 am

Again, No Bullets sponges, thats not fun ,thats annoying and waste of bullet, and, some of us play on very hard, yet we find the game unbalanced thanks to level cap raise

AND lore wise, Super Mutant Overlords are a mutation exlusively unique to the Vault 87 Super Mutants.
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Emilie Joseph
 
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Post » Sat Jun 05, 2010 9:10 am

No, for many reasons stated already.

Instead add a exp decrease so it takes us longer to level.
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Jaki Birch
 
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Post » Sat Jun 05, 2010 5:24 am

AND lore wise, Super Mutant Overlords are a mutation exlusively unique to the Vault 87 Super Mutants.


Are they? I was under the impression that Overlord was just another rank like Brute and Master, the latter two of which were used in New Vegas. I don't think having a west coast Overlord would be that far fetched as the Vault 87 Super Mutants were probably named after the Mariposa Super Mutants by the Brotherhood of Steel in the first place, ranks and all.

I'd rather not see Overlords brought back unless they're nerfed like the Feral Ghoul Reavers were, though; bullet sponge enemies are just ridiculous.
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Leanne Molloy
 
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Post » Sat Jun 05, 2010 3:25 am

Ahh well you can't please everyone, I just said it would be fun, n a waste of ammo? Vendors respawn inventory, and it's not exactly hard to get lots of caps to pay for the extra ammo is it?
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Steve Fallon
 
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Post » Sat Jun 05, 2010 6:53 am

Are they? I was under the impression that Overlord was just another rank like Brute and Master, the latter two of which were used in New Vegas. I don't think having a west coast Overlord would be that far fetched as the Vault 87 Super Mutants were probably named after the Mariposa Super Mutants by the Brotherhood of Steel in the first place, ranks and all.

I'd rather not see Overlords brought back unless they're nerfed like the Feral Ghoul Reavers were, though; bullet sponge enemies are just ridiculous.


Fallout 3 Overlord is a stage of Super mutant. Vault 87 super mutant. They get bigger as they get older. New Vegas just used the models of them, so I guess in New Vegas Overlord is a rank because the mutants don't get bigger and become Behemoths.

I don't want to see them.

Ahh well you can't please everyone, I just said it would be fun, n a waste of ammo? Vendors respawn inventory, and it's not exactly hard to get lots of caps to pay for the extra ammo is it?


They are bullet sponges as in you have to empty several clips to take them down. To me thats not fun, its just stupid. Having to run back to venders over and over just to kill spawning bullet sponges is a waste of time and a pain.

Enemies can be made harder to kill simply by making them fast and giving them some better fire power and increase their numbers.

Raising the cap just means every character will end up the same which for me ruins Role playing and Fallout is meant to be a Role Playing Game.
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josh evans
 
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Post » Sat Jun 05, 2010 11:05 am

You kinda role play in one direction, as we've established, you can still become a god, maxing at least 8 of the 13 skills, but some of us like overlords some don't, too me fighting overlords is fun, to you it's not, difference of opinion, as with others, you see them as a sponge, I see them as fun.
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Wane Peters
 
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Post » Sat Jun 05, 2010 3:01 am

No, for many reasons stated already.

Instead add a exp decrease so it takes us longer to level.


This, but it aint gonna happen.
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Cathrin Hummel
 
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Post » Sat Jun 05, 2010 11:20 am

No, for many reasons stated already.

Instead add a exp decrease so it takes us longer to level.

I wouldn't mind this, or a return to the system used in FO1&2. In those games, the amount of experience you needed was directly related to the level you were currently at, as follows:

XPForNextLevel == CurrentLevelNum*1000

Thus, if you were at L24 it would take 24000XP to reach L25, and from 34 to 35 would take 34000XP. With this system, the amount of XP you currently need to get to L35 would instead get you to about L13, which required 91000 total XP. True, it would make getting to 35 something of a grind, however at the same time completing all the quests would not get you even close to the cap, so you could hunt to your heart's content without worrying about running out of levels.

The high-end opposition tended to give a lot more XP per kill than the ones in FO3 or F:NV do, and I would want to see that brought back as well. Of course, I would also want their level of difficulty brought back, since that higher reward was due to the fact that a squad of Enclave or pack of Deathclaws could trash even high-level characters in the best gear if you weren't careful.
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Maya Maya
 
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Post » Sat Jun 05, 2010 6:19 am

I agree with those few peeps, who say Overlords should be added, I just went on FO3 found the broken steel glitch overlord in the cellar of germantown hq, put it on very hard, and battled him, what's the problem... Yes it took plenty of bullets, but it was still fun, a few of these in the mojave if they raised the level cap, would be good fun, and some albinos added too scorpion gulch or w/e it's called.

You must understand that the players of the older fallouts don t want any thing related to fo3. Even if it was fun or made sence they just don t want it. Any thing you say right or wrong they will dis agree. They want fo and fo2. Their only goal it to make fo just like the originals. They don t realize that their game was sold. They don t realize that Bethesda has to sell hundreds of thousands of copies so they made some changes to get more sales. Your wasting you time posting anything, because u r wrong if you didnt play oFO
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Dean
 
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Post » Fri Jun 04, 2010 11:58 pm

the only way they can fix the game is just make a new one and not bother with the DLC's
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Marie Maillos
 
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