lvl cap raise?

Post » Fri Jun 04, 2010 7:57 pm

Ahh well you can't please everyone, I just said it would be fun, n a waste of ammo? Vendors respawn inventory, and it's not exactly hard to get lots of caps to pay for the extra ammo is it?

Here s the thing..... you can t please the old fallout players. It s like they were sent from No Mutants Allowed to destroy anyone s oplnion that did not play the old Fallouts

For the Overloads Styles I m sure is right about them not growing on the west. They never did in old Fallouts I m sure. I d take another kind of bullet sponge, because at this point at level 35 you player is the ultimate bullet sponge. So in turn putting high hit point enemies out there is the only thing they can do. If they put another rise in level they have to do it. Can t use overloards though, because like styles said it wouln t be right. They need some bullet sponge NCR and Legion guys.
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TWITTER.COM
 
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Post » Sat Jun 05, 2010 6:12 am

the only way they can fix the game is just make a new one and not bother with the DLC's

No new dlc s would be fine it they r like dead money. That was like a mlni new game. There just can t be another level cap or the rest of the game will be really pointless from a "I want an enemy that is almost has hard as me" standpoint. Unless they add new bullet sponges that can rival your high level character. They don t bother me...... Better than 1 or 2 shoting almost every thing on the map. When only a death claw can 2 shot u, but they r melee. So a number of deathclaws r fairly easy to kill from a deep distance. If u go running into Quarry Junction they ll kill you, but why would I want to do that. When I can do hit and run long distance attack on them until they r all dead.
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Austin Suggs
 
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Post » Sat Jun 05, 2010 1:04 am

No Mutants Allowed


The Fallout 3 threads at NMA are very active, just saying :spotted owl:
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Music Show
 
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Post » Sat Jun 05, 2010 9:10 am

The Fallout 3 threads at NMA are very active, just saying :spotted owl:

Active with what people bashing it?????FO3 is the mutant on that site. lol While I was playinb fo3 I wanted to chat with some people about it. I read a few threads and thought to myself "wow these people really hate this game".

So I didn t even make an account , because then I would have been a mutant. lol I was like f that place lol
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Andres Lechuga
 
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Post » Sat Jun 05, 2010 12:51 am

not every one that played the original FO hates FO3, i personally love the new FO's tho they are rigth about the Leveling system should be progressive to make things more interesting in my opinion corse
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Elisabete Gaspar
 
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Post » Sat Jun 05, 2010 4:43 am

Active with what people bashing it?????FO3 is the mutant on that site. lol While I was playinb fo3 I wanted to chat with some people about it. I read a few threads and thought to myself "wow these people really hate this game".

So I didn t even make an account , because then I would have been a mutant. lol I was like f that place lol



:facepalm:

The "NMA HATES FO3" thing is totally fake, some of the most active members played it and like it, heck, even better then NV, and some of them are members of this forums too
Watch you words, you may be insulted someone here
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remi lasisi
 
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Post » Sat Jun 05, 2010 7:49 am

Unfortunately, that doesn't work due to the effects of changing the setting. All it does is change how much damage you and they do, which makes combat progressively more annoying rather than progressively harder.



I'm not sure what you mean by annoying but it sounds like BS to me. I play on hardcoe very hard because anything less is so easy it's no fun. I find the Fallout games to be made easy as role players do not like hard combat. The skills you need to play online games and hard single player games like Stalker, my favorite, make Fallout pretty easy to many of us.

Changing damage to both you and the NPCs is how you make a game harder. What other way is there? Many of us play Stalker on master as it makes both you and the NPCs more vulnerable. You can kill then easier, but they can kill you easier. Seems fair to me. ;)
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matt oneil
 
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Post » Sat Jun 05, 2010 5:22 am

^I say the biggest problem with "more difficult" levels is that it really doesn't even thing out any.. In any game that I'm aware of. what it does is make your character weaker while making enemies stronger. What difficulty should do (in my opinion) is make both enemies and your character weaker. So it might be easier for you to take them out.. but it's also easier for them to take you out. Kind of a one bullet thing. I of course have no idea how that wold work with an rpg type game though where your supposed to be getting more skillful, powerful and be gaining the all amazing HP's.
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CArla HOlbert
 
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Post » Sat Jun 05, 2010 1:05 am

not every one that played the original FO hates FO3, i personally love the new FO's tho they are rigth about the Leveling system should be progressive to make things more interesting in my opinion corse

It sounds right. Some thing must be done on fo4. Total new make up of the way human NPCs act. Better conditioned equipment as well. Soilders wouldn t go out there with garbage.
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patricia kris
 
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Post » Sat Jun 05, 2010 6:55 am

I'm not sure what you mean by annoying but it sounds like BS to me. I play on hardcoe very hard because anything less is so easy it's no fun. I find the Fallout games to be made easy as role players do not like hard combat. The skills you need to play online games and hard single player games like Stalker, my favorite, make Fallout pretty easy to many of us.

Changing damage to both you and the NPCs is how you make a game harder. What other way is there? Many of us play Stalker on master as it makes both you and the NPCs more vulnerable. You can kill then easier, but they can kill you easier. Seems fair to me. ;)

This may be true but many of these guys are rpg guys, and they r on vh/hc. In an on- line shooter everyone has about 80hp. Its way more about the fastest aim. FO3 Was way more complexed than any 1 player shooter. Dead serious on - line gb clan matches is where shooters get complexed, because those are not AI ,
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Joey Avelar
 
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Post » Sat Jun 05, 2010 9:52 am

there s map set up. How to take over a map. Someone is usually giving orders on the fly. I ve done that.....feels horrible when your strat failed. Even if u r just taking orders and get slapped then there is a hole in the strat, and if things go downhill at that moment. You have to blame yourself. Tons of time and thought go into good clans on on line shooters. RPG players bash shooters like you re dumb, but not clan matches. There is a way higher level of critical thinking going on, and it needs to done way faster. Gun skill never hurts either. They ruined shooters in pubs though. I m old guard for on line shooters, but there is nothing to guard. 3 million people were on x box live playing cod bo at 12 45 the night it came out. It s not going back to the way it was.
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Jonathan Windmon
 
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Post » Sat Jun 05, 2010 5:13 am

You must understand that the players of the older fallouts don t want any thing related to fo3. Even if it was fun or made sence they just don t want it. Any thing you say right or wrong they will dis agree. They want fo and fo2. Their only goal it to make fo just like the originals. They don t realize that their game was sold. They don t realize that Bethesda has to sell hundreds of thousands of copies so they made some changes to get more sales. Your wasting you time posting anything, because u r wrong if you didnt play oFO


You're right twice there. Never played em', don't want too, but the XP gain on them sounds good, but still, they could cater for both, original fans, and newer fans, Sponges and the XP gain. Also better equiped opponents, ahh well, we'll wait and see.
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Jamie Lee
 
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Post » Fri Jun 04, 2010 8:37 pm

Here s the thing..... you can t please the old fallout players. It s like they were sent from No Mutants Allowed to destroy anyone s oplnion that did not play the old Fallouts

For the Overloads Styles I m sure is right about them not growing on the west. They never did in old Fallouts I m sure. I d take another kind of bullet sponge, because at this point at level 35 you player is the ultimate bullet sponge. So in turn putting high hit point enemies out there is the only thing they can do. If they put another rise in level they have to do it. Can t use overloards though, because like styles said it wouln t be right. They need some bullet sponge NCR and Legion guys.


They could add overlords, they do have legs, they could have walked from vault 87.... but i'd love some travelling legion and NCR that are like the Legate. I myself have never finished New Vegas, I just keep doing new playthroughs at the point of no return, so I dunnho if there's some amazing NCR = to the Legate, but I heard he's tough.
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Calum Campbell
 
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Post » Fri Jun 04, 2010 8:05 pm

This may be true but many of these guys are rpg guys, and they r on vh/hc. In an on- line shooter everyone has about 80hp. Its way more about the fastest aim. FO3 Was way more complexed than any 1 player shooter. Dead serious on - line gb clan matches is where shooters get complexed, because those are not AI ,


I found my soul mate, you play GB? Me too, what console are you on? If you're on one.... I'm gb ranked, 11k in the world woohoo :celebration:
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Darlene DIllow
 
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Post » Sat Jun 05, 2010 7:16 am

Rook

The NMA forums have some people who actually enjoyed FO3, I dont know where are you making those arguments, you are just hating them for the wrong reasons

And how is that thing about "you cant please the old Fallout players"? New Vegas pleased me and most of the old fanbase

And about sponge bullets, believe me, some people at Bethesda forums hated it in BS, not only the "old fallout fans" but the "actual and new ones" too

We dont need that, we need more stronger enemies , with better and balanced stats, bullets sponges are just a walking waste of bullets , because they never went out of bullets, but you do

This may be true but many of these guys are rpg guys, and they r on vh/hc. In an on- line shooter everyone has about 80hp. Its way more about the fastest aim. FO3 Was way more complexed than any 1 player shooter. Dead serious on - line gb clan matches is where shooters get complexed, because those are not AI ,


What this have to do with Fallout anyway?
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brenden casey
 
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Post » Sat Jun 05, 2010 8:47 am

This may be true but many of these guys are rpg guys, and they r on vh/hc. In an on- line shooter everyone has about 80hp. Its way more about the fastest aim. FO3 Was way more complexed than any 1 player shooter. Dead serious on - line gb clan matches is where shooters get complexed, because those are not AI ,

What's a gb? I used to play a lot of Q3 back in the day. Kinda made my chops what they are. My snap shooting is not what it was but I still get kills from it.

I just mostly play Stalker now. It's very good.

I have games running in all three Stalkers, FNV and FO3 FWE right now. I have not played the NV for a while now, at level 31 I'm so godlike it's not much fun. All games at the highest settings for difficulty always.
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Siobhan Thompson
 
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Post » Sat Jun 05, 2010 4:16 am

I'm not sure what you mean by annoying but it sounds like BS to me. I play on hardcoe very hard because anything less is so easy it's no fun. I find the Fallout games to be made easy as role players do not like hard combat. The skills you need to play online games and hard single player games like Stalker, my favorite, make Fallout pretty easy to many of us.

Changing damage to both you and the NPCs is how you make a game harder. What other way is there? Many of us play Stalker on master as it makes both you and the NPCs more vulnerable. You can kill then easier, but they can kill you easier. Seems fair to me. ;)

I mentioned some ways in the rest of the post you replied to:

1) Increase quality and condition of NPCs' equipment
2) Improve combat AI
3) Improve critter HP/DT/DR

Or a mix thereof. The AI one is by far the most difficult, but if done well can add a lot of challenge since now you have to deal with flanking and enemy snipers.

I called it annoying because I hate that particular difficulty model, since I do not consider a boss that can one-shot me at will difficult; rather, I call that cheap. For me, a difficult opponent would do things like call for reinforcements, utilize squad tactics (where applicable), run-n-gun, etc. For critters, use of evasion, speed advantage, etc.

As for RPGers not liking hard fights, that's patent nonsense. We want a challenge, but at the same time we also want a variety of possible means of dealing with it, since we make a variety of different characters who have different strengths and weaknesses. Combat-declined diplomatic type? Hire/earn mercs/followers to do it for you. Big-game hunter? Heavy armor and weapons. Infiltration specialist? Traps and silent kills. And so on. All heavily nerfing our damage does is force people to use the strongest weapons possible in an attempt to keep up with the opponents' greatly increased output, while simultaneously massively favoring the sneak-sniper types with huge damage bonuses and the ability to avoid detection in the process.

See, for us RPGers, part of the challenge of any game is character design. What attributes and skills do we need for a given concept, how much should any single one be improved and when, what perks/bonuses should be avoided, and so on. This is where we expect to get punished for screwing up, since our choices here will directly affect the difficulty of combat regardless of the game's difficulty settings. In FO3 and F:NV this challenge does not exist, since you literally can't screw up a character's build. Even if you pump up everything not related to the concept there are still plenty of skill points left to increase the ones that are, too. You can even switch concepts 'mid-stream', so to speak, something that would cost you very dearly in Eye of the Beholder or Diablo.

In the specific cases of FO3 and F:NV, I would also look to the ability to mod the game as part of the reason for lesser difficulty, since if one wants a harder game and is on a PC one can do so using one's preferred method. Granted those on console systems are screwed here, which kinda svcks, but that's the way they went rather than setting the base difficulty high. Whether or not that was a mistake is an interesting question; I would honestly rather have had the default setting high, but then after over 30 years of playing RPGs I'm used to struggling to get by for a long time before becoming virtually unstoppable in the highest levels.
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Yung Prince
 
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Post » Sat Jun 05, 2010 5:44 am

Yeah, I hate leveling. I got here with the skills I have and that's it.

There is no leveling in Stalker. You start with a crappy pistol and poor armor, almost any scuzzy bandit can take you down. After you get into the game you acquire more useful weapons and armor. Towards the end of the game you should have quite fine weapons and armor.

High level characters like a Duty expert are better than most online FPS players. Any attempt to run and gun in their presence will result in quick death. Very fine AI in Stalker. The best video game ever IMO.
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Annika Marziniak
 
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Post » Sat Jun 05, 2010 12:05 am

I mentioned some ways in the rest of the post you replied to:

1) Increase quality and condition of NPCs' equipment
2) Improve combat AI
3) Improve critter HP/DT/DR

Or a mix thereof. The AI one is by far the most difficult, but if done well can add a lot of challenge since now you have to deal with flanking and enemy snipers.

I called it annoying because I hate that particular difficulty model, since I do not consider a boss that can one-shot me at will difficult; rather, I call that cheap.


One of my favorite Stalker experiences was when in Prypiat one time with the best armor in fine shape, pitch black night although my NV was pretty nice, I stuck my head around a corner and was headshot from 3 blocks away. Hilarious. After a 10 min stalk of the Monolith group responsible a Duty member, friendly to me, showed up and helped with the last guy. Upon examining and looting their corpses it was apparent that the sniper member had an EXO with very good NV and was responsible.

Seemed fair to me.
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Marcin Tomkow
 
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Post » Fri Jun 04, 2010 11:21 pm

One of my favorite Stalker experiences was when in Prypiat one time with the best armor in fine shape, pitch black night although my NV was pretty nice, I stuck my head around a corner and was headshot from 3 blocks away. Hilarious. After a 10 min stalk of the Monolith group responsible a Duty member, friendly to me, showed up and helped with the last guy. Upon examining and looting their corpses it was apparent that the sniper member had an EXO with very good NV and was responsible.

Seemed fair to me.

That's the sort of thing I wouldn't mind all that much, since that's what snipers are supposed to do. I was more referring to the old combat staple of bosses having an attack (or in some cases more than one) that does insane amounts of damage, cannot be blocked, and rarely, if ever, misses. That's the sort of thing that drives us old-school RPG vets crazy, because all the careful character training and combat preparation in the world does you no good when the developers decide to give the boss the equivalent of a BFG (or an actual one, in some cases).

Your description also indicates a good AI, one of the three options I listed. I'm willing to bet, although I've never played Stalker, that on harder difficulties said Sniper would be even more of a pain to deal with.
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Marcia Renton
 
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Post » Sat Jun 05, 2010 7:12 am

Stalker.

Good AI, good ambience

Maybe the only worth competitor for Fallout
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lexy
 
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Post » Sat Jun 05, 2010 2:14 am

That's the sort of thing I wouldn't mind all that much, since that's what snipers are supposed to do. I was more referring to the old combat staple of bosses having an attack (or in some cases more than one) that does insane amounts of damage, cannot be blocked, and rarely, if ever, misses. That's the sort of thing that drives us old-school RPG vets crazy, because all the careful character training and combat preparation in the world does you no good when the developers decide to give the boss the equivalent of a BFG (or an actual one, in some cases).

Your description also indicates a good AI, one of the three options I listed. I'm willing to bet, although I've never played Stalker, that on harder difficulties said Sniper would be even more of a pain to deal with.

I and most of us play on master and yes many rage quit early on. We spend a lot of time on Stalker forums encouraging people to give it another try. ;)

There are advantages to playing on master, the hardest difficulty level, Stalker is pretty simple in that as difficulty scales _all_ characters are easier to kill, that includes you.
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Jonathan Egan
 
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Post » Sat Jun 05, 2010 4:46 am

What's a gb? I used to play a lot of Q3 back in the day. Kinda made my chops what they are. My snap shooting is not what it was but I still get kills from it.

I just mostly play Stalker now. It's very good.

I have games running in all three Stalkers, FNV and FO3 FWE right now. I have not played the NV for a while now, at level 31 I'm so godlike it's not much fun. All games at the highest settings for difficulty always.

gamebattles, but if we talk anymore about other games or get any further off the subject than we r the mods may close this thread. I don t want that to be my fault. pm me I ll tell you about them u and your buds would have fun.
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Wayne W
 
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Post » Sat Jun 05, 2010 10:08 am

Also to those people, who say that overlords and such couldn't really get to the Mojave, how did the fire ants get there? As they were an experiment in GreyDitch in FO3
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Rachel Cafferty
 
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Post » Sat Jun 05, 2010 5:20 am

gamebattles, but if we talk anymore about other games or get any further off the subject than we r the mods may close this thread. I don t want that to be my fault. pm me I ll tell you about them u and your buds would have fun.

They have a very ugly website. I don't play COD, it's ridiculous. It is made to make you feel like a great guy,. I find it pitiful.

I have played lots of brutal online games. I played Q3 for years and it's still the best multi player game there is AFAIKT. COD is a toy for babies. My daughter is a monster Q3 player and my son is pretty good. I am ... hard to kill.
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