Good-News/Bad-News time, y'all...
Good News: I've managed to edit the Transform Scripts so that they have a Transformation similar to that of the Druid Mod, and added in a Script that will allow you to choose how often you transform in days (It seems to be working, but may need more testing yet). I have also modified the infection rate: Endurance now effects how rapidly you turn into a Werewolf: at a minimum, it will be 3 days (like Vampirism/before), at most it should only by eight days until you transform. I did this because a stronger person should, really, be able to resist the infection for longer as their body attempts to fight it off. I am also thinking of adding some kind of pain/preemptive transforms. I know it's for Vampirism, but Madmole had a video/picture a while back of how the Player would look weaker as the infection progressed, so I am going to try something similar, based along the lines of the transformation taking place inside of you (so maybe try things like headaches/stomach cramps/et cetera, using various effects).
Bad News: Whilst it will look the same more-or-less at the User's End, the Script itself has been re-written, and it may be necessary to have a Clean Save, meaning you'll likely have to give-up your current data, or risk bizzare events occuring when trying to transform

Treaka, I like the idea-- Werewolves should drop Hearts 100% right now, so I will probably use them as the token
I'll keep y'all posted on developments as necessary, and please let me know your suggestions